Borrowing it
Nothing to install: this file belongs to heagandev/threejs-agent-starter. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/heagandev/threejs-agent-starter/cube-runner/AGENTS.mdgit clone --depth 1 https://github.com/heagandev/threejs-agent-starterWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/heagandev/threejs-agent-starter/agents-md)<a href="https://agentmods.dev/instructions/heagandev/threejs-agent-starter/agents-md"><img src="https://agentmods.dev/badge/instructions/heagandev/threejs-agent-starter/agents-md/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/instructions/heagandev/threejs-agent-starter/agents-md"><img src="https://agentmods.dev/badge/instructions/heagandev/threejs-agent-starter/agents-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00754 | $0.00754 |
| Opus 5.5 | $0.00302 | $0.00302 |
| Sonnet 5.5 | $0.00151 | $0.00151 |
| Haiku 4.5 | $0.00075 | $0.00075 |
Grade A, and why
threejs-agent-starter AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 69 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Agent Rules — Three.js Game Dev Starter Pack
You are helping a developer build or extend a browser game using this starter kit. Read this file fully before writing any code.
Stack
- Vite + TypeScript + Three.js (vanilla, no framework)
- All game logic lives in
src/main.ts - All styles live in
src/style.css - No additional packages unless explicitly requested
Architecture Rules
- Single class pattern — all game logic belongs inside one top-level game class named after the game (e.g.
AsteroidsGame,BlockBreakerGame). Do not create loose functions or module-level state outside the class. - Config object — all tunable values (speeds, sizes, positions, thresholds) go in
GAME_CONFIG. No magic numbers inline. - Game phases — use a const-object pattern (not TS
enum—erasableSyntaxOnlyforbids it):const GamePhase = { MENU: 'MENU', PLAYING: 'PLAYING', GAME_OVER: 'GAME_OVER' } as const. State is always one of these. Every behaviour must respect the current phase. - Typed interfaces — define TypeScript interfaces for all non-trivial objects (e.g.
Enemy,Projectile,Pickup). - Cleanup — any new event listeners, animation frames, or Three.js objects added must be disposed/removed in
destroy(). - No new files — unless explicitly asked, keep all code in
src/main.tsandsrc/style.css.
Three.js Rules
- Always cap pixel ratio:
Math.min(window.devicePixelRatio, 2) - Always cap delta:
delta = Math.min(delta, 0.04)to prevent physics explosions on tab switch - Use
THREE.Box3for AABB collision detection — update bounds each frame withsetFromObject() - Use
THREE.MathUtils.damp()for smooth deceleration, not manual lerp - Dispose geometries and materials when removing objects from the scene
- Shadow maps are enabled — new meshes that should cast/receive shadows must set those flags explicitly
Code Style
constoverletwherever possible- Private class fields with
readonlywhere applicable - Descriptive variable names — no single-letter variables except loop indices
- Group related logic into clearly named private methods
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 69 lines · 754 tokens per session scan A 57d4a2f3f95e
threejs-agent-starter AGENTS.md is an instructions file published in the GitHub repository heagandev/threejs-agent-starter (3 stars, last pushed 5mo ago), licensed MIT. It adds 754 tokens to every session, about $0.0030 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
threejs-agent-starter AGENTS.md compared with instructions from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| threejs-agent-starter AGENTS.mdheagandev/threejs-agent-starter | Instructions file | 3 | 5mo ago | MIT | A | 754 | Codex, OpenCode |
| vibe-coding-prompt-template backend.instructions.mdKhazP/vibe-coding-prompt-template | Instructions file | 3.2k | 1mo ago | MIT | A | 139 | GitHub Copilot |
| vscode buildNext.instructions.mdmicrosoft/vscode | Instructions file | 195k | today | MIT | A | 9,719 | GitHub Copilot |
| next.js AGENTS.mdvercel/next.js | Instructions file | 143k | today | MIT | A | 7,461 | Codex, OpenCode |
| vscode oss-third-party-notices.instructions.mdmicrosoft/vscode | Instructions file | 195k | today | MIT | A | 5,649 | GitHub Copilot |
| langchain AGENTS.mdlangchain-ai/langchain | Instructions file | 149k | today | MIT | A | 4,680 | Codex, OpenCode |
| vscode copilot-instructions.mdmicrosoft/vscode | Instructions file | 195k | today | MIT | A | 3,093 | GitHub Copilot |