Borrowing it
Nothing to install: this file belongs to bluemoonfoundry/daz-mcp-server. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/bluemoonfoundry/daz-mcp-server/master/CLAUDE.mdgit clone --depth 1 https://github.com/bluemoonfoundry/daz-mcp-serverWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/bluemoonfoundry/daz-mcp-server/claude-md)<a href="https://agentmods.dev/instructions/bluemoonfoundry/daz-mcp-server/claude-md"><img src="https://agentmods.dev/badge/instructions/bluemoonfoundry/daz-mcp-server/claude-md.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.01530 | $0.01530 |
| Opus 5 | $0.00765 | $0.00765 |
| Sonnet 5 | $0.00306 | $0.00306 |
| Haiku 4.5 | $0.00153 | $0.00153 |
Grade A, and why
daz-mcp-server CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 100 lines — stays where its author put it; the contents beside it link to each section on GitHub.
CLAUDE.md (Project Index)
Handoff: D:\OpenCode\Projects\daz-mcp-dev-handoff.md
Bug-Katalog: C:\Users\Black-Byte\Development\pinkcharakter\docs\daz-mcp-bridge-bugs.md
Primary Commands
uv sync- Install dependenciesuv run pytest tests/ -v- Run all testsuv run vangard-daz-mcp- Run the MCP server
Skill Modules (Reference with @)
- @SKILL_DEVELOPMENT.md: Server architecture, MCP registry, and testing.
- @SKILL_DAZSCRIPT.md: DazScript environment, globals, syntax rules, and "gotchas."
- @SKILL_SCENE.md: Scene layout, hierarchy, batch operations, and content browsing.
- @SKILL_ACTORS.md: Morphs, emotions, posing, interaction, and character movement.
- @SKILL_CINEMA.md: Cameras, lighting, animation, shot composition, and rendering.
Architecture Summary
- Version: 0.4.0
- Bridge: Connects to DazScriptServer (port 18811)
- Registry: 138 tools registered across 13 tool modules.
- Structure: Modular —
_mcp.pyholds shared FastMCP instance;tools/__init__.pyimports all 13 modules so@mcp.tool()decorators fire at import time. - Phase 4.8: Lighting Animation —
daz_animate_light,daz_create_light_sequence - Phase 4.9: Shot Planning —
daz_plan_shot,daz_create_storyboard - Phase 4.10: Focus & DOF —
daz_set_focus_point,daz_animate_focus_pull - Phase 4.11: Visual Composition —
daz_set_scene_atmosphere,daz_apply_visual_style - Phase 4.12: Multi-Scene Management —
daz_export_node_config,daz_import_node_config - Phase 4.13: Performance Timing —
daz_time_expression,daz_sync_character_beats - Phase 5: Gap Coverage —
daz_list_materials,daz_get_material,daz_set_material_property,daz_set_morph,daz_delete_node,daz_list_lights,daz_create_light,daz_list_cameras,daz_create_camera,daz_save_scene,daz_get_selected_nodes,daz_set_render_output,daz_reset_pose - Phase 6.1: Wardrobe —
daz_list_fitted_items,daz_fit_clothing,daz_unfit_item - Phase 6.2: dForce Simulation —
daz_run_dforce_simulation,daz_bake_simulation,daz_set_dforce_property - Phase 6.3: Pose Library —
daz_save_pose,daz_load_pose - Phase 6.4: Material Preset —
daz_apply_material_preset,daz_copy_material - Phase 6.5: Figure Diagnostics —
daz_get_figure_info,daz_set_subdivision - Phase 6.6: Scene Export —
daz_export_fbx,daz_export_obj - Phase 6.7: Shader-class fixup —
daz_convert_to_iray_uber(fixes content that lands as legacyDzDefaultMaterialinstead ofDzUberIrayMaterialafter a raw/merged.dufimport)
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago Changed · +3 lines · +49 tokens per session 04e8f6092555
- 7d ago First seen · 97 lines · 1,481 tokens per session scan A 0adc7a576ef1
daz-mcp-server CLAUDE.md is an instructions file published in the GitHub repository bluemoonfoundry/daz-mcp-server (25 stars, last pushed 6d ago), licensed MIT. It adds 1,530 tokens to every session, about $0.0076 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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