Godot-MCP: Instructions file for Claude Code

CLAUDE.md

Godot-MCP CLAUDE.md is an instructions file for Claude Code from ee0pdt/Godot-MCP. It costs 254 tokens per session, scanned A, original, MIT.

Repository instructions for Godot-MCP, a project connecting the Godot game engine with a tool server.

In plain words
What is it for?
Use them when building the TypeScript server, starting it, or editing the Godot project's GDScript code.
Why use it?
They give an AI coding assistant the commands, naming rules, and error-handling conventions needed to work safely in the project.

Instructions file for Claude Code

Written for Claude Code: the file is CLAUDE.md. Also seen: mentions CLAUDE.md.

This is ee0pdt/Godot-MCP's own configuration. It tells Claude Code how to work on Godot-MCP itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything Godot-MCP configures →

Reuse

Borrowing it

Nothing to install: this file belongs to ee0pdt/Godot-MCP. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/ee0pdt/Godot-MCP/main/CLAUDE.md
Clone the repo
git clone --depth 1 https://github.com/ee0pdt/Godot-MCP

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

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README.md
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Your own site
<a href="https://agentmods.dev/instructions/ee0pdt/godot-mcp/claude-md"><img src="https://agentmods.dev/badge/instructions/ee0pdt/godot-mcp/claude-md/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for Godot-MCP CLAUDE.md

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<a href="https://agentmods.dev/instructions/ee0pdt/godot-mcp/claude-md"><img src="https://agentmods.dev/badge/instructions/ee0pdt/godot-mcp/claude-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 254 This file is loaded in full into every session.
When invoked 254 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00254 $0.00254
Opus 5.5 $0.00102 $0.00102
Sonnet 5.5 $0.00051 $0.00051
Haiku 4.5 $0.00025 $0.00025

Measured 2mo ago against content hash 24b2129ebb4d, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

Godot-MCP CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

CLAUDE.md · 30 lines

What it actually says

CLAUDE.md - Godot MCP Project Guidelines

Build & Run Commands

  • Server Build: cd server && npm run build
  • Server Start: cd server && npm run start
  • Server Dev Mode: cd server && npm run dev (auto-rebuild on changes)
  • Run Godot Project: Open project.godot in Godot Editor

Code Style Guidelines

TypeScript (Server)

  • Use camelCase for variables, methods, and function names
  • Use PascalCase for classes/interfaces
  • Strong typing: avoid any type
  • Prefer async/await over Promise chains
  • Import structure: Node modules first, then local modules

GDScript (Godot)

  • Use snake_case for variables, methods, and function names
  • Use PascalCase for classes
  • Use type hints where possible: var player: Player
  • Follow Godot singleton conventions (e.g., Engine, OS)
  • Prefer signals for communication between nodes

General

  • Use descriptive names
  • Keep functions small and focused
  • Add comments for complex logic
  • Error handling: prefer try/catch in TS, use assertions in GDScript
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 30 lines · 254 tokens per session scan A 24b2129ebb4d

Subscribe to this mod's changes

Godot-MCP CLAUDE.md is an instructions file published in the GitHub repository ee0pdt/Godot-MCP (621 stars, last pushed 1y ago), licensed MIT. It adds 254 tokens to every session, about $0.0010 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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