ar-vr-graphics-hardware-tuning-agent-skill: Instructions file for Claude Code

CLAUDE.md

ar-vr-graphics-hardware-tuning-agent-skill CLAUDE.md is an instructions file for Claude Code from dungnotnull/ar-vr-graphics-hardware-tuning-agent-skill. It costs 1,295 tokens per session, scanned A, original, MIT.

A Claude Code instruction file describing a workflow for improving graphics and hardware settings in virtual- and augmented-reality games.

In plain words
What is it for?
Use it to investigate XR graphics settings, hardware choices, performance bottlenecks, and configuration trade-offs using supporting sources.
Why use it?
It structures performance advice around requirements, evidence, analysis, and stated limitations.

Instructions file for Claude Code

Written for Claude Code: the file is CLAUDE.md. Also seen: mentions CLAUDE.md.

This is dungnotnull/ar-vr-graphics-hardware-tuning-agent-skill's own configuration. It tells Claude Code how to work on ar-vr-graphics-hardware-tuning-agent-skill itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything ar-vr-graphics-hardware-tuning-agent-skill configures →

Reuse

Borrowing it

Nothing to install: this file belongs to dungnotnull/ar-vr-graphics-hardware-tuning-agent-skill. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/dungnotnull/ar-vr-graphics-hardware-tuning-agent-skill/main/CLAUDE.md
Clone the repo
git clone --depth 1 https://github.com/dungnotnull/ar-vr-graphics-hardware-tuning-agent-skill

Made for: Claude Code.

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Per session 1,295 This file is loaded in full into every session.
When invoked 1,295 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.01295 $0.01295
Opus 5 $0.00647 $0.00647
Sonnet 5 $0.00259 $0.00259
Haiku 4.5 $0.00129 $0.00129

Measured 9d ago against content hash 57b557ad22ca, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

ar-vr-graphics-hardware-tuning-agent-skill CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

CLAUDE.md · 122 lines

How it starts

The opening of the file, as written. The whole thing — 122 lines — stays where its author put it; the contents beside it link to each section on GitHub.

CLAUDE.md — Skill 249: ar-vr-graphics-hardware-tuning

Skill Identity

  • Skill Name: ar-vr-graphics-hardware-tuning
  • Tagline: Graphics & Hardware Configuration Advisor for VR/AR Games — XR Graphics & Hardware Performance Tuning analysis & decision-support harness.
  • Current Phase: Phase 0 — Architecture & Research
  • Folder: D:\972026\249-ar-vr-graphics-hardware-tuning\

Problem This Skill Solves

This skill provides a structured, evidence-backed analytical workflow for XR Graphics & Hardware Performance Tuning. It gathers authoritative real-time and reference data, applies recognized domain methods, cross-references academic research, and delivers actionable outputs that are fully evidenced, risk/limitation-disclosed, and traceable to authoritative sources — continuously self-improving through an automated knowledge crawl pipeline.


Harness Flow Summary

/ar-vr-graphics-hardware-tuning invoked
│
├─ Step 1: sub-gather-requirements   → Clarify the object of analysis, constraints, timeframe, available inputs, target audience, and language before any data fetching.
├─ Step 2: sub-evidence-collector   → Fetch authoritative real-time and reference data for the object: current status/parameters, authoritative documents/standards, and recent developments from domain and academic sources.
├─ Step 3: sub-core-analysis   → Optimize graphics and hardware configuration for VR/AR games to hit the framerate/latency budget for comfort, balancing reprojection, resolution, and foveation.
├─ Step 4: sub-knowledge-updater   → Query SECOND-KNOWLEDGE-BRAIN.md for authoritative academic and professional evidence; surface citations with tier labels and flag gaps for the crawl pipeline.
├─ Step 5: sub-advisor   → Synthesize all prior analysis into a risk-disclosed conclusion with a full evidence chain and recommended actions.
└─ Step 6: main (quality gate)       → verify evidence hierarchy, disclosure, output polish

Sub-Skills

| skills/sub-gather-requirements.md | Clarify the object of analysis, constraints, timeframe, available inputs, target audience, and language before any data fetching. | | skills/sub-evidence-collector.md | Fetch authoritative real-time and reference data for the object: current status/parameters, authoritative documents/standards, and recent developments from domain and academic sources. | | skills/sub-core-analysis.md | Optimize graphics and hardware configuration for VR/AR games to hit the framerate/latency budget for comfort, balancing reprojection, resolution, and foveation. | | skills/sub-knowledge-updater.md | Query SECOND-KNOWLEDGE-BRAIN.md for authoritative academic and professional evidence; surface citations with tier labels and flag gaps for the crawl pipeline. | | skills/sub-advisor.md | Synthesize all prior analysis into a risk-disclosed conclusion with a full evidence chain and recommended actions. |

Read the full file on GitHub · 122 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 122 lines · 1,295 tokens per session scan A 57b557ad22ca

Subscribe to this mod's changes

ar-vr-graphics-hardware-tuning-agent-skill CLAUDE.md is an instructions file published in the GitHub repository dungnotnull/ar-vr-graphics-hardware-tuning-agent-skill (5 stars, last pushed 1mo ago), licensed MIT. It adds 1,295 tokens to every session, about $0.0065 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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