Tool-MaterialMaker-MCP CLAUDE.md

Tool-MaterialMaker-MCP CLAUDE.md is an instructions file for coding agents from graysonchalmers/Tool-MaterialMaker-MCP. It costs 989 tokens per session, scanned A, original, MIT.

Project instructions for Tool-MaterialMaker-MCP, a tool that lets Claude create Material Maker node graphs, render them without opening the app, and return editable .ptex texture files. Material Maker is software for building procedural textures.

In plain words
What is it for?
Guiding development, checking project status, planning changes, and recording handoffs between agent sessions.
Why use it?
It gives coding agents the project rules, required documents, and verified facts they need when working on this tool.

Instructions file

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add instructions/graysonchalmers/tool-materialmaker-mcp/claude-md
Clone the repo
git clone --depth 1 https://github.com/graysonchalmers/Tool-MaterialMaker-MCP

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

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README.md
[![agentmods](https://agentmods.dev/badge/instructions/graysonchalmers/tool-materialmaker-mcp/claude-md.svg)](https://agentmods.dev/instructions/graysonchalmers/tool-materialmaker-mcp/claude-md)
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<a href="https://agentmods.dev/instructions/graysonchalmers/tool-materialmaker-mcp/claude-md"><img src="https://agentmods.dev/badge/instructions/graysonchalmers/tool-materialmaker-mcp/claude-md.svg" alt="Measured on agentmods" height="20"></a>
Per session 989 This file is loaded in full into every session.
When invoked 989 The same file — it is already loaded in full.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00989 $0.00989
Opus 5 $0.00495 $0.00495
Sonnet 5 $0.00198 $0.00198
Haiku 4.5 $0.00099 $0.00099

Measured 3d ago against content hash 1e7fa2832d22, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

Tool-MaterialMaker-MCP CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

CLAUDE.md · 66 lines

How it starts

The opening of the file, as written. The whole thing — 66 lines — stays where its author put it; the contents beside it link to each section on GitHub.

CLAUDE.md — Tool-MaterialMaker-MCP

Standing instructions for agent sessions on this project.

What this is

An MCP server (Python) that lets Claude author Material Maker node graphs, render them headlessly, and return editable .ptex files. Read docs/superpowers/specs/2026-08-25-material-maker-mcp-design.md for the full design before making changes.

Read docs/NORTH_STAR.md before proposing new scope — this is a round-trip learning tool (assistant drafts, human tweaks the real graph in Material Maker), not a one-shot texture generator. If a change doesn't serve that loop, check with Grayson before building it.

The baton

  • HANDOFF.md is the session baton. Read it at pickup, write it at wrap-up.
  • STATUS.md is the gate ledger. Three states only: verified, wired, not started.
  • docs/PLAN.md holds the phase plan and exit gates.
  • docs/HANDOFF_ARCHIVE.md holds older HANDOFF.md content, moved out to keep the live doc scannable. Not read at pickup by default. At wrap-up, keep at most the 3 most recent "Changed this session" write-ups and the 5 most recent session-log entries in HANDOFF.md; move anything older there verbatim instead of letting HANDOFF.md grow unbounded.

Environment (this machine)

  • Shell is PowerShell 5.1. Use ; to sequence, Push-Location/Pop-Location, and & "C:\path\tool.exe" for quoted executables. && is a parse error.
  • Python: C:\Program Files\Python313\python.exe (Python 3.13).
  • Godot 4.7.1: C:\Users\Grayson\AppData\Local\Godot\Godot_v4.7.1-stable_win64.exe.
  • Material Maker project checkout: C:\Projects-local\z-Git\material-maker (pristine upstream, do not modify in Phase 1).
  • Config lives in .env (copy from .env.example). Never echo its contents.

Key facts about Material Maker (verified)

  • Graph files (.ptex) are JSON: connections + nodes.
  • Node instance: {name, type, node_position:{x,y}, parameters:{...}}.
  • Node definitions: <MM_PROJECT>/addons/material_maker/nodes/*.mmg, each with a shader_model declaring typed inputs/outputs/parameters.
  • Headless render (VERIFIED working): Godot_..._console.exe --path <MM_PROJECT> --export-material <file.ptex> --target "Godot/Godot 4 Standard" -o <outdir> --size <n>. Gotchas learned the hard way:
    • Use --export-material, NOT --export. Godot 4 reserved --export as an engine flag (build export); the app flag is --export-material.
    • Use --target, NOT -t — Material Maker's own arg parser silently ignores -t and falls back to its hardcoded default profile (found and fixed in render.py 2026-08-28; the CLI itself has the same trap).
    • Do NOT pass parse_args.tscn; it is the project main scene and would be loaded as a material file. Just pass the flags.
    • Use the _console.exe binary to capture stdout; the GUI exe returns empty logs.
    • Do NOT use --headless; texture rendering needs a real rendering context.
    • Produces <name>_albedo.png, _normal.png, _heightmap.png, _orm.png + .tres.
  • The MM project needs steam_appid.txt (4110830) or it self-relaunches and exits immediately. Already present in the z-Git clone.

Read the full file on GitHub · 66 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 66 lines · 989 tokens per session scan A 1e7fa2832d22

Subscribe to this mod's changes

Tool-MaterialMaker-MCP CLAUDE.md is an instructions file published in the GitHub repository graysonchalmers/Tool-MaterialMaker-MCP (1 stars, last pushed today), licensed MIT. It adds 989 tokens to every session, about $0.0049 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.