game-design-document CLAUDE.md

game-design-document CLAUDE.md is an instructions file for coding agents from ityes22/game-design-document. It costs 524 tokens per session, scanned A, original, no licence file.

Project-specific instructions for a game design document generator, including setup, generator commands, and its JSON configuration format.

In plain words
What is it for?
Use them when setting up, running, or changing the game design document generator.
Why use it?
They explain how to run and configure the repository without having to discover its conventions first.

Instructions file

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add instructions/ityes22/game-design-document/claude-md
Clone the repo
git clone --depth 1 https://github.com/ityes22/game-design-document

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for game-design-document CLAUDE.md

README.md
[![agentmods](https://agentmods.dev/badge/instructions/ityes22/game-design-document/claude-md.svg)](https://agentmods.dev/instructions/ityes22/game-design-document/claude-md)
Your own site
<a href="https://agentmods.dev/instructions/ityes22/game-design-document/claude-md"><img src="https://agentmods.dev/badge/instructions/ityes22/game-design-document/claude-md.svg" alt="Measured on agentmods" height="20"></a>
Per session 524 This file is loaded in full into every session.
When invoked 524 The same file — it is already loaded in full.
Security scan A 0 findings. Scan, not verified.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00524 $0.00524
Opus 5 $0.00262 $0.00262
Sonnet 5 $0.00105 $0.00105
Haiku 4.5 $0.00052 $0.00052

Measured 4d ago against content hash 5e36a1223a66, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

game-design-document CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

CLAUDE.md · 52 lines

The source is not reproduced here

No licence file

A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 52 lines · 524 tokens per session scan A 5e36a1223a66

Subscribe to this mod's changes

game-design-document CLAUDE.md is an instructions file published in the GitHub repository ityes22/game-design-document (6 stars, last pushed 5mo ago), with no licence file. It adds 524 tokens to every session, about $0.0026 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other instructions, from other repositories

GameDesignOS AGENTS.md

Instructions for DY-2026/GameDesignOS, covering gamedesignos agent 入口, 默认接法, agent 执行规则, 什么时候用整个项目 and 每个 skill 单独怎么用.

DY-2026/GameDesignOS · 972 tokens

claudemon CLAUDE.md

Instructions for zamarrowski/claudemon, covering ai agent guidelines, project shape, general guidelines, general rules and guards & defensive code.

zamarrowski/claudemon · 7,681 tokens

unity-code-style-guide AGENTS.md

Instructions for krogh-jacobsen/unity-code-style-guide, covering agents.md — unity 6 c, project setup — edit this block, never do these — they corrupt the project, deprecated in unity 6 and if you read nothing else.

krogh-jacobsen/unity-code-style-guide · 4,528 tokens

bedrock CLAUDE.md

Claude Code instructions for christopher-buss/bedrock, covering bedrock project context, what is bedrock?, architecture, architecture quick reference and testing requirements (non-negotiable).

christopher-buss/bedrock · 4,293 tokens

nes-php-glfw copilot-instructions.md

Instructions for oliverearl/nes-php-glfw, covering github copilot development guidelines for nes emulator, agent document source of truth, project overview, code style & standards and documentation.

oliverearl/nes-php-glfw · 2,719 tokens

game-and-watch-retro-go-sd CLAUDE.md

Claude Code instructions for sylverb/game-and-watch-retro-go-sd, covering claude.md, what this project is, build / flash workflow, architecture and three storage tiers, one elf.

sylverb/game-and-watch-retro-go-sd · 2,946 tokens