steam-games-mcp: Instructions file for Codex

AGENTS.md

steam-games-mcp AGENTS.md is an instructions file for Codex, OpenCode from Grinv/steam-games-mcp. It costs 3,091 tokens per session, scanned A, original, MIT.

Repository instructions for steam-games-mcp, a TypeScript MCP server that provides Steam game and player data to coding agents. Steam is a digital game store and gaming service; an MCP server exposes data through a standard agent interface.

In plain words
What is it for?
They are for developing and maintaining the Steam server, including storefront and player-data lookups, configuration, response formatting, version checks, documentation, and tests.
Why use it?
They tell an agent which APIs to use, where code belongs, how credentials work, and how to test the live published server.

Instructions file for CodexOpenCode

Written for Codex and OpenCode: the file is AGENTS.md. Also seen: reads .claude/ paths; mentions CLAUDE.md; mentions Claude Code.

This is Grinv/steam-games-mcp's own configuration. It tells Codex and OpenCode how to work on steam-games-mcp itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything steam-games-mcp configures →

Reuse

Borrowing it

Nothing to install: this file belongs to Grinv/steam-games-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/Grinv/steam-games-mcp/main/AGENTS.md
Clone the repo
git clone --depth 1 https://github.com/Grinv/steam-games-mcp

Made for: Codex, OpenCode.

Wrote this? Show the measurements

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README.md
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Per session 3,091 This file is loaded in full into every session.
When invoked 3,091 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.03091 $0.03091
Opus 5.5 $0.01236 $0.01236
Sonnet 5.5 $0.00618 $0.00618
Haiku 4.5 $0.00309 $0.00309

Measured 18d ago against content hash d1a1df41b2e0, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

steam-games-mcp AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 18d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

AGENTS.md · 199 lines

How it starts

The opening of the file, as written. The whole thing — 199 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AGENTS.md

Single source of truth for working on this repository — for any model or agent. CLAUDE.md only references this file (@AGENTS.md); keep all shared guidance here, not in CLAUDE.md. (For end-user/runtime docs, see README.md.)

Project shape

A TypeScript MCP server for Steam. Hybrid backend, mirroring the mal-mcp/tmdb-mcp pattern: store/game reads go through the Steam Storefront API (store.steampowered.com/api/*) which needs no key, while player data (profiles, libraries, achievements, friends) uses the official Steam Web API (api.steampowered.com) which needs a free key. Design rationale (why two clients, the keyless caveat, why no SteamDB/price-history, API references, template reuse) lives in docs/architecture.md.

src/
  index.ts        # bin entry — calls start()
  server.ts       # buildServer() + start(); registers everything
  config.ts       # env → validated Config (zod)
  version.ts      # VERSION/USER_AGENT, kept in sync with package.json by a test
  format/         # raw Steam payloads → trimmed, agent-facing shapes: storefront.ts,
                  #   web.ts + webAchievements.ts (official Web API: player data /
                  #   achievement lists), store.ts (keyless store-service summarizers:
                  #   SearchSuggestions/GetItems/Query/wishlist/recommendations) over
                  #   storeCard.ts (their
                  #   shared StoreItem/tag/compat/card/filter toolkit), shared.ts (helpers),
                  #   charts.ts (keyless chart services: top sellers / most played /
                  #   Steam Deck most played / live concurrent players, for get_charts).
                  #   Each shaper has a co-located *.schemas.ts (schema-first: the shaper
                  #   builds its return value via `schema.parse({...})`, see Conventions);
                  #   storeCard.ts shares store.schemas.ts with store.ts
  lib/            # GENERIC carcass: http, rateLimit, cache, concurrency, errors,
                  #   logger, result
  clients/        # storefront.ts (keyless store; takes storeService as a
                  #   PurchasePriceSource, because Storefront prices are wrong —
                  #   see docs/architecture.md), web.ts (official Web API; key
                  #   optional; builds storeService.ts, exposed via `.store` for
                  #   tools/webStore.ts; also the one place that talks to
                  #   steamcommunity.com, to resolve a vanity STEAM_ID without a
                  #   key), storeService.ts (modern store-browse/
                  #   query/wishlist-sorted card services)
  tools/          # storefront.ts, webStore.ts (keyless-capable Web API tools),
                  #   webPlayer.ts (key-gated player tools), webShared.ts (steamid
                  #   schema, steamIdTool helper and requireKey, shared by the two),
                  #   common.ts (shared param schemas, toCompatFilters + reply
                  #   wrapper across storefront+web), guard.ts, prompts.ts (MCP
                  #   Prompts)
  __tests__/      # node:test (*.test.ts) + helpers.ts
scripts/          # run-tests.ts, sync-version.ts (generic), check-api.ts
                  #   (domain), preversion-check.ts (CHANGELOG gate) — plain
                  #   .ts run directly by Node's type stripping, no build step
.agents/skills/   # reusable agent workflows for this repo (e.g. live-audit/) —
                  #   plain Markdown with a YAML frontmatter name/description,
                  #   not tied to any one tool's orchestration features. Same
                  #   skill name/layout as this project's sibling MCP servers
                  #   (tmdb-mcp, mal-mcp, anilist-mcp-server) — sync
                  #   improvements both ways rather than letting them drift.
                  #   `.claude/skills` is a symlink here (Codex CLI/Gemini CLI
                  #   read `.agents/skills` directly, Claude Code the symlink)

Read the full file on GitHub · 199 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 18d ago Changed · +19 lines · +423 tokens per session d1a1df41b2e0
  2. 19d ago Changed · +1 lines · -6 tokens per session 5e8b52090d37
  3. 1mo ago Changed · +10 lines · +155 tokens per session 1a9c58b2c2f4
  4. 2mo ago First seen · 169 lines · 2,519 tokens per session scan A 6aab44d4e6e7

Subscribe to this mod's changes

steam-games-mcp AGENTS.md is an instructions file published in the GitHub repository Grinv/steam-games-mcp (5 stars, last pushed 4d ago), licensed MIT. It adds 3,091 tokens to every session, about $0.0124 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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