threejs-agent-starter AGENTS.md

threejs-agent-starter AGENTS.md is an instructions file for Codex, OpenCode from heagandev/threejs-agent-starter. It costs 754 tokens per session, scanned A, original, MIT.

Project instructions for building browser games with Three.js, a JavaScript 3D graphics library, plus Vite and TypeScript. They define where code belongs and how game state, settings, and objects should be structured.

In plain words
What is it for?
Building or extending Three.js browser games while following the project’s architecture, typing, cleanup, and code-style rules.
Why use it?
They keep game changes organized and consistent, reducing the risk of scattered logic, unexplained values, or invalid game states.

Instructions file for CodexOpenCode

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add instructions/heagandev/threejs-agent-starter/agents-md
Clone the repo
git clone --depth 1 https://github.com/heagandev/threejs-agent-starter

Made for: Codex, OpenCode.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for threejs-agent-starter AGENTS.md

README.md
[![agentmods](https://agentmods.dev/badge/instructions/heagandev/threejs-agent-starter/agents-md.svg)](https://agentmods.dev/instructions/heagandev/threejs-agent-starter/agents-md)
Your own site
<a href="https://agentmods.dev/instructions/heagandev/threejs-agent-starter/agents-md"><img src="https://agentmods.dev/badge/instructions/heagandev/threejs-agent-starter/agents-md.svg" alt="Measured on agentmods" height="20"></a>
Per session 754 This file is loaded in full into every session.
When invoked 754 The same file — it is already loaded in full.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00754 $0.00754
Opus 5 $0.00377 $0.00377
Sonnet 5 $0.00151 $0.00151
Haiku 4.5 $0.00075 $0.00075

Measured 3d ago against content hash 57d4a2f3f95e, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

threejs-agent-starter AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

AGENTS.md · 69 lines

How it starts

The opening of the file, as written. The whole thing — 69 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Agent Rules — Three.js Game Dev Starter Pack

You are helping a developer build or extend a browser game using this starter kit. Read this file fully before writing any code.


Stack

  • Vite + TypeScript + Three.js (vanilla, no framework)
  • All game logic lives in src/main.ts
  • All styles live in src/style.css
  • No additional packages unless explicitly requested

Architecture Rules

  1. Single class pattern — all game logic belongs inside one top-level game class named after the game (e.g. AsteroidsGame, BlockBreakerGame). Do not create loose functions or module-level state outside the class.
  2. Config object — all tunable values (speeds, sizes, positions, thresholds) go in GAME_CONFIG. No magic numbers inline.
  3. Game phases — use a const-object pattern (not TS enumerasableSyntaxOnly forbids it): const GamePhase = { MENU: 'MENU', PLAYING: 'PLAYING', GAME_OVER: 'GAME_OVER' } as const. State is always one of these. Every behaviour must respect the current phase.
  4. Typed interfaces — define TypeScript interfaces for all non-trivial objects (e.g. Enemy, Projectile, Pickup).
  5. Cleanup — any new event listeners, animation frames, or Three.js objects added must be disposed/removed in destroy().
  6. No new files — unless explicitly asked, keep all code in src/main.ts and src/style.css.

Three.js Rules

  • Always cap pixel ratio: Math.min(window.devicePixelRatio, 2)
  • Always cap delta: delta = Math.min(delta, 0.04) to prevent physics explosions on tab switch
  • Use THREE.Box3 for AABB collision detection — update bounds each frame with setFromObject()
  • Use THREE.MathUtils.damp() for smooth deceleration, not manual lerp
  • Dispose geometries and materials when removing objects from the scene
  • Shadow maps are enabled — new meshes that should cast/receive shadows must set those flags explicitly

Code Style

  • const over let wherever possible
  • Private class fields with readonly where applicable
  • Descriptive variable names — no single-letter variables except loop indices
  • Group related logic into clearly named private methods

Read the full file on GitHub · 69 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 69 lines · 754 tokens per session scan A 57d4a2f3f95e

Subscribe to this mod's changes

threejs-agent-starter AGENTS.md is an instructions file published in the GitHub repository heagandev/threejs-agent-starter (2 stars, last pushed 2mo ago), licensed MIT. It adds 754 tokens to every session, about $0.0038 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.