Borrowing it
Nothing to install: this file belongs to Grinv/steam-games-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/Grinv/steam-games-mcp/main/AGENTS.mdgit clone --depth 1 https://github.com/Grinv/steam-games-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/grinv/steam-games-mcp/agents-md)<a href="https://agentmods.dev/instructions/grinv/steam-games-mcp/agents-md"><img src="https://agentmods.dev/badge/instructions/grinv/steam-games-mcp/agents-md/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/instructions/grinv/steam-games-mcp/agents-md"><img src="https://agentmods.dev/badge/instructions/grinv/steam-games-mcp/agents-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.03091 | $0.03091 |
| Opus 5.5 | $0.01236 | $0.01236 |
| Sonnet 5.5 | $0.00618 | $0.00618 |
| Haiku 4.5 | $0.00309 | $0.00309 |
Grade A, and why
steam-games-mcp AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 18d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 199 lines — stays where its author put it; the contents beside it link to each section on GitHub.
AGENTS.md
Single source of truth for working on this repository — for any model or
agent. CLAUDE.md only references this file (@AGENTS.md); keep all shared
guidance here, not in CLAUDE.md. (For end-user/runtime docs, see README.md.)
Project shape
A TypeScript MCP server for Steam. Hybrid backend, mirroring the mal-mcp/tmdb-mcp
pattern: store/game reads go through the Steam Storefront API
(store.steampowered.com/api/*) which needs no key, while player data
(profiles, libraries, achievements, friends) uses the official Steam Web API
(api.steampowered.com) which needs a free key. Design rationale (why two
clients, the keyless caveat, why no SteamDB/price-history, API references,
template reuse) lives in docs/architecture.md.
src/
index.ts # bin entry — calls start()
server.ts # buildServer() + start(); registers everything
config.ts # env → validated Config (zod)
version.ts # VERSION/USER_AGENT, kept in sync with package.json by a test
format/ # raw Steam payloads → trimmed, agent-facing shapes: storefront.ts,
# web.ts + webAchievements.ts (official Web API: player data /
# achievement lists), store.ts (keyless store-service summarizers:
# SearchSuggestions/GetItems/Query/wishlist/recommendations) over
# storeCard.ts (their
# shared StoreItem/tag/compat/card/filter toolkit), shared.ts (helpers),
# charts.ts (keyless chart services: top sellers / most played /
# Steam Deck most played / live concurrent players, for get_charts).
# Each shaper has a co-located *.schemas.ts (schema-first: the shaper
# builds its return value via `schema.parse({...})`, see Conventions);
# storeCard.ts shares store.schemas.ts with store.ts
lib/ # GENERIC carcass: http, rateLimit, cache, concurrency, errors,
# logger, result
clients/ # storefront.ts (keyless store; takes storeService as a
# PurchasePriceSource, because Storefront prices are wrong —
# see docs/architecture.md), web.ts (official Web API; key
# optional; builds storeService.ts, exposed via `.store` for
# tools/webStore.ts; also the one place that talks to
# steamcommunity.com, to resolve a vanity STEAM_ID without a
# key), storeService.ts (modern store-browse/
# query/wishlist-sorted card services)
tools/ # storefront.ts, webStore.ts (keyless-capable Web API tools),
# webPlayer.ts (key-gated player tools), webShared.ts (steamid
# schema, steamIdTool helper and requireKey, shared by the two),
# common.ts (shared param schemas, toCompatFilters + reply
# wrapper across storefront+web), guard.ts, prompts.ts (MCP
# Prompts)
__tests__/ # node:test (*.test.ts) + helpers.ts
scripts/ # run-tests.ts, sync-version.ts (generic), check-api.ts
# (domain), preversion-check.ts (CHANGELOG gate) — plain
# .ts run directly by Node's type stripping, no build step
.agents/skills/ # reusable agent workflows for this repo (e.g. live-audit/) —
# plain Markdown with a YAML frontmatter name/description,
# not tied to any one tool's orchestration features. Same
# skill name/layout as this project's sibling MCP servers
# (tmdb-mcp, mal-mcp, anilist-mcp-server) — sync
# improvements both ways rather than letting them drift.
# `.claude/skills` is a symlink here (Codex CLI/Gemini CLI
# read `.agents/skills` directly, Claude Code the symlink)
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 18d ago Changed · +19 lines · +423 tokens per session d1a1df41b2e0
- 19d ago Changed · +1 lines · -6 tokens per session 5e8b52090d37
- 1mo ago Changed · +10 lines · +155 tokens per session 1a9c58b2c2f4
- 2mo ago First seen · 169 lines · 2,519 tokens per session scan A 6aab44d4e6e7
steam-games-mcp AGENTS.md is an instructions file published in the GitHub repository Grinv/steam-games-mcp (5 stars, last pushed 4d ago), licensed MIT. It adds 3,091 tokens to every session, about $0.0124 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
steam-games-mcp AGENTS.md compared with instructions from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| steam-games-mcp AGENTS.mdGrinv/steam-games-mcp | Instructions file | 5 | 4d ago | MIT | A | 3,091 | Codex, OpenCode |
| vscode buildNext.instructions.mdmicrosoft/vscode | Instructions file | 195k | today | MIT | A | 9,719 | GitHub Copilot |
| next.js AGENTS.mdvercel/next.js | Instructions file | 143k | today | MIT | A | 7,461 | Codex, OpenCode |
| vscode oss-third-party-notices.instructions.mdmicrosoft/vscode | Instructions file | 195k | today | MIT | A | 5,649 | GitHub Copilot |
| langchain AGENTS.mdlangchain-ai/langchain | Instructions file | 149k | today | MIT | A | 4,680 | Codex, OpenCode |
| vscode copilot-instructions.mdmicrosoft/vscode | Instructions file | 195k | today | MIT | A | 3,093 | GitHub Copilot |
| vscode ai-customization.instructions.mdmicrosoft/vscode | Instructions file | 195k | today | MIT | A | 1,907 | GitHub Copilot |