Borrowing it
Nothing to install: this file belongs to chrisgliddon/bevy-skills. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/chrisgliddon/bevy-skills/main/.github/copilot-instructions.mdgit clone --depth 1 https://github.com/chrisgliddon/bevy-skillsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/chrisgliddon/bevy-skills/copilot-instructions)<a href="https://agentmods.dev/instructions/chrisgliddon/bevy-skills/copilot-instructions"><img src="https://agentmods.dev/badge/instructions/chrisgliddon/bevy-skills/copilot-instructions.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00838 | $0.00838 |
| Opus 5 | $0.00419 | $0.00419 |
| Sonnet 5 | $0.00168 | $0.00168 |
| Haiku 4.5 | $0.00084 | $0.00084 |
Grade A, and why
bevy-skills copilot-instructions.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 6d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 57 lines — stays where its author put it; the contents beside it link to each section on GitHub.
GitHub Copilot — Bevy 0.19
Copilot does not load Agent Skills directly. This file mirrors the key rules so Copilot users in this repo still benefit.
When writing Bevy code
-
Bevy 0.19 only. Do not suggest older APIs except while explaining a migration. Specifically:
- Events use
MessageWriter/MessageReader(not the olderEventWriter/EventReader; double-check the migration skills when reviewing stale code). - Resources are components; scene serialization uses
WorldAsset/WorldAssetRootand thebevy_world_serializationfeature. - Text styling uses
FontSourceandFontSizecomponents. - Required components use
#[require(...)]onComponentderives.
- Events use
-
Feature collections. When configuring
Cargo.toml, pick the right Bevy feature set:2d,3d,ui(high-level) or mid-level2d_api,3d_api,ui_api. Seeskills/bevy-cargo-features/SKILL.md. -
Schedule placement. Frame-driven game/presentation logic goes in
Update; fixed-step physics and deterministic simulation go inFixedUpdate. Render-world systems belong in Bevy's render schedules, notUpdate. -
No
unwrap()in systems. Bevy systems run every frame. Uselet ... elseor proper error propagation. -
Bridge input into fixed ticks. Translate physical input after
InputSystems, queue button transitions, accumulate relative motion, and drain both once on the first fixed tick. Carry held buttons/absolute axes to every tick. -
Persist stable domain IDs. Save versioned DTOs, not
Entity, dense runtime palette indices, catalog order, asset handles, or reflected ECS layout by default.
When editing skills in this repo
Read CLAUDE.md. The frontmatter rules, lint script, and tester-crate workflow apply to all agents, not just Claude.
Where to look
| Topic | Skill |
|---|---|
| ECS basics | skills/bevy-core-concepts/ |
| Rebindable input / gamepads / fixed bridge | skills/bevy-input-actions/ |
| Deterministic and visual testing | skills/bevy-testing/ |
| Components & required components | skills/bevy-ecs-components/ |
| Queries & filters | skills/bevy-ecs-queries/ |
| Systems, sets, run conditions | skills/bevy-ecs-systems/ |
| 0.18 → 0.19 breaks | skills/bevy-migration-0-18-to-0-19/ |
| 0.17 → 0.18 breaks | skills/bevy-migration-0-17-to-0-18/ |
| Assets & custom loaders | skills/bevy-assets/, skills/bevy-custom-assets/ |
| Save/load schemas and platform persistence | skills/bevy-save-load/ |
| WASM + WebGPU | skills/bevy-wasm-webgpu/ |
| Cameras | skills/bevy-cameras/ |
| PBR / materials | skills/bevy-pbr-materials/ |
| Renderer selection / custom passes | skills/bevy-rendering/ |
| Diagnostics / tracing / render profiling | skills/bevy-diagnostics-profiling/ |
| Physics / Rapier / collision queries | skills/bevy-physics/ |
| Game accessibility / adaptive controllers | skills/bevy-a11y/ |
| Audio / sinks / spatial / mixing | skills/bevy-audio/ |
| Voxel data, meshing, and production runtime | skills/bevy-voxel-data/, skills/bevy-voxel-pipeline/, skills/bevy-voxel-runtime/ |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 6d ago First seen · 57 lines · 838 tokens per session scan A bf4f44301200
bevy-skills copilot-instructions.md is an instructions file published in the GitHub repository chrisgliddon/bevy-skills (11 stars, last pushed 11d ago), licensed MIT. It adds 838 tokens to every session, about $0.0042 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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