Borrowing it
Nothing to install: this file belongs to ibuildthecloud/chess-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/ibuildthecloud/chess-mcp/main/CLAUDE.mdgit clone --depth 1 https://github.com/ibuildthecloud/chess-mcpWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/ibuildthecloud/chess-mcp/claude-md)<a href="https://agentmods.dev/instructions/ibuildthecloud/chess-mcp/claude-md"><img src="https://agentmods.dev/badge/instructions/ibuildthecloud/chess-mcp/claude-md/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/instructions/ibuildthecloud/chess-mcp/claude-md"><img src="https://agentmods.dev/badge/instructions/ibuildthecloud/chess-mcp/claude-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00686 | $0.00686 |
| Opus 5.5 | $0.00274 | $0.00274 |
| Sonnet 5.5 | $0.00137 | $0.00137 |
| Haiku 4.5 | $0.00069 | $0.00069 |
Grade A, and why
chess-mcp CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 69 lines — stays where its author put it; the contents beside it link to each section on GitHub.
CLAUDE.md
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
Project Overview
This is a Model Context Protocol (MCP) server that implements an interactive chess game. It exposes chess functionality through MCP tools and provides a web-based chessboard interface using MCP-UI.
Development Commands
npm run dev- Start the development server (runstsx src/server.ts)npm run format- Format code with Biomenpm run lint- Lint and fix code with Biome
The server runs on http://localhost:3000/mcp
Architecture
MCP Server with Express Integration
This project uses a custom MCP middleware framework that integrates MCP servers with Express.js. Understanding this architecture is critical:
-
Server Creation Pattern (
src/server.ts:76-130):newServer()creates a newMcpServerinstance for each session- Tools are registered using
server.registerTool()with Zod schemas for validation - Tool handlers receive arguments and a context object with
sessionId
-
Custom MCP Middleware (
src/lib/mcp/middleware.ts):Middleware(newServer)function wraps the server creation function- Manages session lifecycle and transport layer
- Maps HTTP requests to MCP protocol using
StreamableHTTPServerTransport - Session IDs come from
mcp-session-idheader (seesrc/lib/mcp/header.ts) - Maintains a registry of active transports keyed by session ID
-
Game State Management (
src/lib/store.ts):- Games persist to
./games/{sessionId}.jsonas FEN strings loadGame(sessionId)retrieves existing games or returns nullsaveGame(sessionId, game)persists the current game state- Session ID from MCP context ties games to specific clients
- Games persist to
MCP Tool Implementation
Two tools are exposed:
chess_get_board_state: Returns current board state (no arguments)chess_move: Makes a move or starts new game- Takes
movestring (algebraic notation like "e4" or "new") - Validates moves using chess.js library
- Takes
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 2mo ago First seen · 69 lines · 686 tokens per session scan A a8f1a4a013fa
chess-mcp CLAUDE.md is an instructions file published in the GitHub repository ibuildthecloud/chess-mcp (5 stars, last pushed 1y ago), licensed Apache-2.0. It adds 686 tokens to every session, about $0.0027 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
chess-mcp CLAUDE.md compared with instructions from other repositories
| Mod | Type | Stars | Last push | Licence | Scan | Tokens | Works with |
|---|---|---|---|---|---|---|---|
| chess-mcp CLAUDE.mdibuildthecloud/chess-mcp | Instructions file | 5 | 1y ago | Apache-2.0 | A | 686 | Claude Code |
| vscode buildNext.instructions.mdmicrosoft/vscode | Instructions file | 195k | today | MIT | A | 9,719 | GitHub Copilot |
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