final_game_tech: Instructions file for Claude Code

CLAUDE.md

final_game_tech CLAUDE.md is an instructions file for Claude Code from f1nalspace/final_game_tech. It costs 211 tokens per session, scanned A, original, MIT.

Project instructions for a C99/C17 and C++11 game and multimedia codebase built around reusable, mostly single-file libraries and focused demos.

In plain words
What is it for?
Use them when working on the platform layer, OpenGL loading, Game Boy emulator, XML parser, memory allocator, tilemap tools, demos, or related utilities.
Why use it?
They give a coding agent the codebase layout, important headers, and project notes before it changes code, reducing guesswork about where things belong.

Instructions file for Claude Code

Written for Claude Code: the file is CLAUDE.md.

This is f1nalspace/final_game_tech's own configuration. It tells Claude Code how to work on final_game_tech itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything final_game_tech configures →

Reuse

Borrowing it

Nothing to install: this file belongs to f1nalspace/final_game_tech. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/f1nalspace/final_game_tech/master/CLAUDE.md
Clone the repo
git clone --depth 1 https://github.com/f1nalspace/final_game_tech

Made for: Claude Code.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

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README.md
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Your own site
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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Per session 211 This file is loaded in full into every session.
When invoked 211 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00211 $0.00211
Opus 5.5 $0.00084 $0.00084
Sonnet 5.5 $0.00042 $0.00042
Haiku 4.5 $0.00021 $0.00021

Measured 2mo ago against content hash d4b2a261b562, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

final_game_tech CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

CLAUDE.md · 28 lines

What it actually says

Final Game Tech Codebase

C99/C17 and C++11 game/multimedia codebase built around single-header libraries and focused demos.

Core Headers

  • final_platform_layer.h — cross-platform window/video/audio/input/file/thread/time platform layer.
  • final_dynamic_opengl.h — OpenGL loader/header.
  • final_game_box.h — Game Boy emulator.
  • final_xml.h — XML parser.
  • final_memory.h — custom allocator.
  • final_tiletrace.hpp — C++11 tilemap contour tracing.

Layout

  • apps/ — utility/conversion tools.
  • demos/ — games, rendering/audio/input/platform demos, tests.
  • demos/additions/ — reusable helper headers for audio, rendering, game framework, math, geometry, assets, logging, utilities.

Notes

  • Header-only style with optional implementation macros.
  • Cross-platform via conditional compilation.
  • Demos are intentionally focused examples.

Additional Resources

  • README.txt
Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 28 lines · 211 tokens per session scan A d4b2a261b562

Subscribe to this mod's changes

final_game_tech CLAUDE.md is an instructions file published in the GitHub repository f1nalspace/final_game_tech (212 stars, last pushed 14d ago), licensed MIT. It adds 211 tokens to every session, about $0.0008 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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