logistics AGENTS.md

Repository instructions for Indemnity83/logistics, a Minecraft project that maintains separate code branches for different game releases. They explain branch selection, worktrees, and sharing changes between versions.

In plain words
What is it for?
Use them before making changes to check the branch, choose a worktree, follow the project’s development process, and port commits between versions.
Why use it?
They reduce mistakes when working in the wrong release branch or moving a feature between supported Minecraft versions.

Instructions file for CodexOpenCode

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add instructions/indemnity83/logistics/agents-md
Clone the repo
git clone --depth 1 https://github.com/Indemnity83/logistics

Made for: Codex, OpenCode.

Per session 7,953 This file is loaded in full into every session.
When invoked 7,953 The same file — it is already loaded in full.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.07953 $0.07953
Opus 5 $0.03977 $0.03977
Sonnet 5 $0.01591 $0.01591
Haiku 4.5 $0.00795 $0.00795

Measured 2d ago against content hash a23338cdcb73, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

logistics AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

AGENTS.md · 624 lines

How it starts

The opening of the file, as written. The whole thing — 624 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AGENTS.md

This file provides guidance to codex when working with code in this repository.

Branch Strategy (IMPORTANT!)

FIRST: Always check your current branch using git branch --show-current or by checking the working directory path (e.g., ../logistics-mc-1.21.11/ indicates mc/1.21.11 branch).

This repository uses a multi-version strategy to support different Minecraft releases:

  • mc/1.21.1 - Stable releases for MC 1.21.1, maintenance focus
  • mc/1.21.11 - Stable releases for MC 1.21.11, active feature development
  • mc/26.1 - Snapshot development for MC 26.1 snapshots, forward-port for testing

Critical Understanding

Domain architecture enables cross-version cherry-picking. After significant refactoring to isolate version-specific code:

  • Can cherry-pick commits between branches (mc/1.21.1 ↔ mc/1.21.11 ↔ mc/26.1)
  • Can share code across versions via git operations
  • Can maintain feature parity with minimal manual intervention
  • Cherry-pick is the primary porting mechanism

Porting = git cherry-pick, with occasional conflict resolution for API differences.

Recommended Worktree Setup

For easier cross-version development, consider setting up git worktrees for each mc/* branch in sibling directories:

  • ../logistics-mc-1.21.1/ - mc/1.21.1 branch worktree
  • ../logistics-mc-1.21.11/ - mc/1.21.11 branch worktree
  • ../logistics-mc-26.1/ - mc/26.1 branch worktree

The current working directory path indicates which branch you're on.

Benefits:

  • Reference code across versions without switching branches
  • Compare implementations when cherry-picking
  • Resolve conflicts by viewing other version's code directly

If worktrees are detected at these paths, they may be referenced when working on cross-version changes.

Development Strategy

  • mc/1.21.11: Primary development target (latest stable release, most players)
  • mc/26.1: Port features to keep up with snapshot releases
  • mc/1.21.1: Backport features/fixes (many tech mod users still on this version)

Read the full file on GitHub · 624 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2d ago First seen · 624 lines · 7,953 tokens per session scan A a23338cdcb73

Subscribe to this mod's changes

logistics AGENTS.md is an instructions file published in the GitHub repository Indemnity83/logistics (5 stars, last pushed 4d ago), licensed MIT. It adds 7,953 tokens to every session, about $0.0398 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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