Borrowing it
Nothing to install: this file belongs to GabeRealB/parasite-eve-2-decomp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/GabeRealB/parasite-eve-2-decomp/main/CLAUDE.mdgit clone --depth 1 https://github.com/GabeRealB/parasite-eve-2-decompWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/gaberealb/parasite-eve-2-decomp/claude-md)<a href="https://agentmods.dev/instructions/gaberealb/parasite-eve-2-decomp/claude-md"><img src="https://agentmods.dev/badge/instructions/gaberealb/parasite-eve-2-decomp/claude-md/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/instructions/gaberealb/parasite-eve-2-decomp/claude-md"><img src="https://agentmods.dev/badge/instructions/gaberealb/parasite-eve-2-decomp/claude-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.12399 | $0.12399 |
| Opus 5.5 | $0.04960 | $0.04960 |
| Sonnet 5.5 | $0.02480 | $0.02480 |
| Haiku 4.5 | $0.01240 | $0.01240 |
Grade A, and why
parasite-eve-2-decomp CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 12d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 768 lines — stays where its author put it; the contents beside it link to each section on GitHub.
CLAUDE.md
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
Repository Overview
This is a matching decompilation project for Parasite Eve 2 (PS1). The goal is to create C code that, when compiled, produces the exact same assembly as the original game ROM.
Project Structure
src/<overlay>decompiled C (src/main,src/gameplay,src/title) andsrc/<family>/<overlay>for the generated overlay families (src/weapons/m93r, …)include/<overlay>headers for that unit (include/main,include/gameplay, …)asm/<ver>/<overlay>/nonmatchingsunmatched functions (one.sper function). Overlays may be nested (e.g.asm/USA/stage1/101/nonmatchings).asm/<ver>/<overlay>/matchingsalready-matched functionsliblibrary code such as Psy-Q objects we link againstassetsbinary asset blobs extracted from the rom
Generated overlay configs
main / gameplay / title have hand-written splat configs; each has quirks a
template cannot express. Every other overlay is a flat .pe2pkg with the same
shape, and there are 446 of them, so their configs are generated:
| File | Role |
|---|---|
configs/USA/overlays.toml |
the manifest — keyed by package name, holding only what the decomp adds |
configs/USA/overlay.template.yaml |
the shared config body |
configs/USA/generated/*.yaml |
output, gitignored, rewritten by every ninja_config.py run |
configs/USA/sym/<family>/<name>.txt |
per-overlay symbol map |
configs/USA/sym/<family>.imports.txt |
main + gameplay imports, shared by the family |
sha1, size and the .text span are derived from the package, never
written in the manifest, so a config cannot drift from the data it describes.
Model streams are named too, by SHA-1 in asset_data.MODELS, because dedup
otherwise lets whichever package sorts first name a shared mesh. A named mesh
shows under that name in every package carrying it.
An overlay is an extracted package. Identified packages — and the folders
and stage-0 files that contain them — are named in the extractor (tools/peassets/asset_data.py, preserved across
dump_asset_db.py regeneration by sha1), so they extract as m93r.pe2pkg
rather than pe2pkg_2.pe2pkg. The manifest key is that name and the config is
built from assets/USA/pe2pkg/<key>.pe2pkg — file ids appear nowhere in the
decomp. Several stage-0 ids can load one package (the extractor dedups by
SHA-1, so 10500 and 10600 are one file); naming it once in the extractor is
what makes it one thing here. The generator errors if two entries resolve to the
same package.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 12d ago Changed · +2 lines · +56 tokens per session ccb32d828143
- 16d ago Changed · +56 lines · +944 tokens per session bad92c4d6abc
- 20d ago Changed · -6 lines · -111 tokens per session dc30ca16c607
- 25d ago Changed · +59 tokens per session 73b7f1de488f
- 26d ago Changed · +3 lines · +49 tokens per session 2576e8243f88
- 27d ago Changed · +3 tokens per session e5c51831867a
- 28d ago Changed · -4 tokens per session 9675c81c5db7
- 1mo ago Changed · +1 tokens per session 8f88237f8488
- 1mo ago Changed · +22 lines · +345 tokens per session c3f3a33c1535
- 1mo ago First seen · 691 lines · 11,057 tokens per session scan A 6bfa0586de61
parasite-eve-2-decomp CLAUDE.md is an instructions file published in the GitHub repository GabeRealB/parasite-eve-2-decomp (77 stars, last pushed 12d ago), licensed CC0-1.0. It adds 12,399 tokens to every session, about $0.0496 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
parasite-eve-2-decomp CLAUDE.md compared with instructions from other repositories
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|---|---|---|---|---|---|---|---|
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