roll20-dm-mcp: Instructions file for Claude Code

CLAUDE.md

roll20-dm-mcp CLAUDE.md is an instructions file for Claude Code from eschatus/roll20-dm-mcp. It costs 10,539 tokens per session, scanned A, original, MIT.

Repository instructions for a project that manages Dungeons & Dragons 5th-edition sessions through Roll20, an online tabletop platform. They explain the live-combat and map-preparation servers, how to build and test them, and important project limitations.

In plain words
What is it for?
Use them when developing or troubleshooting the Roll20 combat server, map-preparation server, battle maps, combat state, dice, turns, or wall detection.
Why use it?
They give an agent the project boundaries and architecture needed to change combat, maps, walls, tokens, zones, or related tools safely.

Instructions file for Claude Code

Written for Claude Code: the file is CLAUDE.md. Also seen: reads .claude/ paths; mentions CLAUDE.md.

This is eschatus/roll20-dm-mcp's own configuration. It tells Claude Code how to work on roll20-dm-mcp itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything roll20-dm-mcp configures →

Reuse

Borrowing it

Nothing to install: this file belongs to eschatus/roll20-dm-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/eschatus/roll20-dm-mcp/master/CLAUDE.md
Clone the repo
git clone --depth 1 https://github.com/eschatus/roll20-dm-mcp

Made for: Claude Code.

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Per session 10,539 This file is loaded in full into every session.
When invoked 10,539 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.10539 $0.10539
Opus 5.5 $0.04216 $0.04216
Sonnet 5.5 $0.02108 $0.02108
Haiku 4.5 $0.01054 $0.01054

Measured 4d ago against content hash b843986937f0, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

roll20-dm-mcp CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

CLAUDE.md · 470 lines

How it starts

The opening of the file, as written. The whole thing — 470 lines — stays where its author put it; the contents beside it link to each section on GitHub.

CLAUDE.md — roll20-dm-mcp

Orientation for an agent doing development in this repo. Read this first; it points to the canonical deep-dive docs rather than duplicating them. Two domains have their own sections below: Maps development and Combat development.

What this is

AI-assisted D&D 5e session management for Roll20. Three components:

  • roll20-dm — live-combat MCP server over HTTP (src/index-http.ts → src/server-combat.ts). HP, conditions, initiative, dice, narration, turn hooks, AoE, mob-plan storage. Roll20 ONLY — no D&D Beyond, no LLM, no browser (#171, #179). Also keeps the dual-use zones tools it needs live (fixed-area spells). screenshot_roll20 is GONE — a screenshot needs a renderer.
  • roll20-dm-maps — map-prep MCP server over stdio (src/index-maps.ts). Owns the full map/wall/zone domain: battlemap upload, Claude-Vision wall detection, DL walls/doors, token creation, zones, screenshots. The prep-only analysis/wall tools (registerVisionTools) live here only; zones.ts is a shared module registered in both servers.
  • DM Whisper — the Electron voice gem (PTT → Whisper STT → Claude agent). No longer in this repo. Split out to https://github.com/eschatus/dm-whisper on 2026-08-11 and closed source; it consumes this repository as a pinned dependency and bundles skills/dm-rules.md, mod-scripts/ai-relay.js and the server itself into its installer. Changes to those files reach the gem only when it re-pins. This repository stays open under MIT — see LICENSE and NOTICE.

There is also a stdio combat server entry (src/index-combat.ts, npm start → dist/index-combat.js).

Build / run / test / deploy

  • Node 20+ (TypeScript 6 build needs it). npm install — no browser step: this repo has no Playwright dependency at all (#179).
  • npm run serve — runs the HTTP server via tsx (no build step needed for dev). First run generates ROLL20_MCP_TOKEN, writes it to .env, and injects it into .mcp.json.
  • npm run build — tsc → dist/. Required for the stdio servers referenced in .mcp.json (dist/index-maps.js) and npm start. Not required for npm run serve.
  • npm test — vitest (src/**/*.test.ts + test/*.test.ts). npm run test:watch to iterate. Single file: npx vitest run test/zone-semantics.test.ts; single case: add -t "name substring".
  • npm run lint — eslint over src/ + test/.
  • Mod redeploy is EXTERNAL to this repo (#175). The relay (mod-scripts/ai-relay.js) runs in the Roll20 API sandbox and only takes effect once deployed — but deploying means driving a browser against a live account, so it is a human-attended act, not something an MCP server or a dev session does. Paste mod-scripts/ai-relay.js into the campaign's API console yourself (or use the gem's attended flow). npm run build:mod produces the paste-ready artifact (mod-scripts/.ai-relay.deploy.js, gitignored): esbuild minify → node --check → a version-drift assert, ~156KB → ~63KB. npm run build:mod -- --verify re-runs the emulator suite against the MINIFIED bytes (the AI_RELAY_PATH env override on test/roll20-emulator.ts), which is the only check that proves mangling did not break a handler — node --check only proves it parses. Verify the LOAD, never the write: the sandbox banner [GM_AI_Bridge] Relay script loaded (vX.Y.Z) or a ping returning the version. Deploys are per-campaign — each campaign carries its own copy, so one can run a newer relay than another. CI runs node --check mod-scripts/ai-relay.js as a syntax gate. test/no-browser-invariant.test.ts keeps this closed structurally: no file under src/, scripts/, test/ or mod-scripts/ may import playwright/puppeteer, attach over CDP, launch a browser, or name a remote-debugging port, and package.json may declare no browser dependency and no npm script whose command drives a browser or a deleted deploy tool (build:mod only builds the paste file). Credentials here are furnished, never minted — a stale one throws a typed error naming what to refresh; harvesting belongs to the gem, where a human is watching one window.
  • Relay version handshake: AI_RELAY_VERSION (mod-scripts/ai-relay.js) and EXPECTED_RELAY_VERSION (src/bridge/relay-version.ts) are a hand-synced pair, locked by test/relay-version.test.ts — bump BOTH on every change to ai-relay.js, before anyone is asked to paste it, even mid-branch and unreleased: the version is the only proof of which copy a campaign runs, so two different relays must never share one. mod-scripts/relay-version.lock pins the source hash, and an edit without a new lock fails the test. A mismatch warns once (never throws) and surfaces via transport_status.
  • src/recon/* are manual live scripts (real campaign), run with tsx — the smoke/soak layer. They are excluded from the prod build.

Read the full file on GitHub · 470 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago Changed · +24 lines · +543 tokens per session b843986937f0
  2. 7d ago Changed · +9 lines · +221 tokens per session b1d59d4edbef
  3. 8d ago Changed · +10 lines · +239 tokens per session 70c79ddc869e
  4. 18d ago Changed · +11 tokens per session 7734a991460b
  5. 1mo ago Changed · +7 lines · +196 tokens per session f51728f1ab17
  6. 1mo ago Changed · +112 lines · +2,842 tokens per session d52dd3be3644
  7. 2mo ago Changed · +37 lines · +965 tokens per session 6c1cacec4355
  8. 2mo ago First seen · 271 lines · 5,522 tokens per session scan A b2e0dd5cc206

Subscribe to this mod's changes

roll20-dm-mcp CLAUDE.md is an instructions file published in the GitHub repository eschatus/roll20-dm-mcp (8 stars, last pushed 5d ago), licensed MIT. It adds 10,539 tokens to every session, about $0.0422 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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