Getting it into your agent
There is no command for this one: it runs only inside a plugin, and the catalogue could not identify which plugin ships it. The source is linked below.
Wrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/dachnikrus/godot-docs-mcp/agents-md)<a href="https://agentmods.dev/instructions/dachnikrus/godot-docs-mcp/agents-md"><img src="https://agentmods.dev/badge/instructions/dachnikrus/godot-docs-mcp/agents-md.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.01813 | $0.01813 |
| Opus 5 | $0.00907 | $0.00907 |
| Sonnet 5 | $0.00363 | $0.00363 |
| Haiku 4.5 | $0.00181 | $0.00181 |
Grade A, and why
godot-docs-mcp AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
This is a copy
100% identical to godot-docs-mcp AGENTS.md — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.
How it starts
The opening of the file, as written. The whole thing — 251 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Agent Guidelines for godot-docs-mcp
This document provides coding guidelines and operational instructions for agents working on this codebase.
Project Overview
- Type: Cloudflare Workers MCP server (Model Context Protocol)
- Purpose: Provides AI agents with tools to search and retrieve Godot documentation
- Runtime: Cloudflare Workers (workerd) with Durable Objects
- Language: TypeScript (strict mode)
- Testing: Vitest with
@cloudflare/vitest-pool-workers
Architecture
src/
├── index.ts # Main entry point, MyMCP agent class, fetch handler
├── utils.ts # Search and docs retrieval logic
└── indexes/ # Search index JSON files (stable/, latest/, 4.6/, 4.5/, 4.4/, 4.3/)
tests/
└── *.test.ts # Vitest tests with Cloudflare Workers pool
MCP Server Configuration
The project uses Opencode MCP servers defined in opencode.json:
{
"mcp": {
"cloudflare-docs": {
"enabled": true,
"type": "remote",
"url": "https://docs.mcp.cloudflare.com/mcp"
},
"cloudflare-worker-bindings": {
"enabled": false,
"type": "remote",
"url": "https://bindings.mcp.cloudflare.com/mcp"
}
}
}
- cloudflare-docs: Enabled - provides tools to search Cloudflare documentation
- cloudflare-worker-bindings: Disabled by default - provides tools to query Worker bindings
Build, Lint, and Test Commands
# Install dependencies
npm install
# Development server (wrangler dev)
npm run dev
npm run dev:inspect # With Node inspector for debugging
# Deploy to Cloudflare Workers
npm run deploy
# Type checking
npm run type-check # tsc --noEmit
# Generate Cloudflare types
npm run cf-typegen # wrangler types
# Formatting (Biome)
npm run format # biome format --write
npm run lint:fix # biome lint --fix
# Testing
npm test # Run all tests (vitest)
npm test -- --run # Run tests once (not watch mode)
npm test -- --run -t "test name" # Run single test by name
npm test -- --run tests/search_docs.test.ts # Run single test file
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 251 lines · 1,813 tokens per session scan A 8807a3f7a3c3
godot-docs-mcp AGENTS.md is an instructions file published in the GitHub repository dachnikrus/godot-docs-mcp (0 stars, last pushed 6mo ago), licensed MIT. It adds 1,813 tokens to every session, about $0.0091 per session on Opus 5. A static security scan graded it A with 0 findings. It is 100% identical to godot-docs-mcp AGENTS.md, differing in 0 lines, and is treated as a copy.
Other instructions, from other repositories
unity-code-style-guide AGENTS.md
Instructions for krogh-jacobsen/unity-code-style-guide, covering agents.md — unity 6 c, project setup — edit this block, never do these — they corrupt the project, deprecated in unity 6 and if you read nothing else.
nes-php-glfw copilot-instructions.md
Instructions for oliverearl/nes-php-glfw, covering github copilot development guidelines for nes emulator, agent document source of truth, project overview, code style & standards and documentation.
game-and-watch-retro-go-sd CLAUDE.md
Claude Code instructions for sylverb/game-and-watch-retro-go-sd, covering claude.md, what this project is, build / flash workflow, architecture and three storage tiers, one elf.
base-building-trap-defense-design-agent-skill CLAUDE.md
Instructions for dungnotnull/base-building-trap-defense-design-agent-skill, covering claude.md — skill 250: base-building-trap-defense-design, skill identity, problem this skill solves, harness flow summary and sub-skills.
trident-mcp AGENTS.md
Instructions for mordor-forge/trident-mcp, covering agents.md, what this is, build and test, single-file verification and e2e tests.
unreal-mcp-additional-tools CLAUDE.md
Claude Code instructions for nodormu/unreal-mcp-additional-tools, covering claude.md, what this is, commands, architecture and transports (src/transports/).