Borrowing it
Nothing to install: this file belongs to ChiR24/Unreal_mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/ChiR24/Unreal_mcp/dev/.github/copilot-instructions.mdgit clone --depth 1 https://github.com/ChiR24/Unreal_mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/chir24/unreal_mcp/copilot-instructions)<a href="https://agentmods.dev/instructions/chir24/unreal_mcp/copilot-instructions"><img src="https://agentmods.dev/badge/instructions/chir24/unreal_mcp/copilot-instructions/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/instructions/chir24/unreal_mcp/copilot-instructions"><img src="https://agentmods.dev/badge/instructions/chir24/unreal_mcp/copilot-instructions.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00837 | $0.00837 |
| Opus 5.5 | $0.00335 | $0.00335 |
| Sonnet 5.5 | $0.00167 | $0.00167 |
| Haiku 4.5 | $0.00084 | $0.00084 |
Grade A, and why
Unreal_mcp copilot-instructions.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured today.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 44 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Copilot instructions for Unreal MCP
Architecture
- The Unreal Editor plugin in
plugins/EngineWire/does all the work and serves MCP itself at/mcp(port 3000).src/holds the capability records every contract is generated from, and a stdio proxy (src/proxy/native-proxy.ts) that relays to/mcp. - Typical flow is the single
unrealgateway tool -> native capability lookup + strict schema validation -> C++ subsystem queue -> game-thread handler. There is no TypeScript gateway or per-action layer. - Keep workspace-wide guidance here and rely on the closer
AGENTS.mdfiles for area-specific detail undersrc/tools/,tests/, andplugins/EngineWire/.
Critical constraints
- Keep stdout JSON-only. Logs go through
src/utils/logging/logger.tsto stderr; do not useconsole.login runtime code. - Preserve path normalization. Prefer
/Game/...asset paths and do not add new code that depends on/Content/...input staying unnormalized.
UE 5.7 safety
- Do not use
UPackage::SavePackage()in plugin code. Use the safe wrappers underplugins/EngineWire/Source/EngineWire/Private/Safety/. - For Blueprint component templates, let SCS own nodes and templates through
CreateNode()andAddNode()patterns. - Do not introduce new
ANY_PACKAGEusage; use modern lookup patterns such asnullptrwhere required by newer UE versions.
Build and test
npm run dev: run the proxy from TypeScript.npm run build:core: compile the TypeScript.npm run automation:sync: sync the Unreal plugin into a target project.npm run test:unit: run Vitest unit tests without Unreal. No mocks or fakes.npm test: run the MCP integration suite. This requires Unreal Editor serving/mcp.
Connection and runtime behavior
- The plugin listens on loopback by default: native MCP on
3000(on by default), the WebSocket bridge on8090and8091. - The proxy talks HTTP to
UNREAL_MCP_URL(defaulthttp://127.0.0.1:3000/mcp) and reads the capability token fromUE_PROJECT_PATH(orMCP_AUTOMATION_CAPABILITY_TOKEN). While the editor is down every call answersNOT_CONNECTED.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- today Changed · -6 lines · -118 tokens per session d04b01bf15eb
- 12d ago Changed · -7 tokens per session 152b0e43b386
- 26d ago Changed · -3 lines · -64 tokens per session 6f5fc6fdf4d2
- 1mo ago First seen · 53 lines · 1,026 tokens per session scan A 0aa62f9df570
Unreal_mcp copilot-instructions.md is an instructions file published in the GitHub repository ChiR24/Unreal_mcp (978 stars, last pushed today), licensed MIT. It adds 837 tokens to every session, about $0.0033 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other instructions, from other repositories
vscode buildNext.instructions.md
Working notes and architecture documentation for the new esbuild-based build system in build/next. Use when making changes to the new build pipeline (transpile/bundle commands, NLS plugin, source-map handling, resource copying, or self-hosting watch tasks).
next.js AGENTS.md
AGENTS.md instructions for vercel/next.js, covering next.js development guide, codebase structure, monorepo overview, core package: packages/next and other important packages.
vscode oss-third-party-notices.instructions.md
Instructions for microsoft/vscode, covering vs code oss third-party-notices pipeline, architecture, pipeline flow in ci, cache eligibility and rollout and applying the notice (cutover).
langchain AGENTS.md
AGENTS.md instructions for langchain-ai/langchain, covering global development guidelines for the langchain monorepo, corridor security analysis, project architecture and context, monorepo structure and development tools & commands.
vscode copilot-instructions.md
Copilot instructions for microsoft/vscode, covering vs code copilot instructions, project overview, root folders, core architecture (src/ folder) and built-in extensions (extensions/ folder).
deepseek-harness AGENTS.md
AGENTS.md instructions for deepseek-ai/deepseek-harness, covering agents.md, pre-stable apis and released session data, repository layout, commands and host sandbox failures.