godot-framework AGENTS.md

godot-framework AGENTS.md is an instructions file for Codex, OpenCode from godot-fun/godot-framework. It costs 2,480 tokens per session, scanned A, original, MIT.

Repository guidance for a Godot 4 game framework. Godot is a tool for building games; the guidance separates the framework, game code, scenes, scripts, and resource files such as images and audio.

In plain words
What is it for?
Use it when adding or organizing Godot scenes, GDScript files, images, audio, configuration tables, shaders, tests, or framework integrations.
Why use it?
It prevents framework code, game logic, and reusable assets from being mixed together, making the project easier to maintain and upgrade.

Instructions file for CodexOpenCode

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add instructions/godot-fun/godot-framework/agents-md
Clone the repo
git clone --depth 1 https://github.com/godot-fun/godot-framework

Made for: Codex, OpenCode.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for godot-framework AGENTS.md

README.md
[![agentmods](https://agentmods.dev/badge/instructions/godot-fun/godot-framework/agents-md.svg)](https://agentmods.dev/instructions/godot-fun/godot-framework/agents-md)
Your own site
<a href="https://agentmods.dev/instructions/godot-fun/godot-framework/agents-md"><img src="https://agentmods.dev/badge/instructions/godot-fun/godot-framework/agents-md.svg" alt="Measured on agentmods" height="20"></a>
Per session 2,480 This file is loaded in full into every session.
When invoked 2,480 The same file — it is already loaded in full.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.02480 $0.02480
Opus 5 $0.01240 $0.01240
Sonnet 5 $0.00496 $0.00496
Haiku 4.5 $0.00248 $0.00248

Measured 4d ago against content hash 4f4dd526ff8f, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

godot-framework AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

AGENTS.md · 322 lines

How it starts

The opening of the file, as written. The whole thing — 322 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Project Directory Structure

Separate framework, resources (by type), and game code. Do not mix them.

project-root/
├── zfoo/          # Framework only — sync/upgrade; no game business logic
├── assets/        # Extra assets (video, fonts, 3D, …)
├── audio/         # Audio assets
├── image/         # Image assets
├── config/        # CSV/JSON tables (optional)
├── shader/        # Custom shaders (optional)
├── scene/         # Runnable and instanced .tscn scenes
├── script/        # Game scripts (.gd), systems, data models
├── test/          # Unit tests (UnitTest.gd scenes)
└── project.godot

Resource directories (no .gd logic)

image/ — textures and sprites:

image/
├── ui/            # Buttons, panels, icons
├── characters/    # Character sprites and portraits
├── backgrounds/   # Scene backgrounds
├── tiles/         # Tilemap tiles
└── effects/       # VFX and particle textures

audio/ — use with zfoo Audio API:

audio/
├── bgm/           # Looping background music
├── sfx/           # Short one-shot sound effects
└── voice/         # Voice-over and narration

assets/ — video, fonts, 3D, and other extra binary assets:

assets/
├── video/         # Cutscenes, trailers, background video
├── font/          # Font files (.ttf, .otf, …)
├── 3d/            # Models, meshes, materials, animations
└── …              # Other misc assets as needed

Other resource roots (add when needed): config/, shader/.

Game code — scene/ and script/

scene/
├── boot/
├── main/
├── gameplay/
└── ui/

script/
├── autoload/      # Game Autoloads (after GodotFramework)
├── core/          # Constants, ResPath, shared base classes
├── data/          # Resource classes and .tres instances
├── systems/       # Pure logic (inventory, save, quest, …)
└── network/       # Packets and codec (zfoo Router)

GDScript (this project)

  • Types: Use explicit types on function signatures and return values (-> void, etc.). Use the class_name type when a class has one. Prefer := for locals to lock in the inferred type at declaration; use var x = ... only when you need Variant or mixed types.
  • Docs: Use ## comments for scene entry points or complex logic. Match the tone of nearby files.
  • Nodes: Prefer @onready var name: Type = $Path.
  • Trailing pass: If a function has no return statement, end the body with pass.

Read the full file on GitHub · 322 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 322 lines · 2,480 tokens per session scan A 4f4dd526ff8f

Subscribe to this mod's changes

godot-framework AGENTS.md is an instructions file published in the GitHub repository godot-fun/godot-framework (116 stars, last pushed 4d ago), licensed MIT. It adds 2,480 tokens to every session, about $0.0124 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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