Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add instructions/iyedchebbi/gamespace/agents-mdgit clone --depth 1 https://github.com/Iyedchebbi/GameSpaceWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/iyedchebbi/gamespace/agents-md)<a href="https://agentmods.dev/instructions/iyedchebbi/gamespace/agents-md"><img src="https://agentmods.dev/badge/instructions/iyedchebbi/gamespace/agents-md.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.01134 | $0.01134 |
| Opus 5 | $0.00567 | $0.00567 |
| Sonnet 5 | $0.00227 | $0.00227 |
| Haiku 4.5 | $0.00113 | $0.00113 |
Grade A, and why
GameSpace AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
The source is not reproduced here
No licence file
A repository with no LICENSE is all rights reserved by default, so the body is not copied here. The metadata, the measurements and the link are.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 3d ago First seen · 165 lines · 1,134 tokens per session scan A 143a98ea0271
GameSpace AGENTS.md is an instructions file published in the GitHub repository Iyedchebbi/GameSpace (2 stars, last pushed 5mo ago), with no licence file. It adds 1,134 tokens to every session, about $0.0057 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other instructions, from other repositories
Unreal_mcp AGENTS.md
Instructions for ChiR24/Unreal_mcp, covering project knowledge base, structure, where to look, code map and conventions.
ue-mcp CLAUDE.md
Instructions for db-lyon/ue-mcp, covering claude.md, repo at a glance, development workflow, git and commits and versioning.
STS2MCP AGENTS.md
Instructions for Gennadiyev/STS2MCP, covering sts2 mcp — ai gameplay guide, mcp tool calling tips, state polling, card index shifting and event & reward flow.
Unreal-MCP CLAUDE.md
Instructions for IvanMurzak/Unreal-MCP, covering claude.md — unreal-mcp, architecture in one screen, layout, editor vs runtime (in-game) and build / test (per leg).
turn-based-game-mcp mcp-server.instructions.md
MCP server development patterns for the turn-based games platform.
turn-based-game-mcp shared-library.instructions.md
Shared library development patterns for the turn-based games platform.