Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add instructions/builtbrokenmodding/mffs_classic/agents-mdgit clone --depth 1 https://github.com/BuiltBrokenModding/MFFS_ClassicWhat it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00744 | $0.00744 |
| Opus 5 | $0.00372 | $0.00372 |
| Sonnet 5 | $0.00149 | $0.00149 |
| Haiku 4.5 | $0.00074 | $0.00074 |
Grade A, and why
MFFS_Classic AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 64 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Agent Context: MFFS Classic (Minecraft Mod)
This project is a Minecraft mod titled Modular Force Field System (MFFS) Classic
Project Stack
- Minecraft Version: 26.1.2
- Mod Loader: NeoForge 26.1.2.82
- Java Version: 25 (Microsoft OpenJDK recommended for consistency with Minecraft Launcher)
- Build System: Gradle (Kotlin DSL)
- Mod ID:
mffs - Main Package:
dev.su5ed.mffs
Commands
Build & Development
./gradlew build: Full build of the project../gradlew assemble: Compile and package the mod jar../gradlew runClient: Launch Minecraft client with the mod loaded../gradlew runServer: Launch Minecraft server with the mod loaded../gradlew runData: Run data generation to update JSON assets and data.
Testing & Verification
./gradlew test: Run unit tests (if any)../gradlew downloadAssets prepareClientRun: Ensure local environment is ready for client testing.
Project Structure
src/main/java/dev/su5ed/mffs/: Core Java source code.setup/: Registry classes (Blocks, Items, Menus, etc.) usingDeferredRegister.block//item/: Implementation of game objects.network/: Networking code (Custom payloads, Packet handlers).datagen/: Data generation providers.MFFSMod.java: Main entry point.
src/main/resources/: Static assets and metadata.META-INF/neoforge.mods.toml: Mod configuration and metadata.assets/mffs/: Textures, models, and lang files (mostly generated).data/mffs/: Recipes, loot tables, and tags (mostly generated).
src/generated/resources/: Output directory for data generation.
Development Guidelines
Registry & Object Initialization
- Use
DeferredRegisterfor all registry entries (Blocks, Items, Fluids, etc.). - Initialization is handled in
dev.su5ed.mffs.setup.Mod*classes. - Ensure
init(bus)is called in theMFFSModconstructor.
Data Generation (Datagen)
- Prefer datagen over manual JSON editing.
- Most assets (models, blockstates) and data (recipes, loot tables) are managed via
dev.su5ed.mffs.datagen. - After changing block/item properties or adding new ones, run
./gradlew runData.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2d ago First seen · 64 lines · 744 tokens per session scan A ea9601701e87
MFFS_Classic AGENTS.md is an instructions file published in the GitHub repository BuiltBrokenModding/MFFS_Classic (22 stars, last pushed 8d ago), licensed MIT. It adds 744 tokens to every session, about $0.0037 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other instructions, from other repositories
claudemon CLAUDE.md
Instructions for zamarrowski/claudemon, covering ai agent guidelines, project shape, general guidelines, general rules and guards & defensive code.
unity-code-style-guide AGENTS.md
Instructions for krogh-jacobsen/unity-code-style-guide, covering agents.md — unity 6 c, project setup — edit this block, never do these — they corrupt the project, deprecated in unity 6 and if you read nothing else.
unity-cli-skill CLAUDE.md
Instructions for niqibiao/unity-cli-skill: Project instructions are maintained in and imported from @AGENTS.md.
Nyamu AGENTS.md
Instructions for polyblank66/Nyamu, covering about mcp, nyamu mcp workflow guidelines, file operation workflows, compilation tools and error handling.
sts2-llm copilot-instructions.md
Instructions for ttxttx1111/sts2-llm, covering copilot instructions for this repository, source of truth for customizations, runtime assumptions, authoring rules for this repo and gameplay-specific expectations.
game-and-watch-retro-go-sd CLAUDE.md
Claude Code instructions for sylverb/game-and-watch-retro-go-sd, covering claude.md, what this project is, build / flash workflow, architecture and three storage tiers, one elf.