steam-games-mcp AGENTS.md

steam-games-mcp AGENTS.md is an instructions file for Codex, OpenCode from Grinv/steam-games-mcp. It costs 2,519 tokens per session, scanned A, original, MIT.

Repository instructions for steam-games-mcp, a TypeScript MCP server that provides Steam game and player data to coding agents. Steam is a digital game store and gaming service; an MCP server exposes data through a standard agent interface.

In plain words
What is it for?
They are for developing and maintaining the Steam server, including storefront and player-data lookups, configuration, response formatting, version checks, documentation, and tests.
Why use it?
They tell an agent which APIs to use, where code belongs, how credentials work, and how to test the live published server.

Instructions file for CodexOpenCode

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add instructions/grinv/steam-games-mcp/agents-md
Clone the repo
git clone --depth 1 https://github.com/Grinv/steam-games-mcp

Made for: Codex, OpenCode.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for steam-games-mcp AGENTS.md

README.md
[![agentmods](https://agentmods.dev/badge/instructions/grinv/steam-games-mcp/agents-md.svg)](https://agentmods.dev/instructions/grinv/steam-games-mcp/agents-md)
Your own site
<a href="https://agentmods.dev/instructions/grinv/steam-games-mcp/agents-md"><img src="https://agentmods.dev/badge/instructions/grinv/steam-games-mcp/agents-md.svg" alt="Measured on agentmods" height="20"></a>
Per session 2,519 This file is loaded in full into every session.
When invoked 2,519 The same file — it is already loaded in full.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.02519 $0.02519
Opus 5 $0.01260 $0.01260
Sonnet 5 $0.00504 $0.00504
Haiku 4.5 $0.00252 $0.00252

Measured 4d ago against content hash 6aab44d4e6e7, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

steam-games-mcp AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

AGENTS.md · 169 lines

How it starts

The opening of the file, as written. The whole thing — 169 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AGENTS.md

Single source of truth for working on this repository — for any model or agent. CLAUDE.md only references this file (@AGENTS.md); keep all shared guidance here, not in CLAUDE.md. (For end-user/runtime docs, see README.md.)

Project shape

A TypeScript MCP server for Steam. Hybrid backend, mirroring the mal-mcp/tmdb-mcp pattern: store/game reads go through the Steam Storefront API (store.steampowered.com/api/*) which needs no key, while player data (profiles, libraries, achievements, friends) uses the official Steam Web API (api.steampowered.com) which needs a free key. Design rationale (why two clients, the keyless caveat, why no SteamDB/price-history, API references, template reuse) lives in docs/architecture.md.

src/
  index.ts        # bin entry — calls start()
  server.ts       # buildServer() + start(); registers everything
  config.ts       # env → validated Config (zod)
  version.ts      # VERSION/USER_AGENT, kept in sync with package.json by a test
  format/         # raw Steam payloads → trimmed, agent-facing shapes: storefront.ts,
                  #   web.ts + webAchievements.ts (official Web API: player data /
                  #   achievement lists), store.ts (keyless store-service summarizers:
                  #   GetItems/Query/wishlist/recommendations) over storeCard.ts (their
                  #   shared StoreItem/tag/compat/card/filter toolkit), shared.ts (helpers).
                  #   Each shaper has a co-located *.schemas.ts (schema-first: the shaper
                  #   builds its return value via `schema.parse({...})`, see Conventions);
                  #   storeCard.ts shares store.schemas.ts with store.ts
  lib/            # GENERIC carcass: http, rateLimit, cache, concurrency, errors,
                  #   logger, result
  clients/        # storefront.ts (keyless store), web.ts (official Web API; key
                  #   optional; builds storeService.ts, exposed via `.store` for
                  #   tools/webStore.ts), storeService.ts (modern store-browse/
                  #   query/wishlist-sorted card services)
  tools/          # storefront.ts, webStore.ts (keyless-capable Web API tools),
                  #   webPlayer.ts (key-gated player tools), webShared.ts (steamid
                  #   schema, steamIdTool helper and requireKey, shared by the two),
                  #   common.ts (shared param schemas, toCompatFilters + reply
                  #   wrapper across storefront+web), guard.ts, prompts.ts (MCP
                  #   Prompts)
  __tests__/      # node:test (*.test.ts) + helpers.ts
scripts/          # build-tests.mjs, run-tests.mjs, sync-version.mjs (+ its
                  #   sync-version.d.mts declaration) (generic), check-api.mjs
                  #   (domain), preversion-check.mjs (CHANGELOG gate)
.agents/skills/   # reusable agent workflows for this repo (e.g. live-audit/) —
                  #   plain Markdown with a YAML frontmatter name/description,
                  #   not tied to any one tool's orchestration features. Same
                  #   skill name/layout as this project's sibling MCP servers
                  #   (tmdb-mcp, mal-mcp, anilist-mcp-server) — sync
                  #   improvements both ways rather than letting them drift.
                  #   `.claude/skills` is a symlink here (Codex CLI/Gemini CLI
                  #   read `.agents/skills` directly, Claude Code the symlink)

Read the full file on GitHub · 169 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 169 lines · 2,519 tokens per session scan A 6aab44d4e6e7

Subscribe to this mod's changes

steam-games-mcp AGENTS.md is an instructions file published in the GitHub repository Grinv/steam-games-mcp (4 stars, last pushed 11d ago), licensed MIT. It adds 2,519 tokens to every session, about $0.0126 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.