Borrowing it
Nothing to install: this file belongs to dsaewkfiush03-debug/game-dev-resource-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/dsaewkfiush03-debug/game-dev-resource-mcp/main/AGENTS.mdgit clone --depth 1 https://github.com/dsaewkfiush03-debug/game-dev-resource-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/dsaewkfiush03-debug/game-dev-resource-mcp/agents-md)<a href="https://agentmods.dev/instructions/dsaewkfiush03-debug/game-dev-resource-mcp/agents-md"><img src="https://agentmods.dev/badge/instructions/dsaewkfiush03-debug/game-dev-resource-mcp/agents-md/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/instructions/dsaewkfiush03-debug/game-dev-resource-mcp/agents-md"><img src="https://agentmods.dev/badge/instructions/dsaewkfiush03-debug/game-dev-resource-mcp/agents-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.01404 | $0.01404 |
| Opus 5.5 | $0.00562 | $0.00562 |
| Sonnet 5.5 | $0.00281 | $0.00281 |
| Haiku 4.5 | $0.00140 | $0.00140 |
Grade A, and why
game-dev-resource-mcp AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 86 lines — stays where its author put it; the contents beside it link to each section on GitHub.
AGENTS.md
Project purpose
Build a conservative, license-aware game-development resource search engine for AI coding agents using MCP. The core product is high-quality discovery: understand game-development search intent, route to suitable providers, preserve provenance/license boundaries, rank relevant candidates well, and degrade safely when exact matches are unavailable.
The project may expose reusable-project planning, attribution, coverage auditing and narrowly scoped safe installation, but it should not expand into an engine import/conversion platform or a general game-development framework.
Non-negotiable rules
- Do not treat
free,free download, oropen sourceas proof of commercial-use permission. - Do not mirror or commit third-party assets by default. Prefer metadata + canonical source URL.
- Keep these rights separate: commercial use, modification, redistribution, attribution, share-alike/copy-left-like obligations.
- Unknown, custom, missing, non-commercial, or conflicting licenses must fail closed to manual review/reject.
- Never commit API keys, access tokens, cookies, or user credentials.
- Preserve provenance: source URL and license source should accompany every verified entry.
- Repository-level licenses do not automatically cover bundled third-party assets, media, dependencies or imported components.
- Never upgrade
code-onlyorreference-onlyproject metadata towhole-projectreuse based on model judgment, repository popularity or a permissive SPDX code license. bundledAssetStatus = needs-reviewmeans bundled art/audio/fonts/media must be replaced or independently verified before shipping.- Verified community starters with a root MIT license remain
code-only/needs-reviewunless independent project-wide evidence clears bundled media and dependencies. Benchmark coverage is never evidence for broader reuse rights. - Changes to license classification or project reuse scope require evidence from an authoritative license or source page.
- Adoption plans may output exact project paths only when those paths are explicitly recorded in maintained catalog metadata. Never invent directories from a repository name or project type.
verify-or-sourcemeans maintained metadata does not prove that a target subsystem/resource is covered; inspect before assuming it is absent or reusable.- Project adoption planning must remain non-mutating: never clone, execute, extract, install dependencies, delete user files or copy a whole project as part of planning.
- Coverage benchmarks must reuse the same conservative license/search filters as normal recommendations. Never improve benchmark scores by accepting unknown/non-commercial licenses or changing default share-alike posture.
- Do not hide weak coverage by removing difficult benchmark scenarios, excluding required slots with no providers, lowering the depth target below three, or counting discovery-only registry entries as successful provider candidates.
- Recommendation fallback depth may broaden a query only after preserving the first/specific matches and must deduplicate candidates; depth filling must not reorder a broader fallback ahead of a more specific valid result.
- Never add or relabel a resource solely to improve benchmark depth. If a candidate's license differs from a provider-wide license profile, extend the data model first or leave the benchmark shallow rather than misclassifying the candidate.
- Treat live-provider errors as a separate reliability signal; do not silently convert an API/network failure into either a successful result or a permanent catalog gap.
- Semantic fallback may expand soft concepts such as
turret -> cannon/artillery/tank, but it must preserve explicit hard filters such as dimension, engine-specific-code constraints, commercial-use policy, attribution policy, share-alike policy and reuse scope. - Zero-result or shallow searches must expose attempted fallback queries and suggested alternatives. Never silently relax a hard filter to manufacture a match.
- Use provider capability metadata to avoid querying providers that cannot satisfy an explicit dimension/engine constraint. Provider pruning is an efficiency mechanism, not license evidence.
- After license eligibility is enforced, semantic/query relevance must outrank popularity, freshness or other metadata bonuses. Do not use permissive licensing as a relevance substitute.
- Bounded semantic fallback should distribute query budget across detected game-development concepts before deeply expanding one synonym family; preserve the original query and hard filters.
- Candidate-count/depth benchmarks are not evidence of search relevance. Protect real query/ranking regressions separately.
- Engine filters constrain engine-specific code and resources that explicitly declare an engine. Generic media assets with no engine tag (for example FBX/glTF/PNG/WAV resources) must not be rejected merely because the current project has an engine context.
- Do not build engine-specific model conversion, import automation or compatibility orchestration unless explicitly approved. The search engine may carry engine context for routing/filtering, but the coding agent owns integration into the target project.
- Automatic downloads require an explicit trusted HTTPS host allowlist and provider-backed file metadata.
- Never automatically execute, extract or install downloaded third-party content.
- Never guess a download URL merely to make a workflow automatic.
- Local installation must remain contained inside an explicit absolute project root.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 86 lines · 1,404 tokens per session scan A 74c72db1a2f8
game-dev-resource-mcp AGENTS.md is an instructions file published in the GitHub repository dsaewkfiush03-debug/game-dev-resource-mcp (1 stars, last pushed 1mo ago), licensed MIT. It adds 1,404 tokens to every session, about $0.0056 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
game-dev-resource-mcp AGENTS.md compared with instructions from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| game-dev-resource-mcp AGENTS.mddsaewkfiush03-debug/game-dev-resource-mcp | Instructions file | 1 | 1mo ago | MIT | A | 1,404 | Codex, OpenCode |
| vscode buildNext.instructions.mdmicrosoft/vscode | Instructions file | 195k | yesterday | MIT | A | 9,719 | GitHub Copilot |
| next.js AGENTS.mdvercel/next.js | Instructions file | 143k | yesterday | MIT | A | 7,461 | Codex, OpenCode |
| langchain AGENTS.mdlangchain-ai/langchain | Instructions file | 149k | yesterday | MIT | A | 4,680 | Codex, OpenCode |
| vscode oss-third-party-notices.instructions.mdmicrosoft/vscode | Instructions file | 195k | yesterday | MIT | A | 5,516 | GitHub Copilot |
| vscode copilot-instructions.mdmicrosoft/vscode | Instructions file | 195k | yesterday | MIT | A | 3,093 | GitHub Copilot |
| deepseek-harness AGENTS.mddeepseek-ai/deepseek-harness | Instructions file | 274k | 2d ago | MIT | A | 4,313 | Codex, OpenCode |