Borrowing it
Nothing to install: this file belongs to ChiR24/Unreal_mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/ChiR24/Unreal_mcp/dev/.github/copilot-instructions.mdgit clone --depth 1 https://github.com/ChiR24/Unreal_mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/chir24/unreal_mcp/copilot-instructions)<a href="https://agentmods.dev/instructions/chir24/unreal_mcp/copilot-instructions"><img src="https://agentmods.dev/badge/instructions/chir24/unreal_mcp/copilot-instructions.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.01026 | $0.01026 |
| Opus 5 | $0.00513 | $0.00513 |
| Sonnet 5 | $0.00205 | $0.00205 |
| Haiku 4.5 | $0.00103 | $0.00103 |
Grade A, and why
Unreal_mcp copilot-instructions.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 53 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Copilot instructions for Unreal MCP
Architecture
- This is a dual-process system: the TypeScript MCP server lives in
src/, and the Unreal Editor bridge plugin lives inplugins/McpAutomationBridge/. - Typical flow is schema validation -> tool registry dispatch -> domain handler ->
executeAutomationRequest()-> WebSocket bridge -> C++ subsystem -> game-thread handler. - Keep workspace-wide guidance here and rely on the closer
AGENTS.mdfiles for area-specific detail undersrc/tools/,src/tools/handlers/,src/automation/,tests/, andplugins/McpAutomationBridge/.
Critical constraints
- Keep stdout JSON-only. Runtime logs must go through the project logger; do not use
console.login runtime code. SeerouteStdoutLogsToStderr()insrc/server/server-factory.ts. .envloading is intentionally quiet to avoid corrupting MCP I/O. Keep it that way insrc/config.ts.- Do not bypass the tool routing stack. Register tool behavior via
toolRegistry.register()and send Unreal work throughexecuteAutomationRequest(), not raw WebSocket calls. - Preserve path normalization. Prefer
/Game/...asset paths and do not add new code that depends on/Content/...input staying unnormalized.
UE 5.7 safety
- Do not use
UPackage::SavePackage()in plugin code. Use the safe wrappers underplugins/McpAutomationBridge/Source/McpAutomationBridge/Private/Safety/. - For Blueprint component templates, let SCS own nodes and templates through
CreateNode()andAddNode()patterns. - Do not introduce new
ANY_PACKAGEusage; use modern lookup patterns such asnullptrwhere required by newer UE versions.
Build and test
npm run dev: run the server from TypeScript.npm run build:core: compile the TypeScript server.npm run automation:sync: sync the Unreal plugin into a target project.npm run test:unit: run Vitest unit tests without Unreal.npm run test:smoke: run the offline smoke path using mock connection mode.npm test: run the MCP integration suite. This requires Unreal Editor with the bridge plugin available.npm run test:all: run the integration entrypoints; treat this as Unreal-dependent unless you intentionally configured mock coverage.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 53 lines · 1,026 tokens per session scan A 0aa62f9df570
Unreal_mcp copilot-instructions.md is an instructions file published in the GitHub repository ChiR24/Unreal_mcp (856 stars, last pushed 2d ago), licensed MIT. It adds 1,026 tokens to every session, about $0.0051 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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