Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add instructions/graysonchalmers/tool-materialmaker-mcp/claude-mdgit clone --depth 1 https://github.com/graysonchalmers/Tool-MaterialMaker-MCPWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/graysonchalmers/tool-materialmaker-mcp/claude-md)<a href="https://agentmods.dev/instructions/graysonchalmers/tool-materialmaker-mcp/claude-md"><img src="https://agentmods.dev/badge/instructions/graysonchalmers/tool-materialmaker-mcp/claude-md.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00989 | $0.00989 |
| Opus 5 | $0.00495 | $0.00495 |
| Sonnet 5 | $0.00198 | $0.00198 |
| Haiku 4.5 | $0.00099 | $0.00099 |
Grade A, and why
Tool-MaterialMaker-MCP CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 66 lines — stays where its author put it; the contents beside it link to each section on GitHub.
CLAUDE.md — Tool-MaterialMaker-MCP
Standing instructions for agent sessions on this project.
What this is
An MCP server (Python) that lets Claude author Material Maker node graphs,
render them headlessly, and return editable .ptex files. Read
docs/superpowers/specs/2026-08-25-material-maker-mcp-design.md
for the full design before making changes.
Read docs/NORTH_STAR.md before proposing new scope — this is a round-trip learning tool (assistant drafts, human tweaks the real graph in Material Maker), not a one-shot texture generator. If a change doesn't serve that loop, check with Grayson before building it.
The baton
- HANDOFF.md is the session baton. Read it at pickup, write it at wrap-up.
- STATUS.md is the gate ledger. Three states only: verified, wired, not started.
- docs/PLAN.md holds the phase plan and exit gates.
- docs/HANDOFF_ARCHIVE.md holds older HANDOFF.md content, moved out to keep the live doc scannable. Not read at pickup by default. At wrap-up, keep at most the 3 most recent "Changed this session" write-ups and the 5 most recent session-log entries in HANDOFF.md; move anything older there verbatim instead of letting HANDOFF.md grow unbounded.
Environment (this machine)
- Shell is PowerShell 5.1. Use
;to sequence,Push-Location/Pop-Location, and& "C:\path\tool.exe"for quoted executables.&&is a parse error. - Python:
C:\Program Files\Python313\python.exe(Python 3.13). - Godot 4.7.1:
C:\Users\Grayson\AppData\Local\Godot\Godot_v4.7.1-stable_win64.exe. - Material Maker project checkout:
C:\Projects-local\z-Git\material-maker(pristine upstream, do not modify in Phase 1). - Config lives in
.env(copy from.env.example). Never echo its contents.
Key facts about Material Maker (verified)
- Graph files (
.ptex) are JSON:connections+nodes. - Node instance:
{name, type, node_position:{x,y}, parameters:{...}}. - Node definitions:
<MM_PROJECT>/addons/material_maker/nodes/*.mmg, each with ashader_modeldeclaring typed inputs/outputs/parameters. - Headless render (VERIFIED working):
Godot_..._console.exe --path <MM_PROJECT> --export-material <file.ptex> --target "Godot/Godot 4 Standard" -o <outdir> --size <n>. Gotchas learned the hard way:- Use
--export-material, NOT--export. Godot 4 reserved--exportas an engine flag (build export); the app flag is--export-material. - Use
--target, NOT-t— Material Maker's own arg parser silently ignores-tand falls back to its hardcoded default profile (found and fixed inrender.py2026-08-28; the CLI itself has the same trap). - Do NOT pass
parse_args.tscn; it is the project main scene and would be loaded as a material file. Just pass the flags. - Use the
_console.exebinary to capture stdout; the GUI exe returns empty logs. - Do NOT use
--headless; texture rendering needs a real rendering context. - Produces
<name>_albedo.png,_normal.png,_heightmap.png,_orm.png+.tres.
- Use
- The MM project needs
steam_appid.txt(4110830) or it self-relaunches and exits immediately. Already present in the z-Git clone.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 3d ago First seen · 66 lines · 989 tokens per session scan A 1e7fa2832d22
Tool-MaterialMaker-MCP CLAUDE.md is an instructions file published in the GitHub repository graysonchalmers/Tool-MaterialMaker-MCP (1 stars, last pushed today), licensed MIT. It adds 989 tokens to every session, about $0.0049 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other instructions, from other repositories
better-godot-mcp CLAUDE.md
Instructions for n24q02m/better-godot-mcp, covering claude.md - better-godot-mcp, commands, setup, lint & type check and fix.
better-godot-mcp AGENTS.md
Instructions for n24q02m/better-godot-mcp, covering agents.md - better-godot-mcp, build / lint / test commands, run a single test file, run a single test by name and mise shortcuts.
GameDev-MCP-Server CLAUDE.md
Instructions for IvanMurzak/GameDev-MCP-Server, covering claude.md, what this is, build / run and versioning / releases.
llm-context.py CLAUDE.md
Instructions for cyberchitta/llm-context.py, covering claude.md, working notes (gitignored) and draining the field notes.
openrouter-mcp-multimodal AGENTS.md
AGENTS.md instructions for stabgan/openrouter-mcp-multimodal, covering agent instructions, before you ship, releasing (read this before publishing), short version and version files (must all match package.json).
seekstone CLAUDE.md
Instructions for shaqmughal/seekstone, covering claude.md, what this repo is, commands, the harness itself (run after npm install) and architecture.