roll20-dm-mcp: Instructions file for Claude Code

CLAUDE.md

roll20-dm-mcp CLAUDE.md is an instructions file for Claude Code from eschatus/roll20-dm-mcp. It costs 5,522 tokens per session, scanned A, original, MIT.

Repository instructions for a project that manages Dungeons & Dragons 5th-edition sessions through Roll20, an online tabletop platform. They explain the live-combat and map-preparation servers, how to build and test them, and important project limitations.

In plain words
What is it for?
Use them when developing or troubleshooting the Roll20 combat server, map-preparation server, battle maps, combat state, dice, turns, or wall detection.
Why use it?
They give an agent the project boundaries and architecture needed to change combat, maps, walls, tokens, zones, or related tools safely.

Instructions file for Claude Code

Written for Claude Code: the file is CLAUDE.md. Also seen: reads .claude/ paths; mentions CLAUDE.md.

This is eschatus/roll20-dm-mcp's own configuration. It tells Claude Code how to work on roll20-dm-mcp itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything roll20-dm-mcp configures →

Reuse

Borrowing it

Nothing to install: this file belongs to eschatus/roll20-dm-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/eschatus/roll20-dm-mcp/master/CLAUDE.md
Clone the repo
git clone --depth 1 https://github.com/eschatus/roll20-dm-mcp

Made for: Claude Code.

Wrote this? Show the measurements

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Per session 5,522 This file is loaded in full into every session.
When invoked 5,522 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.05522 $0.05522
Opus 5 $0.02761 $0.02761
Sonnet 5 $0.01104 $0.01104
Haiku 4.5 $0.00552 $0.00552

Measured 9d ago against content hash b2e0dd5cc206, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-09, from the pricing page.

Security

Grade A, and why

roll20-dm-mcp CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

CLAUDE.md · 271 lines

How it starts

The opening of the file, as written. The whole thing — 271 lines — stays where its author put it; the contents beside it link to each section on GitHub.

CLAUDE.md — roll20-dm-mcp

Orientation for an agent doing development in this repo. Read this first; it points to the canonical deep-dive docs rather than duplicating them. Two domains have their own sections below: Maps development and Combat development.

What this is

AI-assisted D&D 5e session management for Roll20. Three components:

  • roll20-dm — live-combat MCP server over HTTP (src/index-http.tssrc/server-combat.ts). HP, conditions, initiative, dice, narration, turn hooks, AoE, mob-plan storage. Roll20 ONLY — no D&D Beyond, no LLM, no browser (#171, #179). Also keeps the dual-use zones tools it needs live (fixed-area spells). screenshot_roll20 is GONE — a screenshot needs a renderer.
  • roll20-dm-maps — map-prep MCP server over stdio (src/index-maps.ts). Owns the full map/wall/zone domain: battlemap upload, Claude-Vision wall detection, DL walls/doors, token creation, zones, screenshots. The prep-only analysis/wall tools (registerVisionTools) live here only; zones.ts is a shared module registered in both servers.
  • DM Whisper — the Electron voice gem (PTT → Whisper STT → Claude agent). No longer in this repo. Split out to https://github.com/eschatus/dm-whisper on 2026-08-11 and closed source; it consumes this repository as a pinned dependency and bundles skills/dm-rules.md, mod-scripts/ai-relay.js and the server itself into its installer. Changes to those files reach the gem only when it re-pins. This repository stays open under MIT — see LICENSE and NOTICE.

There is also a stdio combat server entry (src/index-combat.ts, npm startdist/index-combat.js).

Build / run / test / deploy

  • Node 20+ (TypeScript 6 build needs it). npm installno browser step: this repo has no Playwright dependency at all (#179).
  • npm run serve — runs the HTTP server via tsx (no build step needed for dev). First run generates ROLL20_MCP_TOKEN, writes it to .env, and injects it into .mcp.json.
  • npm run buildtscdist/. Required for the stdio servers referenced in .mcp.json (dist/index-maps.js) and npm start. Not required for npm run serve.
  • npm test — vitest (src/**/*.test.ts + test/*.test.ts). npm run test:watch to iterate. Single file: npx vitest run test/zone-semantics.test.ts; single case: add -t "name substring".
  • npm run lint — eslint over src/ + test/.
  • Mod redeploy is EXTERNAL to this repo (#175). The relay (mod-scripts/ai-relay.js) runs in the Roll20 API sandbox and only takes effect once deployed — but deploying means driving a browser against a live account, so it is a human-attended act, not something an MCP server or a dev session does. Paste mod-scripts/ai-relay.js into the campaign's API console yourself (or use the gem's attended flow). Verify the LOAD, never the write: the sandbox banner [GM_AI_Bridge] Relay script loaded (vX.Y.Z) or a ping returning the version. Deploys are per-campaign — each campaign carries its own copy, so one can run a newer relay than another. CI runs node --check mod-scripts/ai-relay.js as a syntax gate.
  • Relay version handshake: AI_RELAY_VERSION (mod-scripts/ai-relay.js) and EXPECTED_RELAY_VERSION (src/bridge/relay-version.ts) are a hand-synced pair, locked by test/relay-version.test.ts — bump BOTH when changing ai-relay.js in a way worth flagging to a DM on a stale deploy. A mismatch warns once (never throws) and surfaces via transport_status.
  • src/recon/* are manual live scripts (real campaign), run with tsx — the smoke/soak layer. They are excluded from the prod build.

Read the full file on GitHub · 271 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 9d ago First seen · 271 lines · 5,522 tokens per session scan A b2e0dd5cc206

Subscribe to this mod's changes

roll20-dm-mcp CLAUDE.md is an instructions file published in the GitHub repository eschatus/roll20-dm-mcp (7 stars, last pushed today), licensed MIT. It adds 5,522 tokens to every session, about $0.0276 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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