rust-2026-template AGENTS.md

The main coding contract for a 2026 Rust project template. Rust is a programming language, and this file points agents to the project commands, structure, skills, scripts, and quality checks they must follow.

In plain words
What is it for?
Use it when developing, testing, bootstrapping, or checking a Rust workspace. It also guides work on the project's agent skills, automation scripts, architecture records, and pre-commit checks.
Why use it?
It gives agents one shared source of project rules instead of separate, conflicting instructions for different tools. It also documents how to build, test, diagnose, and regenerate the skills index.

Instructions file for CodexOpenCode

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add instructions/d-oit/rust-2026-template/agents-md
Clone the repo
git clone --depth 1 https://github.com/d-oit/rust-2026-template

Made for: Codex, OpenCode.

Per session 1,700 This file is loaded in full into every session.
When invoked 1,700 The same file — it is already loaded in full.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.01700 $0.01700
Opus 5 $0.00850 $0.00850
Sonnet 5 $0.00340 $0.00340
Haiku 4.5 $0.00170 $0.00170

Measured 2d ago against content hash c1fb825f66c9, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

rust-2026-template AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

AGENTS.md · 127 lines

How it starts

The opening of the file, as written. The whole thing — 127 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Agent Coding Contract

2026 Best Practice Rust Template - This is the single canonical instruction file for all AI agents. Tool-specific files (CLAUDE.md, GEMINI.md, etc.) are thin adapters that point here.

Quick Reference

Task Command
Build cargo build --workspace
Quality ./scripts/quality-gates.sh
Tests cargo nextest run --workspace
Setup ./scripts/bootstrap.sh
Diagnostics ./scripts/doctor.sh

Project Structure

  • .agents/skills/: Executable task knowledge and canonical workflows.
  • .agents/skills/harness/: Harness engineering — sensor response protocol and self-correction.
  • crates/: Workspace members (libraries and applications).
  • scripts/: Development, quality, and release automation.
  • plans/adr/: Architecture Decision Records.
  • .githooks/: Pre-commit quality enforcement.
  • AGENTS.md: THIS FILE (Canonical Project Contract).

Agent Skills (.agents/skills/)

The skills index is auto-generated from skill frontmatter. Do not edit the table below manually.

Regenerate after adding/modifying skills:

bash scripts/generate-skills-md.sh

Consult .agents/SKILLS.md for the complete skills index, or read individual skill docs at .agents/skills/<name>/SKILL.md.

Multi-Agent Support

Skill symlinks are managed automatically. After cloning, run:

./scripts/bootstrap.sh    # One-command setup
./scripts/doctor.sh        # Environment diagnostics

CLI-specific directories read from .agents/skills/ via symlinks:

  • .claude/skills/ → Claude Code
  • .qwen/skills/ → Qwen Code
  • .gemini/, .opencode/, .windsurf/ → Read directly

Session Bootstrap

The repository includes a SessionStart hook to auto-inject project context at the start of an agent session. This helps agents orient themselves quickly without manual discovery.

  • Hook: hooks/session-start.sh
  • Config: docflow.json
  • Integration: Registered in .claude/settings.json for Claude.

Read the full file on GitHub · 127 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 127 lines · 1,700 tokens per session scan A c1fb825f66c9

Subscribe to this mod's changes

rust-2026-template AGENTS.md is an instructions file published in the GitHub repository d-oit/rust-2026-template (10 stars, last pushed 3d ago), licensed MIT. It adds 1,700 tokens to every session, about $0.0085 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other instructions, from other repositories