fonline-tla: Instructions file for Codex

AGENTS.md

fonline-tla AGENTS.md is an instructions file for Codex, OpenCode from cvet/fonline-tla. It costs 4,491 tokens per session, scanned A, original, MIT.

Repository instructions for maintaining FOnline: The Life After, a multiplayer game built on a reusable game engine. They explain the split between engine code, gameplay scripts, native extensions, game content, configuration, and build files.

In plain words
What is it for?
Use them when changing AngelScript gameplay, dialogs, quests, AI, GUI behavior, native C++ extensions, game assets, configuration, or the CMake build setup.
Why use it?
They show an AI agent where changes belong and which parts should normally be treated as external. They also define the project’s build and verification workflow and preferred response language.

Instructions file for CodexOpenCode

Written for Codex and OpenCode: the file is AGENTS.md. Also seen: mentions CLAUDE.md; mentions AGENTS.md.

This is cvet/fonline-tla's own configuration. It tells Codex and OpenCode how to work on fonline-tla itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything fonline-tla configures →

Reuse

Borrowing it

Nothing to install: this file belongs to cvet/fonline-tla. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/cvet/fonline-tla/master/AGENTS.md
Clone the repo
git clone --depth 1 https://github.com/cvet/fonline-tla

Made for: Codex, OpenCode.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for fonline-tla AGENTS.md

README.md
[![agentmods](https://agentmods.dev/badge/instructions/cvet/fonline-tla/agents-md.svg)](https://agentmods.dev/instructions/cvet/fonline-tla/agents-md)
Your own site
<a href="https://agentmods.dev/instructions/cvet/fonline-tla/agents-md"><img src="https://agentmods.dev/badge/instructions/cvet/fonline-tla/agents-md.svg" alt="Measured on agentmods" height="20"></a>
Per session 4,491 This file is loaded in full into every session.
When invoked 4,491 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.04491 $0.04491
Opus 5 $0.02246 $0.02246
Sonnet 5 $0.00898 $0.00898
Haiku 4.5 $0.00449 $0.00449

Measured 7d ago against content hash 916d4b47a273, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

fonline-tla AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

AGENTS.md · 229 lines

How it starts

The opening of the file, as written. The whole thing — 229 lines — stays where its author put it; the contents beside it link to each section on GitHub.

FOnline: The Life After - Agent Instructions

Project front door for AI maintainers working on FOnline: The Life After (TLA). Read this before changing anything. Keep this file as the single source for agent-facing repository practices; CLAUDE.md and .github/copilot-instructions.md intentionally point here.

What This Project Is

  • TLA is a multiplayer game built on top of the reusable fonline-engine submodule in Engine/.
  • The split is engine plus game:
    • Engine/ - upstream engine submodule. Treat as external unless the task explicitly requires an engine change.
    • Scripts/*.fos - AngelScript gameplay, dialogs, quests, AI, GUI behavior, and server/client hooks. The folder is flat except for Scripts/Json/.
    • SourceExt/*.cpp / SourceExt/*.h - project-local native C++ extensions registered from CMakeLists.txt.
    • Critters/, Items/, Maps/, Dialogs/, Gui/, Texts/, Resources/ - authored game content and assets.
    • TLA.fomain - master engine/game config and [SubConfig] profiles.
    • CMakeLists.txt / CMakePresets.json - build glue. Default local preset is auto into Build/Auto.
  • The user usually converses in Russian; answer the user in Russian unless asked otherwise.
  • Script comment language is Russian (owner decision 2026-06-20, reversing the prior English-only rule). In Scripts/*.fos: code comments and the per-file header block (see Docs/ScriptStyle.md) are written in Russian, and existing English comments are translated to Russian as files are touched. Exception: serialized/contract names stay English — ///@ Property/Enum/Setting/Event/RemoteCall, proto ids, text-pack keys, and identifiers (renaming them risks save/network/content migration). Agent-facing markdown (AGENTS.md, most of Docs/) and native C++ (SourceExt/) remain English; player-facing text follows the existing localized pack structure.
  • Text packs are baked for russ engl; Client.Language = engl in the default config. When editing player-facing text, preserve the existing pack structure and update both language surfaces when the nearby content expects that.

Read the full file on GitHub · 229 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 229 lines · 4,491 tokens per session scan A 916d4b47a273

Subscribe to this mod's changes

fonline-tla AGENTS.md is an instructions file published in the GitHub repository cvet/fonline-tla (50 stars, last pushed 4d ago), licensed MIT. It adds 4,491 tokens to every session, about $0.0225 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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