PixelPilot: Instructions file for GitHub Copilot

vscode/.github/instructions/uiux-sound-design.instructions.md

PixelPilot uiux-sound-design.instructions.md is an instructions file for GitHub Copilot from dev-lou/PixelPilot. It costs 4,188 tokens per session, scanned A, original, MIT.

A guide to adding optional sounds to web interfaces, including short feedback sounds, scroll-linked audio, and turning data into sound.

In plain words
What is it for?
Use it to design sound feedback for interface actions, audio linked to scrolling, and audible data visualizations.
Why use it?
It helps make audio an optional enhancement with volume controls and other feedback, rather than relying on sound alone or playing it automatically.

Instructions file for GitHub Copilot

Written for GitHub Copilot: a Copilot instructions file.

This is dev-lou/PixelPilot's own configuration. It tells GitHub Copilot how to work on PixelPilot itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything PixelPilot configures →

Reuse

Borrowing it

Nothing to install: this file belongs to dev-lou/PixelPilot. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/dev-lou/PixelPilot/main/vscode/.github/instructions/uiux-sound-design.instructions.md
Clone the repo
git clone --depth 1 https://github.com/dev-lou/PixelPilot

Made for: GitHub Copilot.

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README.md
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Per session 4,188 This file is loaded in full into every session.
When invoked 4,188 The same file — it is already loaded in full.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.04188 $0.04188
Opus 5.5 $0.01675 $0.01675
Sonnet 5.5 $0.00838 $0.00838
Haiku 4.5 $0.00419 $0.00419

Measured 2mo ago against content hash 862d5085b3b9, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

PixelPilot uiux-sound-design.instructions.md scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

const response = await fetch(url);
vscode/.github/instructions/uiux-sound-design.instructions.md · 641 lines

How it starts

The opening of the file, as written. The whole thing — 641 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Sound Design for Web Interfaces

Sound is the forgotten dimension of UX. This file covers UI audio feedback, scroll-linked sounds, data sonification, and how to make your interface feel alive through careful audio design — without being annoying.


CRITICAL RULES

  1. Off by default — Sound must be opt-in. Auto-playing audio is hostile.
  2. Respect system settings — Check prefers-reduced-motion (often correlates with audio preference).
  3. Short and subtle — UI sounds are 50-200ms. Never jarring.
  4. Volume control — Always provide a way to adjust or mute.
  5. Accessibility — Sound is enhancement, never the only feedback.
  6. Context-aware — No sounds in serious/professional contexts unless expected.

AUDIO CONTEXT SETUP

// audioManager.ts — Singleton for managing UI sounds

class AudioManager {
  private context: AudioContext | null = null;
  private gainNode: GainNode | null = null;
  private sounds: Map<string, AudioBuffer> = new Map();
  private enabled: boolean;
  private volume: number;

  constructor() {
    this.enabled = localStorage.getItem('ui-sounds') !== 'false';
    this.volume = parseFloat(localStorage.getItem('ui-sounds-volume') || '0.5');
  }

  private async getContext(): Promise<AudioContext> {
    if (!this.context) {
      this.context = new AudioContext();
      this.gainNode = this.context.createGain();
      this.gainNode.gain.value = this.volume;
      this.gainNode.connect(this.context.destination);
    }

    // Resume if suspended (browser autoplay policy)
    if (this.context.state === 'suspended') {
      await this.context.resume();
    }

    return this.context;
  }

  async loadSound(name: string, url: string): Promise<void> {
    try {
      const response = await fetch(url);
      const arrayBuffer = await response.arrayBuffer();
      const context = await this.getContext();
      const audioBuffer = await context.decodeAudioData(arrayBuffer);
      this.sounds.set(name, audioBuffer);
    } catch (error) {
      console.warn(`Failed to load sound: ${name}`, error);
    }
  }

  async play(name: string, options: { volume?: number; playbackRate?: number } = {}): Promise<void> {
    if (!this.enabled) return;

    const buffer = this.sounds.get(name);
    if (!buffer) {
      console.warn(`Sound not found: ${name}`);
      return;
    }

    const context = await this.getContext();
    const source = context.createBufferSource();
    source.buffer = buffer;
    source.playbackRate.value = options.playbackRate ?? 1;

    // Per-sound volume adjustment
    if (options.volume !== undefined) {
      const volumeNode = context.createGain();
      volumeNode.gain.value = options.volume;
      source.connect(volumeNode);
      volumeNode.connect(this.gainNode!);
    } else {
      source.connect(this.gainNode!);
    }

    source.start(0);
  }

  setVolume(value: number): void {
    this.volume = Math.max(0, Math.min(1, value));
    localStorage.setItem('ui-sounds-volume', String(this.volume));
    if (this.gainNode) {
      this.gainNode.gain.value = this.volume;
    }
  }

  setEnabled(enabled: boolean): void {
    this.enabled = enabled;
    localStorage.setItem('ui-sounds', String(enabled));
  }

  isEnabled(): boolean {
    return this.enabled;
  }
}

export const audio = new AudioManager();

Read the full file on GitHub · 641 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 641 lines · 4,188 tokens per session scan A 862d5085b3b9

Subscribe to this mod's changes

PixelPilot uiux-sound-design.instructions.md is an instructions file published in the GitHub repository dev-lou/PixelPilot (2 stars, last pushed 7mo ago), licensed MIT. It adds 4,188 tokens to every session, about $0.0168 per session on Opus 5.5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-09-03.

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