codemap: Instructions file for Codex

AGENTS.md

codemap AGENTS.md is an instructions file for Codex, OpenCode from beadnall/codemap. It costs 747 tokens per session, scanned A, original, MIT.

Instructions for Codemap, a tool that turns a codebase into an explorable architecture diagram. The diagram includes components, explanations of what they do and how they are built, and animated data moving between them.

In plain words
What is it for?
Mapping a repository, exploring its components and data flow, and delivering a self-contained HTML diagram that opens in a browser without a server.
Why use it?
It helps a developer understand an unfamiliar codebase without piecing its architecture together from many files.

Instructions file for CodexOpenCode

Written for Codex and OpenCode: the file is AGENTS.md. Also seen: reads .claude/ paths.

This is beadnall/codemap's own configuration. It tells Codex and OpenCode how to work on codemap itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything codemap configures →

Reuse

Borrowing it

Nothing to install: this file belongs to beadnall/codemap. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/beadnall/codemap/main/AGENTS.md
Clone the repo
git clone --depth 1 https://github.com/beadnall/codemap

Made for: Codex, OpenCode.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for codemap AGENTS.md

README.md
[![agentmods](https://agentmods.dev/badge/instructions/beadnall/codemap/agents-md/github.svg)](https://agentmods.dev/instructions/beadnall/codemap/agents-md)
Your own site
<a href="https://agentmods.dev/instructions/beadnall/codemap/agents-md"><img src="https://agentmods.dev/badge/instructions/beadnall/codemap/agents-md/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for codemap AGENTS.md

Your own site · 80×15
<a href="https://agentmods.dev/instructions/beadnall/codemap/agents-md"><img src="https://agentmods.dev/badge/instructions/beadnall/codemap/agents-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 747 This file is loaded in full into every session.
When invoked 747 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00747 $0.00747
Opus 5.5 $0.00299 $0.00299
Sonnet 5.5 $0.00149 $0.00149
Haiku 4.5 $0.00075 $0.00075

Measured 2mo ago against content hash af5dbebaae58, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

codemap AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

AGENTS.md · 79 lines

How it starts

The opening of the file, as written. The whole thing — 79 lines — stays where its author put it; the contents beside it link to each section on GitHub.

codemap

Turn a codebase into an explorable diagram: isometric blocks on a grid, a component index, a what-it-does / how-it's-built panel, and the system's own data moving along the edges as dots the reader can stop and inspect.

The instructions are in SKILL.md. Read that file, then follow it. This page exists so that agents which do not read Anthropic's skill format can still find them.

If you are Claude

You already have this as a skill if it is installed in ~/.claude/skills/ or <repo>/.claude/skills/. Nothing here to do.

If you are Grok Build

Install the skill into one of the discovery paths:

~/.grok/skills/codemap/          # or <repo>/.grok/skills/codemap/

Then ask for a map normally — "map this codebase", "codemap this repo", "diagram the architecture". Grok Build picks up SKILL.md automatically, so there is no separate instructions file to copy.

Delivery. Write the finished HTML to disk, for example codemap.html, and tell the user the path. The page is self-contained and opens in any browser with no server.

If you are another agent

Nothing in the method is Claude-specific. The template is plain HTML and JavaScript, the scripts are Python, and the instructions are markdown. Two details differ:

  • Triggering. There is no frontmatter for you to match on, so this only runs when the user asks for it and points you here.
  • Delivery. SKILL.md's last step suggests an artifact or canvas if you have one. If you do not, write the file to disk and tell the user the path. It is self-contained by design and opens in any browser with no server.

Everything else — mining the repository for facts, choosing nodes and edges, filling the four arrays, verifying, rendering — applies unchanged.

The short version

cp assets/template.html my-map.html
# replace STATS, NODES, EDGES and REGIONS, plus <title> and the <svg aria-label>
python3 scripts/verify.py my-map.html
python3 scripts/render.py my-map.html render.png

Read the full file on GitHub · 79 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 79 lines · 747 tokens per session scan A af5dbebaae58

Subscribe to this mod's changes

codemap AGENTS.md is an instructions file published in the GitHub repository beadnall/codemap (10 stars, last pushed 2mo ago), licensed MIT. It adds 747 tokens to every session, about $0.0030 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

codemap AGENTS.md compared with instructions from other repositories

codemap AGENTS.md next to 6 instructions from other repositories
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codemap AGENTS.mdbeadnall/codemapInstructions file102mo agoMITA747Codex, OpenCode
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next.js AGENTS.mdvercel/next.jsInstructions file143kyesterdayMITA7,461Codex, OpenCode
langchain AGENTS.mdlangchain-ai/langchainInstructions file149kyesterdayMITA4,680Codex, OpenCode
vscode oss-third-party-notices.instructions.mdmicrosoft/vscodeInstructions file195kyesterdayMITA5,516GitHub Copilot
vscode copilot-instructions.mdmicrosoft/vscodeInstructions file195kyesterdayMITA3,093GitHub Copilot
deepseek-harness AGENTS.mddeepseek-ai/deepseek-harnessInstructions file274k2d agoMITA4,313Codex, OpenCode