Borrowing it
Nothing to install: this file belongs to Flux-Point-Studios/unreal-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/Flux-Point-Studios/unreal-mcp/main/GEMINI.mdgit clone --depth 1 https://github.com/Flux-Point-Studios/unreal-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/flux-point-studios/unreal-mcp/gemini-md)<a href="https://agentmods.dev/instructions/flux-point-studios/unreal-mcp/gemini-md"><img src="https://agentmods.dev/badge/instructions/flux-point-studios/unreal-mcp/gemini-md/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/instructions/flux-point-studios/unreal-mcp/gemini-md"><img src="https://agentmods.dev/badge/instructions/flux-point-studios/unreal-mcp/gemini-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.01010 | $0.01010 |
| Opus 5 | $0.00505 | $0.00505 |
| Sonnet 5 | $0.00202 | $0.00202 |
| Haiku 4.5 | $0.00101 | $0.00101 |
Grade A, and why
unreal-mcp GEMINI.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 9d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
Copies of this mod
1 near-identical copy found in the catalogue:
- mcp-server-unreal-engine GEMINI.md — 100% identical, 0 lines differ
How it starts
The opening of the file, as written. The whole thing — 99 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Unreal Engine MCP Server
Project Overview
The Unreal Engine MCP Server (unreal-engine-mcp-server) is a comprehensive Model Context Protocol (MCP) server that enables AI assistants to control Unreal Engine via a native automation bridge. It facilitates bidirectional communication between an AI agent (running via MCP) and an active Unreal Engine Editor session.
Architecture
The system is composed of three main components:
-
MCP Server (Node.js/TypeScript):
- Role: The core server that implements the MCP protocol, handles client requests, and orchestrates communication.
- Location:
src/ - Key File:
src/index.ts(Entry point),src/unreal-bridge.ts(Connection management). - Tools: Defines MCP tools for Actor manipulation, Asset management, Blueprints, etc. (found in
src/tools/).
-
Unreal Engine Plugin (C++):
- Role: Acts as the receiver and executor within the Unreal Engine process. It runs a WebSocket server to listen for commands from the Node.js server.
- Location:
Plugins/McpAutomationBridge/ - Key Functionality: Handles
execute_console_command,set_object_property, and other engine-level operations on the Game Thread. - Communication: Listens on
ws://localhost:8091(default).
Building and Running
Prerequisites
- Node.js (v18 or higher)
- Unreal Engine (5.0-5.7)
Setup
-
Install Dependencies:
npm install -
Build the Server:
npm run build- Unreal Plugin Installation:
- Regenerate project files and recompile your Unreal project.
- Enable the plugin in the Unreal Editor if it's not automatically enabled.
- Ensure the plugin is running (it should log "MCP Automation Bridge listening" to the Output Log).
Running the Server
To start the MCP server:
npm start
Or for development with ts-node:
npm run dev
Testing
The project includes a suite of integration tests located in the tests/ directory. These scripts act as "fake" MCP clients to verify functionality.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 9d ago First seen · 99 lines · 1,010 tokens per session scan A a92161d9fcee
unreal-mcp GEMINI.md is an instructions file published in the GitHub repository Flux-Point-Studios/unreal-mcp (8 stars, last pushed 4mo ago), licensed MIT. It adds 1,010 tokens to every session, about $0.0051 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
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