Codex Skill Manager is a macOS SwiftUI application for browsing and managing local skills used by Codex and Claude Code. Developers use it to inspect, import, remove, search, and download skills from Clawdhub. Its catalogue instruction supports the app's workflow for managing Codex skills.
Borrowing it
Nothing to install: this file belongs to Dimillian/CodexSkillManager. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/Dimillian/CodexSkillManager/main/AGENTS.mdgit clone --depth 1 https://github.com/Dimillian/CodexSkillManagerWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/dimillian/codexskillmanager/agents-md)<a href="https://agentmods.dev/instructions/dimillian/codexskillmanager/agents-md"><img src="https://agentmods.dev/badge/instructions/dimillian/codexskillmanager/agents-md/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/instructions/dimillian/codexskillmanager/agents-md"><img src="https://agentmods.dev/badge/instructions/dimillian/codexskillmanager/agents-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00880 | $0.00880 |
| Opus 5.5 | $0.00352 | $0.00352 |
| Sonnet 5.5 | $0.00176 | $0.00176 |
| Haiku 4.5 | $0.00088 | $0.00088 |
Grade A, and why
CodexSkillManager AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 59 lines — stays where its author put it; the contents beside it link to each section on GitHub.
CodexSkillManager
What this app is
CodexSkillManager is a small macOS SwiftUI app built with SwiftPM (no Xcode project) that lists the Codex skills installed in the user's public skills folder.
How it works
- The app scans
~/.codex/skillsand~/.codex/skills/publicfor subdirectories. - Each directory name becomes a skill entry.
- The UI is a SwiftUI
NavigationSplitViewwith a list on the left and a detail view on the right. - The detail view shows the skill name and its full path.
Build and run
- Build:
swift build - Run:
swift run CodexSkillManagerWhen editing this app, build after each change and fix any compile errors before continuing.
Packaging and release
Use the macos-spm-app-packaging skill for packaging, notarization, appcast, and GitHub release steps.
Local packaging helpers live in Scripts/:
Scripts/compile_and_run.sh: package (adhoc sign) + launch the.app.Scripts/package_app.sh: build and createCodexSkillManager.app.Scripts/sign-and-notarize.sh: sign + notarize for releases.Scripts/make_appcast.sh: generate Sparkle appcast from a zip.Scripts/generate_sparkle_keys.sh: generate Sparkle keypair and export private key.
Sparkle env vars (set in ~/.zshrc):
SPARKLE_PUBLIC_KEYSPARKLE_PRIVATE_KEY_FILESPARKLE_FEED_URL
Release flow (commit → changelog → notarize → appcast → GitHub release)
- Update version: bump
MARKETING_VERSIONandBUILD_NUMBERinversion.env. - Build:
swift build. - Commit + push:
git add -Agit commit -m "feat: ..."(or other Conventional Commit type)git push
- Write release notes (short, user-facing bullets) and save to a file, e.g.
/tmp/codexskillmanager-release-notes-<version>.md. - Notarize and package:
APP_STORE_CONNECT_API_KEY_P8="/path/to/key.p8" APP_STORE_CONNECT_KEY_ID="..." APP_STORE_CONNECT_ISSUER_ID="..." APP_IDENTITY="Developer ID Application: ..."./Scripts/sign-and-notarize.sh- Note:
SPARKLE_PUBLIC_KEYmust be set (andSPARKLE_FEED_URLif non-default) or the build will be missing Sparkle keys and updates will not work.
- Generate Sparkle appcast entry:
SPARKLE_PRIVATE_KEY_FILE="..." ./Scripts/make_appcast.sh CodexSkillManager-<version>.zip https://raw.githubusercontent.com/Dimillian/CodexSkillManager/main/appcast.xml- Note: Sparkle uses the build number (
BUILD_NUMBER) forsparkle:version, so it must increase each release. git add appcast.xmlgit commit -m "chore: update sparkle appcast"git push
- Publish GitHub release (creates the tag):
gh release create v<version> CodexSkillManager-<version>.zip appcast.xml --title "Codex Skill Manager <version>" --notes-file /tmp/codexskillmanager-release-notes-<version>.md
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 59 lines · 880 tokens per session scan A fa42ec8ea182
CodexSkillManager AGENTS.md is an instructions file published in the GitHub repository Dimillian/CodexSkillManager (1,379 stars, last pushed 9mo ago), licensed MIT. It adds 880 tokens to every session, about $0.0035 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
CodexSkillManager AGENTS.md compared with instructions from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| CodexSkillManager AGENTS.mdDimillian/CodexSkillManager | Instructions file | 1.4k | 9mo ago | MIT | A | 880 | Codex, OpenCode |
| vscode buildNext.instructions.mdmicrosoft/vscode | Instructions file | 195k | today | MIT | A | 9,719 | GitHub Copilot |
| next.js AGENTS.mdvercel/next.js | Instructions file | 143k | today | MIT | A | 7,461 | Codex, OpenCode |
| langchain AGENTS.mdlangchain-ai/langchain | Instructions file | 149k | today | MIT | A | 4,680 | Codex, OpenCode |
| vscode oss-third-party-notices.instructions.mdmicrosoft/vscode | Instructions file | 195k | today | MIT | A | 5,516 | GitHub Copilot |
| vscode copilot-instructions.mdmicrosoft/vscode | Instructions file | 195k | today | MIT | A | 3,093 | GitHub Copilot |
| vscode ai-customization.instructions.mdmicrosoft/vscode | Instructions file | 195k | today | MIT | A | 1,907 | GitHub Copilot |