Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add instructions/beremaran/godot-agent-loop/agents-mdgit clone --depth 1 https://github.com/beremaran/godot-agent-loopWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/beremaran/godot-agent-loop/agents-md)<a href="https://agentmods.dev/instructions/beremaran/godot-agent-loop/agents-md"><img src="https://agentmods.dev/badge/instructions/beremaran/godot-agent-loop/agents-md.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00642 | $0.00642 |
| Opus 5 | $0.00321 | $0.00321 |
| Sonnet 5 | $0.00128 | $0.00128 |
| Haiku 4.5 | $0.00064 | $0.00064 |
Grade A, and why
godot-agent-loop AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 55 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Repository Guidelines
Project Structure & Module Organization
Core MCP server code lives in src/; tool handlers are grouped under
src/tool-handlers/, while the Godot runtime bridge is in src/scripts/.
The retained unit and contract smoke tests are tests/*.test.ts; real-engine
smoke tests live in tests/e2e/.
The distributable editor add-on is in addons/godot_agent_loop/, reusable agent
skills in agent-plugin/, and the playable reference project in examples/.
Documentation lives in docs/. Treat build/,
coverage/, and dist/ as generated output.
Build, Test, and Development Commands
npm installinstalls Node 18+ dependencies and Husky hooks.npm run buildcompiles TypeScript and synchronizes product and adapter metadata.npm run watchrecompiles TypeScript while developing.npm testruns the Vitest unit and contract suite.npm run checkruns lint, one build, and the retained unit suite exactly once. Release validation reuses its own build vianpm run check:built.npm run check:fastruns ESLint, Markdown linting, and a no-emit TypeScript check; this is the Husky pre-commit gate.npm run test:e2ebuilds and runs the retained MCP-to-Godot smoke tests serially. It requiresGODOT_BIN,GODOT_PATH, orgodot4/godotonPATH.npm run inspectoropens the MCP Inspector against the built server.
Coding Style & Naming Conventions
Use strict TypeScript, two-space indentation, single quotes, semicolons, and
descriptive camelCase identifiers; use PascalCase for types and classes. Keep
imports ESM-compatible, including .js suffixes for local TypeScript imports.
GDScript uses tabs, static type annotations, and snake_case names. Prefer Node
path utilities over hard-coded separators. Run npm run lint; documentation
must also pass npm run lint:md.
Testing Guidelines
Name tests *.test.ts and place E2E coverage in tests/e2e/. Keep additions
focused on representative validation and failure paths. The Husky pre-commit
gate runs npm run check:fast (lint plus no-emit typecheck); run the retained
E2E suite when engine behavior changes. Godot 4.7 is both the compatibility
floor and primary target.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 3d ago First seen · 55 lines · 642 tokens per session scan A 9b383261d175
godot-agent-loop AGENTS.md is an instructions file published in the GitHub repository beremaran/godot-agent-loop (5 stars, last pushed 9d ago), licensed MIT. It adds 642 tokens to every session, about $0.0032 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other instructions, from other repositories
GameDesignOS AGENTS.md
Instructions for DY-2026/GameDesignOS, covering gamedesignos agent 入口, 默认接法, agent 执行规则, 什么时候用整个项目 and 每个 skill 单独怎么用.
claudemon CLAUDE.md
Instructions for zamarrowski/claudemon, covering ai agent guidelines, project shape, general guidelines, general rules and guards & defensive code.
unity-code-style-guide AGENTS.md
Instructions for krogh-jacobsen/unity-code-style-guide, covering agents.md — unity 6 c, project setup — edit this block, never do these — they corrupt the project, deprecated in unity 6 and if you read nothing else.
nes-php-glfw copilot-instructions.md
Instructions for oliverearl/nes-php-glfw, covering github copilot development guidelines for nes emulator, agent document source of truth, project overview, code style & standards and documentation.
game-and-watch-retro-go-sd CLAUDE.md
Claude Code instructions for sylverb/game-and-watch-retro-go-sd, covering claude.md, what this project is, build / flash workflow, architecture and three storage tiers, one elf.
Cities2-MCP AGENTS.md
Instructions for mayor-modder/Cities2-MCP, covering agent rules, workspace safety, commit and pr safety, public-facing writing and merge and release gates.