Borrowing it
Nothing to install: this file belongs to CerebroCanibalus/Ultra-Godot-MCP-ASL. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/CerebroCanibalus/Ultra-Godot-MCP-ASL/main/AGENTS.mdgit clone --depth 1 https://github.com/CerebroCanibalus/Ultra-Godot-MCP-ASLWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/cerebrocanibalus/ultra-godot-mcp-asl/agents-md)<a href="https://agentmods.dev/instructions/cerebrocanibalus/ultra-godot-mcp-asl/agents-md"><img src="https://agentmods.dev/badge/instructions/cerebrocanibalus/ultra-godot-mcp-asl/agents-md/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/instructions/cerebrocanibalus/ultra-godot-mcp-asl/agents-md"><img src="https://agentmods.dev/badge/instructions/cerebrocanibalus/ultra-godot-mcp-asl/agents-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.04894 | $0.04894 |
| Opus 5 | $0.02447 | $0.02447 |
| Sonnet 5 | $0.00979 | $0.00979 |
| Haiku 4.5 | $0.00489 | $0.00489 |
Grade A, and why
Ultra-Godot-MCP-ASL AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 710 lines — stays where its author put it; the contents beside it link to each section on GitHub.
AGENTS.md - Subagentes del MCP Godot Python
Este documento define los subagentes especializados para el MCP Godot Python, un servidor que permite a LLMs interagir con proyectos Godot Engine.
📋 Subagentes Disponibles
| Agente | Descripción | Propósito Principal |
|---|---|---|
@Parser |
Especialista en parsing TSCN y formatos Godot | Analizar y manipular archivos .tscn, .gd, .tres |
@ArrayOps |
Operaciones quirúrgicas sobre arrays | Añadir/quitar/modificar elementos sin reescribir archivos |
@LSPClient |
Language Server Protocol de Godot | Autocompletado, hover, diagnósticos de GDScript |
@DAPClient |
Debug Adapter Protocol de Godot | Debugging, breakpoints, stack traces |
@CacheMaster |
Gestión de cache LRU e invalidación | Optimizar operaciones repetitivas |
@TemplateEngine |
Templates Jinja2 para nodos/scripts | Generar código GDScript automáticamente |
@ToolSmith |
Creación de herramientas FastMCP | Extender funcionalidades del servidor |
@SessionKeeper |
Gestión de sesiones ligeras | Manejar conexiones temporales |
@GodotSage |
Conocimiento profundo de Godot Engine | Consulta de documentación y mejores prácticas |
🎯 @Parser - Especialista en Parsing TSCN
Responsabilidades
- Parsear archivos
.tscn(formato de escena Godot) - Parsear archivos
.gd(scripts GDScript) - Parsear archivos
.tres(recursos Godot) - Analizar estructura de nodos
- Validar sintaxis y referencias
- Extraer metadatos de recursos
Cuándo Invocarlo
- Cuando necesitas analizar una escena existente
- Al crear o modificar nodos en tiempo real
- Para obtener información de recursos
- Al validar referencias entre escenas
Herramientas MCP Usadas
# Herramientas principales del Parser
- mcp__godot__get_scene_tree # Obtener jerarquía de nodos
- mcp__godot__list_scenes # Listar todas las escenas
- mcp__godot__find_nodes # Buscar nodos por tipo
- mcp__godot__get_node_properties # Propiedades de un nodo
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago First seen · 710 lines · 4,894 tokens per session scan A f61d3b573065
Ultra-Godot-MCP-ASL AGENTS.md is an instructions file published in the GitHub repository CerebroCanibalus/Ultra-Godot-MCP-ASL (23 stars, last pushed 4mo ago), licensed MIT. It adds 4,894 tokens to every session, about $0.0245 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other instructions, from other repositories
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next.js AGENTS.md
AGENTS.md instructions for vercel/next.js, covering next.js development guide, codebase structure, monorepo overview, core package: packages/next and other important packages.
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AGENTS.md instructions for openai/codex, covering rust/codex-rs, the codex-core crate, code review rules, crate api surface and model visible context.
vscode buildNext.instructions.md
Working notes and architecture documentation for the new esbuild-based build system in build/next. Use when making changes to the new build pipeline (transpile/bundle commands, NLS plugin, source-map handling, resource copying, or self-hosting watch tasks).
langchain AGENTS.md
AGENTS.md instructions for langchain-ai/langchain, covering global development guidelines for the langchain monorepo, corridor security analysis, project architecture and context, monorepo structure and development tools & commands.
vscode oss-third-party-notices.instructions.md
Instructions for microsoft/vscode, covering vs code oss third-party-notices pipeline, architecture, pipeline flow in ci, applying the notice (cutover) and fallback chain (never fail the build).