Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add instructions/brandonhorst/yourturn-template/agents-mdgit clone --depth 1 https://github.com/brandonhorst/yourturn-templateWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/brandonhorst/yourturn-template/agents-md)<a href="https://agentmods.dev/instructions/brandonhorst/yourturn-template/agents-md"><img src="https://agentmods.dev/badge/instructions/brandonhorst/yourturn-template/agents-md.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00475 | $0.00475 |
| Opus 5 | $0.00237 | $0.00237 |
| Sonnet 5 | $0.00095 | $0.00095 |
| Haiku 4.5 | $0.00047 | $0.00047 |
Grade A, and why
yourturn-template AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
What it actually says
yourturn-template
This is a template for implementing an online turn-based game web app using a library called yourturn (https://jsr.io/@brandonhorst/yourturn). It uses Deno Fresh v2, Preact v10, Tailwind v4, DaisyUI v5.
Implementing Games
Games are built with game logic in the game directory, by implementing
yourturn types. Before starting, access the yourturn type documentation by
running this shell command: deno doc jsr:@brandonhorst/yourturn/types. You
will need to use these types to build the game.
For the processMove function and the optional refresh function, it is highly
recommended to use immer library (as shown in all examples). Also, use the
Deno Standard Library when necessary. @std/random is particularly useful for
games.
The UI is built using Preact views. These views live in the components
directory. The root views are GameView in gameviews.tsx, and LobbyView in
lobbyviews.tsx.
After creating a game, makes sure to lint/typecheck it and fix errors.
Commands
- Lint/Typecheck:
deno lint - Test:
deno test - Format:
deno fmt
Project Structure
- Fresh/Deno project,
routes,islands,components, andstaticare all standard Deno Fresh directories. - Deno KV database is used for persistent storage, but this is handled by the
yourturnlibrary itself. - WebSockets are used for game state communication, but this is handled by the
yourturnlibrary itself.
In general, to build a game, the islands and routes directories will not
need to be touched. They govern the URL structure of the pages and WebSockets.
If you do need to modify them in order to change the URL structure or something
like that, you can access the documentation with one of these shell commands:
deno doc jsr:@brandonhorst/yourturn/server,
deno doc jsr:@brandonhorst/yourturn/hooks.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 46 lines · 475 tokens per session scan A dce30b9ab2ca
yourturn-template AGENTS.md is an instructions file published in the GitHub repository brandonhorst/yourturn-template (5 stars, last pushed 6mo ago), licensed MIT. It adds 475 tokens to every session, about $0.0024 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other instructions, from other repositories
claudemon CLAUDE.md
Instructions for zamarrowski/claudemon, covering ai agent guidelines, project shape, general guidelines, general rules and guards & defensive code.
unity-code-style-guide AGENTS.md
Instructions for krogh-jacobsen/unity-code-style-guide, covering agents.md — unity 6 c, project setup — edit this block, never do these — they corrupt the project, deprecated in unity 6 and if you read nothing else.
nes-php-glfw copilot-instructions.md
Instructions for oliverearl/nes-php-glfw, covering github copilot development guidelines for nes emulator, agent document source of truth, project overview, code style & standards and documentation.
game-and-watch-retro-go-sd CLAUDE.md
Claude Code instructions for sylverb/game-and-watch-retro-go-sd, covering claude.md, what this project is, build / flash workflow, architecture and three storage tiers, one elf.
base-building-trap-defense-design-agent-skill CLAUDE.md
Instructions for dungnotnull/base-building-trap-defense-design-agent-skill, covering claude.md — skill 250: base-building-trap-defense-design, skill identity, problem this skill solves, harness flow summary and sub-skills.
trident-mcp AGENTS.md
Instructions for mordor-forge/trident-mcp, covering agents.md, what this is, build and test, single-file verification and e2e tests.