after-effects-mcp: Instructions file for Claude Code

CLAUDE.md

after-effects-mcp CLAUDE.md is an instructions file for Claude Code from Engine-Room-Games/after-effects-mcp. It costs 5,517 tokens per session, scanned A, original, MIT.

Repository instructions for an MCP server that lets an AI control Adobe After Effects 2026. It covers compositions, layers, animation, effects, text, shapes, masks, footage, templates, screenshots, and batch operations.

In plain words
What is it for?
Use them when developing or documenting After Effects automation, including animation, visual effects, text, imports, screenshots, Motion Graphics templates, or packaged distribution for macOS and Windows.
Why use it?
They explain how the project is structured, how its delivery options differ, and what users need installed, helping an agent work on the integration and its operation pipeline correctly.

Instructions file for Claude Code

Written for Claude Code: $ARGUMENTS substitution. Also seen: mentions .claude-plugin; mentions Claude Code.

This is Engine-Room-Games/after-effects-mcp's own configuration. It tells Claude Code how to work on after-effects-mcp itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything after-effects-mcp configures →

Reuse

Borrowing it

Nothing to install: this file belongs to Engine-Room-Games/after-effects-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/Engine-Room-Games/after-effects-mcp/main/CLAUDE.md
Clone the repo
git clone --depth 1 https://github.com/Engine-Room-Games/after-effects-mcp

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for after-effects-mcp CLAUDE.md

README.md
[![agentmods](https://agentmods.dev/badge/instructions/engine-room-games/after-effects-mcp/claude-md/github.svg)](https://agentmods.dev/instructions/engine-room-games/after-effects-mcp/claude-md)
Your own site
<a href="https://agentmods.dev/instructions/engine-room-games/after-effects-mcp/claude-md"><img src="https://agentmods.dev/badge/instructions/engine-room-games/after-effects-mcp/claude-md/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for after-effects-mcp CLAUDE.md

Your own site · 80×15
<a href="https://agentmods.dev/instructions/engine-room-games/after-effects-mcp/claude-md"><img src="https://agentmods.dev/badge/instructions/engine-room-games/after-effects-mcp/claude-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 5,517 This file is loaded in full into every session.
When invoked 5,517 The same file — it is already loaded in full.
Security scan A 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.05517 $0.05517
Opus 5.5 $0.02207 $0.02207
Sonnet 5.5 $0.01103 $0.01103
Haiku 4.5 $0.00552 $0.00552

Measured 1mo ago against content hash cdc69f485390, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

after-effects-mcp CLAUDE.md scanned grade A with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Makes network callslowCapability

Not a fault in itself. Listed so you know the mod talks to something, and to what.

6. **Reload in AE** (optional, dev only) — `curl -X POST -H "x-ae-mcp-token: $(cat ~/.engineroom-ae-mcp/token-7777)" http://127.0.0.1:7777/reload-jsx` re-`$.evalFile`s the bundle without restarting AE. The header is not
CLAUDE.md · 221 lines

How it starts

The opening of the file, as written. The whole thing — 221 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Claude development guide — after-effects-mcp

This file is for future Claude Code sessions working in this repo. Humans reading it: see README.md for the user-facing intro.

This file is the core, and it is loaded on every task. It holds what is needed to orient and what silently produces wrong output if you do not know it. Everything else — the measured traps, the subsystem reasoning, the live-AE recipes — sits behind it in docs/, opened when a task reaches that subject. The same split the guides use, for the same reason: prose resident in every session is a tax on every request the user ever makes.

Read When
docs/architecture.md The annotated source tree, and the op path in detail: the one op whose input is rewritten, cross-field rules, the special return shapes, write serialization.
docs/subsystems.md Panel version gating, the project scaffold, the house style, comp snapshots, the issue journal.
docs/guidance-system.md How agent guidance is written once and generated into every carrier. Read before touching anything under src/guides/ or src/prompts/.
docs/fragile-areas-ae.md Measured After Effects and ExtendScript behaviour: undo, shapes, text, audio, mogrt, expressions, run_jsx.
docs/fragile-areas-bridge.md The bridge, ports, CEP, the panel, and the screenshot pipeline.
docs/fragile-areas-server.md Tool schemas and the MCP protocol, the journal's caches, packaging and binaries.
docs/verification-recipes.md The 46 recipes run by hand against a live AE 2026.

Nothing in docs/ is generated — hand-written, like this file. The generated prose is elsewhere and is called out below.

Driving After Effects is not this file's subject. .mcp.json connects this server to any session opened in the repo, so that guidance is already available on demand: call ae_guide({topic}), or read the sources under packages/mcp-server/src/guides/. The division is that the guides own how After Effects behaves; docs/ owns why this code is shaped the way it is. Where a fact belongs to both, the guide keeps the behaviour and the repo doc keeps the reasoning and points at the topic — a second copy of the ease-arity table is how that one went stale once already.

Read the full file on GitHub · 221 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · +84 tokens per session cdc69f485390
  2. 1mo ago Changed · -550 lines · -24,332 tokens per session scan C → A 8c074fc3956b
  3. 1mo ago Changed · +404 lines · +16,690 tokens per session d2071d6e64e0
  4. 1mo ago First seen · 367 lines · 13,075 tokens per session scan C 8ccf0ece3e6b

Subscribe to this mod's changes

after-effects-mcp CLAUDE.md is an instructions file published in the GitHub repository Engine-Room-Games/after-effects-mcp (37 stars, last pushed 3d ago), licensed MIT. It adds 5,517 tokens to every session, about $0.0221 per session on Opus 5.5. A static security scan graded it A with 1 finding (makes network calls). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other instructions, from other repositories