compound-engineering-plugin AGENTS.md

A repository instruction file for the Compound Engineering plugin and its development tools. It explains the project's working agreement, layout, validation commands, and local plugin setup.

In plain words
What is it for?
Use it when developing or validating the plugin, its marketplace metadata, or the command-line tool that converts plugins for other coding-agent platforms.
Why use it?
It gives contributors and coding agents the rules needed to work consistently in this repository.

Instructions file for CodexOpenCode

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add instructions/everyinc/compound-engineering-plugin/agents-md
Clone the repo
git clone --depth 1 https://github.com/EveryInc/compound-engineering-plugin

Made for: Codex, OpenCode.

Per session 12,196 This file is loaded in full into every session.
When invoked 12,196 The same file — it is already loaded in full.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.12196 $0.12196
Opus 5 $0.06098 $0.06098
Sonnet 5 $0.02439 $0.02439
Haiku 4.5 $0.01220 $0.01220

Measured 2d ago against content hash b9dd6054ee53, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

compound-engineering-plugin AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

AGENTS.md · 361 lines

How it starts

The opening of the file, as written. The whole thing — 361 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Agent Instructions

This repository is the root of the compound-engineering coding-agent plugin and the marketplace/catalog metadata used to distribute it.

It also contains:

  • the Bun/TypeScript CLI that converts Claude Code plugins into other agent platform formats
  • shared release and metadata infrastructure for the CLI, marketplace, and plugin

AGENTS.md is the canonical repo instruction file. Root CLAUDE.md is a symlink to AGENTS.md so Claude Code and other tools that look for CLAUDE.md still find it at the expected path. Keep that symlink (do not replace it with a regular file): a real root CLAUDE.md makes claude plugin validate --strict fail because this checkout is also the plugin root.

Quick Start

bun install
bun run test              # full test suite (also runs in CI; `--parallel` across worker processes)
bun run release:validate  # plugin/marketplace consistency (also runs in CI)
bun run plugin:validate   # Claude marketplace + plugin schema (also runs in CI; needs `claude` on PATH)

Codex Local Plugin Development

When testing current skill files in Codex, run the repository workflow from the checkout or worktree you intend to test:

bun run codex:dev -- local    # link this worktree's skills and remove CE plugin installs
bun run codex:dev -- status   # show local/remote state and checkout provenance
bun run codex:dev -- remote   # restore the official marketplace-backed plugin
bun run codex:dev -- remove   # remove both supported CE installation surfaces

refresh is an idempotent alias for local. Local mode manages only the exact $CODEX_HOME/skills/compound-engineering-local symlink and Compound Engineering plugin IDs; it must not alter unrelated user skills. The symlink includes modified and untracked files from the selected worktree. Start a new Codex session after switching installation modes. Current Codex versions detect direct skill edits automatically; restart only if an edit does not appear. For live local testing, use this workflow instead of adding the repository as a marketplace: a marketplace install caches a snapshot, while local mode links the current skill files.

Read the full file on GitHub · 361 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 361 lines · 12,196 tokens per session scan A b9dd6054ee53

Subscribe to this mod's changes

compound-engineering-plugin AGENTS.md is an instructions file published in the GitHub repository EveryInc/compound-engineering-plugin (24,696 stars, last pushed 2d ago), licensed MIT. It adds 12,196 tokens to every session, about $0.0610 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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