generated-game-experiment copilot-instructions.md

A set of Copilot instructions for the `generated-game-experiment` project. It covers project setup, building, development servers, and production previews.

In plain words
What is it for?
It helps work on the generated game experiment, including bootstrapping, building, running development servers, and previewing the production build.
Why use it?
It gives Copilot project-specific guidance instead of relying only on general coding assumptions.

Instructions file for GitHub Copilot

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add instructions/commjoen/generated-game-experiment/copilot-instructions
Clone the repo
git clone --depth 1 https://github.com/commjoen/generated-game-experiment

Made for: GitHub Copilot.

Per session 1,418 This file is loaded in full into every session.
When invoked 1,418 The same file — it is already loaded in full.
Security scan A 1 finding. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.01418 $0.01418
Opus 5 $0.00709 $0.00709
Sonnet 5 $0.00284 $0.00284
Haiku 4.5 $0.00142 $0.00142

Measured 2d ago against content hash fb5ff0449a9c, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

generated-game-experiment copilot-instructions.md scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

- Health check multiplayer server: `curl http://localhost:3001/health` -- should return JSON status
.github/copilot-instructions.md · 148 lines

The source is not reproduced here

Licensed GPL-3.0

The repository is licensed GPL-3.0, which this catalogue does not treat as permission to reproduce the file. Read it at the source.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 148 lines · 1,418 tokens per session scan A fb5ff0449a9c

Subscribe to this mod's changes

generated-game-experiment copilot-instructions.md is an instructions file published in the GitHub repository commjoen/generated-game-experiment (8 stars, last pushed 9d ago), licensed GPL-3.0. It adds 1,418 tokens to every session, about $0.0071 per session on Opus 5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.