Borrowing it
Nothing to install: this file belongs to fernforestgames/mcp-server-godot. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/fernforestgames/mcp-server-godot/main/CLAUDE.mdgit clone --depth 1 https://github.com/fernforestgames/mcp-server-godotWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/fernforestgames/mcp-server-godot/claude-md)<a href="https://agentmods.dev/instructions/fernforestgames/mcp-server-godot/claude-md"><img src="https://agentmods.dev/badge/instructions/fernforestgames/mcp-server-godot/claude-md/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/instructions/fernforestgames/mcp-server-godot/claude-md"><img src="https://agentmods.dev/badge/instructions/fernforestgames/mcp-server-godot/claude-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00432 | $0.00432 |
| Opus 5 | $0.00216 | $0.00216 |
| Sonnet 5 | $0.00086 | $0.00086 |
| Haiku 4.5 | $0.00043 | $0.00043 |
Grade A, and why
mcp-server-godot CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 8d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 48 lines — stays where its author put it; the contents beside it link to each section on GitHub.
CLAUDE.md
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
Project Overview
This is a TypeScript MCP (Model Context Protocol) server for Godot game engine integration. The server implements the MCP specification to provide tools that can interact with Godot projects through the MCP protocol.
Essential Commands
Development:
npm run dev # Watch mode compilation
npm run build # Compile TypeScript to dist/
npm run start # Run compiled server
Quality Assurance:
npm run lint # ESLint with TypeScript support
All commands run automatically in CI via GitHub Actions on pushes to main.
MCP SDK Implementation Notes
Resource Registration:
- Static resources:
server.registerResource(name, uri, metadata, callback) - Dynamic resources with URI templates:
server.registerResource(name, new ResourceTemplate(uriTemplate, { list: undefined }), metadata, callback) - Resource callbacks must return
{ contents: [{ uri: uri.href, text: string }] } - Template variables are passed as second parameter:
async (uri, { variableName }) => {}
Tool Registration:
- Use
server.registerTool(name, { title, description, inputSchema }, callback) - Input schema uses Zod validators:
{ paramName: z.string().optional().describe("...") } - Tool callbacks return
{ content: [{ type: "text", text: string }] }
TypeScript Considerations:
- Import ResourceTemplate:
import { McpServer, ResourceTemplate } from "@modelcontextprotocol/sdk/server/mcp.js" - Optional properties in interfaces must use conditional spreading:
...(args && { args }) - Resource template callbacks are strongly typed with variable destructuring
Project Architecture:
- Multi-project support using Map<string, ProjectRun> with UUID run IDs
- Separate stdout/stderr capture per project instance
- Process lifecycle tracking (running/exited status with exit codes)
- Proper cleanup on server shutdown for all running processes
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 8d ago First seen · 48 lines · 432 tokens per session scan A d993c7ab6665
mcp-server-godot CLAUDE.md is an instructions file published in the GitHub repository fernforestgames/mcp-server-godot (3 stars, last pushed 8mo ago), licensed MIT. It adds 432 tokens to every session, about $0.0022 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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