Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add instructions/garlicwu/poly-editor/claude-mdgit clone --depth 1 https://github.com/garlicwu/Poly-EditorWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/garlicwu/poly-editor/claude-md)<a href="https://agentmods.dev/instructions/garlicwu/poly-editor/claude-md"><img src="https://agentmods.dev/badge/instructions/garlicwu/poly-editor/claude-md.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.01677 | $0.01677 |
| Opus 5 | $0.00839 | $0.00839 |
| Sonnet 5 | $0.00335 | $0.00335 |
| Haiku 4.5 | $0.00168 | $0.00168 |
Grade A, and why
Poly-Editor CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 177 lines — stays where its author put it; the contents beside it link to each section on GitHub.
CLAUDE.md
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
Build & Development Commands
pnpm install # Install dependencies
pnpm dev # Dev server on port 8081
pnpm build # Production build to /main
pnpm preview # Preview production build
npx vue-tsc --noEmit # TypeScript type checking
Tech Stack
- Vue 3 + TypeScript + Vite
- PrimeVue 4 + Tailwind CSS 4
- Pinia (composition API style)
- Quill 2.0.3 (rich text editor)
- ag-grid 35.0.0 (table/grid component)
- simple-panzoom (canvas zoom/pan)
- html2canvas + jspdf (PDF export)
- vue-draggable-plus (drag & drop)
- Node 22.14.0 + pnpm 10.30.2 (Volta)
- LocalStorage for data persistence (no backend required)
Code Style
- No semicolons, single quotes, 2-space indent
- 240 char line width
- Use
@/alias for src imports - PrimeVue components auto-imported
Architecture
State Management (src/store/)
- editorStore.ts - Main editor state, pages, components, undo/redo, canvas/ruler config
- textEdiotrSotre.ts - Text formatting state (Quill editor)
- useAreaMoveStore.ts - Component movement and positioning
- useTableStateStore.ts - ag-grid table state
- useViewDraggerStore.ts - Drag & drop state
Data Persistence
- All data stored in browser localStorage via LStorage wrapper (
@/lib/storage) - No backend API required - fully standalone frontend application
- JSON export/import for data portability
- Auto-save functionality removed (manual save only)
Canvas & Rendering System
- sketch-ruler (src/view/common/sketch-ruler/) - Canvas ruler with snap guides
- es-drager (src/view/common/drager/) - Custom drag/resize/rotate component system
- simple-panzoom integration for zoom/pan with scale 0.1-3x
- Canvas dimensions stored in editorStore._post (SketchRulerProps)
Component System
- EditorComponent (src/view/editor/component/editorComponentInit.ts) - Component factory
- Component types defined in EComponentType enum: Text, Image, Icon, Shape, Table, SVG, Group
- Each component has unique ID: pageId + 'C' + timestamp
- Components rendered in area-view.vue with drager wrapper
- All components extend IComponentInfo interface with common properties:
- componentId, componentType, left, top, width, height, rotate, selected, zIndex, lock
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 3d ago First seen · 177 lines · 1,677 tokens per session scan A c9c2a2223084
Poly-Editor CLAUDE.md is an instructions file published in the GitHub repository garlicwu/Poly-Editor (11 stars, last pushed 5mo ago), licensed MIT. It adds 1,677 tokens to every session, about $0.0084 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
Other instructions, from other repositories
vscode tree-widgets.instructions.md
Use when asked to consume workbench tree widgets in VS Code.
vscode accessibility.instructions.md
Use when implementing accessibility features, ARIA labels, screen reader support, accessible help dialogs, or keybinding scoping for accessibility. Covers AccessibleContentProvider, CONTEXTACCESSIBILITYMODEENABLED, verbosity settings, and announcement patterns.
vscode writing-tests.instructions.md
VS Code test writing guidelines — unit tests, integration tests, snapshot tests, and clean teardown patterns. Reference when writing or updating tests.
appwrite AGENTS.md
AGENTS.md instructions for appwrite/appwrite, covering appwrite, commands, stack, layout and libraries.
vscode interactive.instructions.md
Architecture documentation for VS Code interactive window component. Use when working in src/vs/workbench/contrib/interactive.
vscode notebook.instructions.md
Architecture documentation for VS Code notebook and interactive window components. Use when working in src/vs/workbench/contrib/notebook/.