fighting-game-combo-optimizer-agent-skill: Instructions file for Claude Code

CLAUDE.md

fighting-game-combo-optimizer-agent-skill CLAUDE.md is an instructions file for Claude Code from dungnotnull/fighting-game-combo-optimizer-agent-skill. It costs 1,259 tokens per session, scanned A, a copy of ai-coastal-erosion-monitoring-agent-skill CLAUDE.md, MIT.

A structured research workflow for improving fighting-game combos using frame data, which records how many frames attacks take and when characters can act. It gathers sources, compares evidence, and reports limitations.

In plain words
What is it for?
Use it to define an analysis, collect reference and current data, compare combo options, and produce evidence-backed recommendations.
Why use it?
It helps organize combo analysis instead of relying on memory or unsupported claims about what works in a game.

Instructions file for Claude Code

Written for Claude Code: the file is CLAUDE.md. Also seen: mentions CLAUDE.md.

This is dungnotnull/fighting-game-combo-optimizer-agent-skill's own configuration. It tells Claude Code how to work on fighting-game-combo-optimizer-agent-skill itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything fighting-game-combo-optimizer-agent-skill configures →

Reuse

Borrowing it

Nothing to install: this file belongs to dungnotnull/fighting-game-combo-optimizer-agent-skill. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/dungnotnull/fighting-game-combo-optimizer-agent-skill/main/CLAUDE.md
Clone the repo
git clone --depth 1 https://github.com/dungnotnull/fighting-game-combo-optimizer-agent-skill

Made for: Claude Code.

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Per session 1,259 This file is loaded in full into every session.
When invoked 1,259 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 86% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.01259 $0.01259
Opus 5 $0.00629 $0.00629
Sonnet 5 $0.00252 $0.00252
Haiku 4.5 $0.00126 $0.00126

Measured 7d ago against content hash 38cf7e54db79, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-07, from the pricing page.

Security

Grade A, and why

fighting-game-combo-optimizer-agent-skill CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 7d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

86% identical to ai-coastal-erosion-monitoring-agent-skill CLAUDE.md — 51 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

CLAUDE.md · 122 lines

How it starts

The opening of the file, as written. The whole thing — 122 lines — stays where its author put it; the contents beside it link to each section on GitHub.

CLAUDE.md — Skill 253: fighting-game-combo-optimizer

Skill Identity

  • Skill Name: fighting-game-combo-optimizer
  • Tagline: Optimal Combo Coordination Strategy for Fighting Games — Fighting-Game Combo & Frame-Data Optimization analysis & decision-support harness.
  • Current Phase: Phase 0 — Architecture & Research
  • Folder: D:\972026\253-fighting-game-combo-optimizer\

Problem This Skill Solves

This skill provides a structured, evidence-backed analytical workflow for Fighting-Game Combo & Frame-Data Optimization. It gathers authoritative real-time and reference data, applies recognized domain methods, cross-references academic research, and delivers actionable outputs that are fully evidenced, risk/limitation-disclosed, and traceable to authoritative sources — continuously self-improving through an automated knowledge crawl pipeline.


Harness Flow Summary

/fighting-game-combo-optimizer invoked
│
├─ Step 1: sub-gather-requirements   → Clarify the object of analysis, constraints, timeframe, available inputs, target audience, and language before any data fetching.
├─ Step 2: sub-evidence-collector   → Fetch authoritative real-time and reference data for the object: current status/parameters, authoritative documents/standards, and recent developments from domain and academic sources.
├─ Step 3: sub-core-analysis   → Analyze and propose optimal combo coordination for fighting games, optimizing damage, meter, and punish routes from frame data.
├─ Step 4: sub-knowledge-updater   → Query SECOND-KNOWLEDGE-BRAIN.md for authoritative academic and professional evidence; surface citations with tier labels and flag gaps for the crawl pipeline.
├─ Step 5: sub-advisor   → Synthesize all prior analysis into a risk-disclosed conclusion with a full evidence chain and recommended actions.
└─ Step 6: main (quality gate)       → verify evidence hierarchy, disclosure, output polish

Sub-Skills

| skills/sub-gather-requirements.md | Clarify the object of analysis, constraints, timeframe, available inputs, target audience, and language before any data fetching. | | skills/sub-evidence-collector.md | Fetch authoritative real-time and reference data for the object: current status/parameters, authoritative documents/standards, and recent developments from domain and academic sources. | | skills/sub-core-analysis.md | Analyze and propose optimal combo coordination for fighting games, optimizing damage, meter, and punish routes from frame data. | | skills/sub-knowledge-updater.md | Query SECOND-KNOWLEDGE-BRAIN.md for authoritative academic and professional evidence; surface citations with tier labels and flag gaps for the crawl pipeline. | | skills/sub-advisor.md | Synthesize all prior analysis into a risk-disclosed conclusion with a full evidence chain and recommended actions. |

Read the full file on GitHub · 122 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 7d ago First seen · 122 lines · 1,259 tokens per session scan A 38cf7e54db79

Subscribe to this mod's changes

fighting-game-combo-optimizer-agent-skill CLAUDE.md is an instructions file published in the GitHub repository dungnotnull/fighting-game-combo-optimizer-agent-skill (5 stars, last pushed 1mo ago), licensed MIT. It adds 1,259 tokens to every session, about $0.0063 per session on Opus 5. A static security scan graded it A with 0 findings. It is 86% identical to ai-coastal-erosion-monitoring-agent-skill CLAUDE.md, differing in 51 lines, and is treated as a copy.

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