Borrowing it
Nothing to install: this file belongs to forest0xia/dota2bot-OpenHyperAI. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/forest0xia/dota2bot-OpenHyperAI/main/CLAUDE.mdgit clone --depth 1 https://github.com/forest0xia/dota2bot-OpenHyperAIWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/forest0xia/dota2bot-openhyperai/claude-md)<a href="https://agentmods.dev/instructions/forest0xia/dota2bot-openhyperai/claude-md"><img src="https://agentmods.dev/badge/instructions/forest0xia/dota2bot-openhyperai/claude-md/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/instructions/forest0xia/dota2bot-openhyperai/claude-md"><img src="https://agentmods.dev/badge/instructions/forest0xia/dota2bot-openhyperai/claude-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00742 | $0.00742 |
| Opus 5.5 | $0.00297 | $0.00297 |
| Sonnet 5.5 | $0.00148 | $0.00148 |
| Haiku 4.5 | $0.00074 | $0.00074 |
Grade A, and why
dota2bot-OpenHyperAI CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 61 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Dota 2 Bot Scripts - Claude Code Guide
Project Overview
This is the dota2bot-OpenHyperAI project -- Lua bot scripts for Dota 2 that run in custom lobbies. Currently supports Patch 7.41/7.41a with 127 heroes.
Key Documentation
- docs/ARCHITECTURE.md -- Complete codebase architecture, file map, naming conventions, all systems explained
- docs/PATCH_UPDATE_GUIDE.md -- Step-by-step runbook for updating when a new Dota 2 patch drops
Read these docs FIRST before making any changes. They contain everything needed to make targeted updates without scanning the entire repo.
Common Tasks
Check for New Patches
To check if there are patches we haven't updated for:
- Fetch
https://www.dota2.com/datafeed/patchnoteslist?language=english - Compare latest version against "Last updated for" in
docs/PATCH_UPDATE_GUIDE.md - If newer patch exists, follow the update process below
Patch Update (most common)
When user says "update for patch X.XX" or provides patch notes:
- Read
docs/PATCH_UPDATE_GUIDE.mdfor the step-by-step process - Fetch patch data:
https://www.dota2.com/datafeed/patchnotes?version=X.XX&language=english - Fetch d2vpkr data (shops.txt, neutral_items.txt) for authoritative item/ability names
- Categorize changes: STRUCTURAL (need code) vs NUMBER-ONLY (game API handles) vs TALENT SWAPS
- Always verify ability names on Liquipedia -- patch note summaries can be wrong
- Follow the checklist in order: items -> hero builds -> abilities -> neutrals -> actives -> map changes
- Always update TS sources for any TS-generated Lua files changed (see ARCHITECTURE.md Section 13)
Add a New Hero
- Copy a similar existing hero from
bots/BotLib/as template - Add to
FretBots/HeroNames.lua,FunLib/aba_hero_roles_map.lua,FunLib/spell_list.lua - See "New Heroes" section in
docs/PATCH_UPDATE_GUIDE.md
Fix a Hero's Item Build
- Read
bots/BotLib/hero_[name].lua - Edit the
sRoleItemsBuyList['pos_N']arrays - Items use
item_[internal_name]format -- checkFunLib/aba_item.luafor valid names
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 61 lines · 742 tokens per session scan A 8cd4a5ae602b
dota2bot-OpenHyperAI CLAUDE.md is an instructions file published in the GitHub repository forest0xia/dota2bot-OpenHyperAI (301 stars, last pushed 6mo ago), licensed MIT. It adds 742 tokens to every session, about $0.0030 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
dota2bot-OpenHyperAI CLAUDE.md compared with instructions from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| dota2bot-OpenHyperAI CLAUDE.mdforest0xia/dota2bot-OpenHyperAI | Instructions file | 301 | 6mo ago | MIT | A | 742 | Claude Code |
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