Unreal_mcp: Instructions file for Codex

AGENTS.md

Unreal_mcp AGENTS.md is an instructions file for Codex, OpenCode from ChiR24/Unreal_mcp. It costs 7,761 tokens per session, scanned A, original, MIT.

Project instructions for Unreal_mcp, tools that let AI agents work with Unreal Engine 5 through a TypeScript MCP server and an Unreal bridge plugin. MCP is a standard way for an AI client to call tools and access project information.

In plain words
What is it for?
Use them when modifying the TypeScript server, WebSocket or HTTP connections, Unreal automation, MCP resources and tools, or the Unreal bridge plugin.
Why use it?
They explain the two-part system, its transports, directory structure, and where area-specific guidance lives. This helps an agent find the right code and respect the project’s boundaries.

Instructions file for CodexOpenCode

Written for Codex and OpenCode: the file is AGENTS.md. Also seen: mentions AGENTS.md; mentions OpenCode.

This is ChiR24/Unreal_mcp's own configuration. It tells Codex and OpenCode how to work on Unreal_mcp itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything Unreal_mcp configures →

Reuse

Borrowing it

Nothing to install: this file belongs to ChiR24/Unreal_mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/ChiR24/Unreal_mcp/dev/AGENTS.md
Clone the repo
git clone --depth 1 https://github.com/ChiR24/Unreal_mcp

Made for: Codex, OpenCode.

Wrote this? Show the measurements

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README.md
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Per session 7,761 This file is loaded in full into every session.
When invoked 7,761 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.07761 $0.07761
Opus 5 $0.03880 $0.03880
Sonnet 5 $0.01552 $0.01552
Haiku 4.5 $0.00776 $0.00776

Measured 7d ago against content hash df2c39feba80, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

Unreal_mcp AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

AGENTS.md · 227 lines

How it starts

The opening of the file, as written. The whole thing — 227 lines — stays where its author put it; the contents beside it link to each section on GitHub.

PROJECT KNOWLEDGE BASE

MCP tooling for Unreal Engine 5.0-5.8 Preview. Server package version 0.5.30; bridge plugin version 0.5.30 (separate .uplugin). Two user-facing surfaces: a TypeScript stdio MCP server, and the bridge plugin's WebSocket transport and optional native /mcp HTTP/SSE transport.

Area-specific guidance lives in nested AGENTS.md files (see AREA GUIDES below). This root file is the workspace-wide view; do not duplicate their detail here.

STRUCTURE

./
|-- src/                         # TypeScript MCP server, NodeNext ESM (strict)
|   |-- cli.ts index.ts config.ts constants.ts server-setup.ts   # entry + facades
|   |-- unreal-bridge*.ts        # UnrealBridge (connection/console/properties/system) at src root
|   |-- automation/         (45) # WebSocket CLIENT: handshake, request tracking/correlation, frames
|   |-- config/              (1) # class-aliases.ts ONLY (DIR; env schema is src/config.ts — name collision)
|   |-- gateway/             (4) # gateway manifest DATA + loader; 2 of 4 are *.generated.*
|   |-- handlers/            (2) # MCP RESOURCE handlers — NOT tool logic (see tools/handlers)
|   |-- resources/          (18) # resource providers behind handlers/ (actors, assets, levels, editor state)
|   |-- server/             (13) # SDK construction, stdio lifecycle, tool/resource registry shards
|   |   |-- gateway/        (27) # gateway search/describe/execute ROUTING — NOT src/gateway
|   |   `-- mcp-primitives/ (48) # resources/prompts/completions/subscriptions/progress + client profiles, configure store
|   |-- services/            (9) # health-monitor, metrics-server (Prometheus), readiness, telemetry
|   |-- tools/                   # catalog/ (contracts), handlers/<38 domains>/ (action logic),
|   |                            #   orchestration/, dynamic/, editor/, level/, schemas/
|   |   `-- definitions/shared/  # ONLY 2 files (tool-definition.ts, action-sets.ts) — NOT a contract source
|   |-- types/ utils/            # utils: commands config interaction logging paths responses serialization validation
|-- plugins/McpAutomationBridge/ # the ONLY plugin; editor-only UE (bridge + native MCP + Fab adapter)
|   |-- Source/McpAutomationBridge/{Public (17), Private/}
|   |   Private/: Core(36) Domains(1120 / 66 domains) Foundation(96) MCP(166) Safety(21) Transport(23) Tests(29) UI(2)
|   |   Core/: Compatibility Errors Module Requests Security Settings Subsystem
|   |   MCP/:  DynamicTools Execute Gateway Generated Primitives Protocol Registry Resources Routing Tools Transport
|   `-- Source/McpAutomationBridgeFab/     # Fab asset-store adapter module (delay-loaded, optional)
|       Private/: Fab browser bridge, import watcher, add-to-project, search, details, downloads
|-- tests/                       # Vitest unit tests + custom MCP integration runner
|-- scripts/                     # generators, packaging, sync, smoke, cleanup
|-- docs/                        # handler maps, testing, protocol, plugin extension
`-- .github/workflows/           # pinned CI, release, bump-version, smoke-test (registry/security gates are steps inside ci.yml)

NOTE: src/server/ tool-registry is split (tool-registry.ts + tool-registry-{client,elicitation,gateway,listing,manage-tools}.ts + resource-registry.ts — there is no tool-registry-legacy.ts). src/unreal-bridge*.ts is unreal-bridge.ts + -{connection,console,properties,response,system,types}.ts. The plugin Private/Core/Subsystem/ holds the registration shards; the subsystem .cpp is there (not directly in Core/).

Read the full file on GitHub · 227 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 227 lines · 7,761 tokens per session scan A df2c39feba80

Subscribe to this mod's changes

Unreal_mcp AGENTS.md is an instructions file published in the GitHub repository ChiR24/Unreal_mcp (856 stars, last pushed 2d ago), licensed MIT. It adds 7,761 tokens to every session, about $0.0388 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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