shader-cache-optimization-agent-skill CLAUDE.md

shader-cache-optimization-agent-skill CLAUDE.md is an instructions file for coding agents from dungnotnull/shader-cache-optimization-agent-skill. It costs 1,250 tokens per session, scanned A, original, MIT.

A research and decision-support workflow for reducing game stutter caused by shader compilation and shader caches. Shaders are small programs that control how a game renders images.

In plain words
What is it for?
Gathering requirements, collecting authoritative evidence, reviewing research, and preparing documented recommendations for shader-cache performance.
Why use it?
It organises the investigation of compilation and cache performance instead of relying on undocumented fixes.

Instructions file

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add instructions/dungnotnull/shader-cache-optimization-agent-skill/claude-md
Clone the repo
git clone --depth 1 https://github.com/dungnotnull/shader-cache-optimization-agent-skill

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for shader-cache-optimization-agent-skill CLAUDE.md

README.md
[![agentmods](https://agentmods.dev/badge/instructions/dungnotnull/shader-cache-optimization-agent-skill/claude-md.svg)](https://agentmods.dev/instructions/dungnotnull/shader-cache-optimization-agent-skill/claude-md)
Your own site
<a href="https://agentmods.dev/instructions/dungnotnull/shader-cache-optimization-agent-skill/claude-md"><img src="https://agentmods.dev/badge/instructions/dungnotnull/shader-cache-optimization-agent-skill/claude-md.svg" alt="Measured on agentmods" height="20"></a>
Per session 1,250 This file is loaded in full into every session.
When invoked 1,250 The same file — it is already loaded in full.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.01250 $0.01250
Opus 5 $0.00625 $0.00625
Sonnet 5 $0.00250 $0.00250
Haiku 4.5 $0.00125 $0.00125

Measured 3d ago against content hash 67bd4a2561e4, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

shader-cache-optimization-agent-skill CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

CLAUDE.md · 122 lines

How it starts

The opening of the file, as written. The whole thing — 122 lines — stays where its author put it; the contents beside it link to each section on GitHub.

CLAUDE.md — Skill 255: shader-cache-optimization

Skill Identity

  • Skill Name: shader-cache-optimization
  • Tagline: Shader Cache Optimization to Eliminate Game Stuttering — Shader Compilation & Cache Performance Engineering analysis & decision-support harness.
  • Current Phase: Phase 0 — Architecture & Research
  • Folder: D:\972026\255-shader-cache-optimization\

Problem This Skill Solves

This skill provides a structured, evidence-backed analytical workflow for Shader Compilation & Cache Performance Engineering. It gathers authoritative real-time and reference data, applies recognized domain methods, cross-references academic research, and delivers actionable outputs that are fully evidenced, risk/limitation-disclosed, and traceable to authoritative sources — continuously self-improving through an automated knowledge crawl pipeline.


Harness Flow Summary

/shader-cache-optimization invoked
│
├─ Step 1: sub-gather-requirements   → Clarify the object of analysis, constraints, timeframe, available inputs, target audience, and language before any data fetching.
├─ Step 2: sub-evidence-collector   → Fetch authoritative real-time and reference data for the object: current status/parameters, authoritative documents/standards, and recent developments from domain and academic sources.
├─ Step 3: sub-core-analysis   → Optimize shader cache strategy to eliminate shader-compilation stutter in games via async/pre-build compilation and driver/DXVK cache tuning.
├─ Step 4: sub-knowledge-updater   → Query SECOND-KNOWLEDGE-BRAIN.md for authoritative academic and professional evidence; surface citations with tier labels and flag gaps for the crawl pipeline.
├─ Step 5: sub-advisor   → Synthesize all prior analysis into a risk-disclosed conclusion with a full evidence chain and recommended actions.
└─ Step 6: main (quality gate)       → verify evidence hierarchy, disclosure, output polish

Sub-Skills

| skills/sub-gather-requirements.md | Clarify the object of analysis, constraints, timeframe, available inputs, target audience, and language before any data fetching. | | skills/sub-evidence-collector.md | Fetch authoritative real-time and reference data for the object: current status/parameters, authoritative documents/standards, and recent developments from domain and academic sources. | | skills/sub-core-analysis.md | Optimize shader cache strategy to eliminate shader-compilation stutter in games via async/pre-build compilation and driver/DXVK cache tuning. | | skills/sub-knowledge-updater.md | Query SECOND-KNOWLEDGE-BRAIN.md for authoritative academic and professional evidence; surface citations with tier labels and flag gaps for the crawl pipeline. | | skills/sub-advisor.md | Synthesize all prior analysis into a risk-disclosed conclusion with a full evidence chain and recommended actions. |

Read the full file on GitHub · 122 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 122 lines · 1,250 tokens per session scan A 67bd4a2561e4

Subscribe to this mod's changes

shader-cache-optimization-agent-skill CLAUDE.md is an instructions file published in the GitHub repository dungnotnull/shader-cache-optimization-agent-skill (5 stars, last pushed 1mo ago), licensed MIT. It adds 1,250 tokens to every session, about $0.0063 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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