Borrowing it
Nothing to install: this file belongs to dungnotnull/community-esports-tournament-management-agent-skill. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/dungnotnull/community-esports-tournament-management-agent-skill/main/CLAUDE.mdgit clone --depth 1 https://github.com/dungnotnull/community-esports-tournament-management-agent-skillWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/dungnotnull/community-esports-tournament-management-agent-skill/claude-md)<a href="https://agentmods.dev/instructions/dungnotnull/community-esports-tournament-management-agent-skill/claude-md"><img src="https://agentmods.dev/badge/instructions/dungnotnull/community-esports-tournament-management-agent-skill/claude-md/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/instructions/dungnotnull/community-esports-tournament-management-agent-skill/claude-md"><img src="https://agentmods.dev/badge/instructions/dungnotnull/community-esports-tournament-management-agent-skill/claude-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.02212 | $0.02212 |
| Opus 5.5 | $0.00885 | $0.00885 |
| Sonnet 5.5 | $0.00442 | $0.00442 |
| Haiku 4.5 | $0.00221 | $0.00221 |
Grade A, and why
community-esports-tournament-management-agent-skill CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 180 lines — stays where its author put it; the contents beside it link to each section on GitHub.
CLAUDE.md -- Skill 208: community-esports-tournament-management
Skill Identity
- Skill Name:
community-esports-tournament-management - Tagline: Community Esports Tournament Scheduling & Management -- Esports Tournament Operations & Bracket Management analysis & decision-support harness.
- Current Phase: Phase 5 -- Integration & Polish (PRODUCTION READY)
- Version: 1.0.0
- Folder:
D:\972026\208-community-esports-tournament-management\
Problem This Skill Solves
Community esports tournament organizers face three structural gaps:
- Data fragmentation: bracket standards, game rules, anti-cheat requirements, and scheduling best practices are scattered across Challonge, Battlefy, Liquipedia, game API docs, and academic papers.
- Methodology gaps: most community TOs lack systematic bracket math knowledge -- format selection, seeding algorithms, tiebreaker rules, and multi-time-zone scheduling are done ad-hoc.
- No self-improvement: static tournament guides don't update with new research on format fairness, anti-cheat methods, or community management.
This skill addresses all three by unifying real-time data aggregation, recognized bracket math and seeding methods, and a continuously-updated academic knowledge base into one evidence-backed, risk-disclosed workflow. It supports both English and Vietnamese.
Harness Flow Summary
/community-esports-tournament-management invoked
│
├─ Pre-Flight: Language detection (EN/VI)
│
├─ Step 1: sub-gather-requirements → Clarify tournament parameters: game, team count, format preference, prize, time zones, broadcast, anti-cheat. Apply defaults with [ASSUMED] markers.
├─ Step 2: sub-evidence-collector → Fetch authoritative data from Challonge, Battlefy, Liquipedia, Esports Charts, game APIs, anti-cheat docs. Tier-label all sources.
├─ Step 3: sub-core-analysis → Select format via bracket math (match count formulas, time budget model), seed via skill/random/snake, handle BYEs, schedule across time zones, enforce anti-cheat, plan broadcast.
├─ Step 4: sub-knowledge-updater → Query SECOND-KNOWLEDGE-BRAIN.md for academic evidence: surface citations with Tier 1-4 labels, detect gaps, queue crawl queries.
├─ Step 5: sub-advisor → Synthesize into risk-disclosed conclusion with esports-specific risk taxonomy, best/base/worst scenarios, evidence chain, P0-P2 action plan.
│
└─ Step 6: Quality Gate Review → Verify U1-U6 + G1-G4, apply auto-fix (2 retry max), emit LIMITATION banner if degraded.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 180 lines · 2,212 tokens per session scan A e0e60a3dce2e
community-esports-tournament-management-agent-skill CLAUDE.md is an instructions file published in the GitHub repository dungnotnull/community-esports-tournament-management-agent-skill (5 stars, last pushed 3mo ago), licensed MIT. It adds 2,212 tokens to every session, about $0.0088 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
community-esports-tournament-management-agent-skill CLAUDE.md compared with instructions from other repositories
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