Borrowing it
Nothing to install: this file belongs to depixeled-chris/gta7. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/depixeled-chris/gta7/main/CLAUDE.mdgit clone --depth 1 https://github.com/depixeled-chris/gta7Wrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/depixeled-chris/gta7/claude-md)<a href="https://agentmods.dev/instructions/depixeled-chris/gta7/claude-md"><img src="https://agentmods.dev/badge/instructions/depixeled-chris/gta7/claude-md/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/instructions/depixeled-chris/gta7/claude-md"><img src="https://agentmods.dev/badge/instructions/depixeled-chris/gta7/claude-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.03425 | $0.03425 |
| Opus 5.5 | $0.01370 | $0.01370 |
| Sonnet 5.5 | $0.00685 | $0.00685 |
| Haiku 4.5 | $0.00343 | $0.00343 |
Grade A, and why
gta7 CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 76 lines — stays where its author put it; the contents beside it link to each section on GitHub.
CLAUDE.md
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
What this is
A browser-based, GTA-style 3D open-world vertical slice built from scratch in TypeScript + Three.js: a procedural night city you can drive a car around, get out, and walk on foot, with ambient traffic and pedestrians. It is a tech demo, not a full game. (The name is a joke.)
Commands
npm install # first-time setup
npm run dev # Vite dev server (hot reload) — play at the printed URL
npm run build # tsc --noEmit (typecheck) THEN vite build -> dist/
npm test # Vitest: pure-logic unit tests (node env)
npm run test:watch # Vitest in watch mode
npm run smoke # build + headless-Chromium render check (see below)
npm run test:e2e # build + render + gameplay (keyboard) + touch/mobile tests
npm run preview # serve the built dist/
Run a single test file or case:
npx vitest run src/vehicles/VehicleModel.test.ts
npx vitest run -t "caps speed at maxSpeed"
The browser tests (scripts/smoke.mjs, scripts/interaction.mjs) require Chromium once: npx playwright install chromium. Both self-host the built app. smoke fails on any console/page error and decodes a screenshot to assert the scene actually rasterized (color diversity + lit-pixel fraction) rather than rendering a blank canvas. interaction drives the real game (keyboard) to assert gameplay: building collision, carjacking, shoving, pedestrian braking, and WASTED. touch runs a mobile (touch) context to assert the on-screen joystick drives the car and the buttons work, and that desktop shows no touch UI. All use the window.__game debug handle (mode, health, wasted, vehicles, player, city) exposed from main.ts — keep it in sync if you add state worth testing.
Architecture
The codebase is split along one hard line: the simulation core is pure and Three.js-free; the rendering/runtime layer owns everything that imports three. This is what makes the gameplay logic unit-testable in a node environment.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 76 lines · 3,425 tokens per session scan A b77ef101287e
gta7 CLAUDE.md is an instructions file published in the GitHub repository depixeled-chris/gta7 (21 stars, last pushed 5mo ago), licensed MIT. It adds 3,425 tokens to every session, about $0.0137 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
gta7 CLAUDE.md compared with instructions from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| gta7 CLAUDE.mddepixeled-chris/gta7 | Instructions file | 21 | 5mo ago | MIT | A | 3,425 | Claude Code |
| vscode buildNext.instructions.mdmicrosoft/vscode | Instructions file | 195k | yesterday | MIT | A | 9,719 | GitHub Copilot |
| next.js AGENTS.mdvercel/next.js | Instructions file | 143k | yesterday | MIT | A | 7,461 | Codex, OpenCode |
| langchain AGENTS.mdlangchain-ai/langchain | Instructions file | 149k | yesterday | MIT | A | 4,680 | Codex, OpenCode |
| vscode oss-third-party-notices.instructions.mdmicrosoft/vscode | Instructions file | 195k | yesterday | MIT | A | 5,516 | GitHub Copilot |
| vscode copilot-instructions.mdmicrosoft/vscode | Instructions file | 195k | yesterday | MIT | A | 3,093 | GitHub Copilot |
| deepseek-harness AGENTS.mddeepseek-ai/deepseek-harness | Instructions file | 274k | 2d ago | MIT | A | 4,313 | Codex, OpenCode |