open-animate CLAUDE.md

Project instructions for open-animate, a tool for creating animations, including rules for research, progress tracking, building, and testing with Remotion, a React-based video framework.

In plain words
What is it for?
Use it when changing open-animate, especially its Remotion components, to update progress and tickets, run the build, and verify changes in an example project.
Why use it?
It keeps development work consistent with the project's required records, build checks, type constraints, and example-based testing.

Instructions file

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add instructions/jacobcwright/open-animate/claude-md
Clone the repo
git clone --depth 1 https://github.com/jacobcwright/open-animate
Per session 1,598 This file is loaded in full into every session.
When invoked 1,598 The same file — it is already loaded in full.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.01598 $0.01598
Opus 5 $0.00799 $0.00799
Sonnet 5 $0.00320 $0.00320
Haiku 4.5 $0.00160 $0.00160

Measured 3d ago against content hash 5ca0a86b5964, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

open-animate CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

CLAUDE.md · 140 lines

How it starts

The opening of the file, as written. The whole thing — 140 lines — stays where its author put it; the contents beside it link to each section on GitHub.

CLAUDE.md — oanim (open-animate)

Rules

  1. Use subagents for research. When looking up Remotion APIs, fal.ai docs, or any external reference, spawn a subagent (Explore or general-purpose) instead of doing inline research. Keep the main context focused on implementation.

  2. Update progress.md and prd.json after each task. When completing work:

    • Append a dated entry to progress.md describing what was done
    • Update the relevant ticket(s) in prd.json — set status to "done", add notes if needed
    • Add new tickets to prd.json for any follow-up work discovered
  3. Build before committing. Always run pnpm build and verify it succeeds before committing. The core package must produce valid DTS output (no TypeScript errors in declaration generation).

  4. Remotion type constraints. TransitionPresentation<T> requires T extends Record<string, unknown>. Any props interfaces for transitions must use extends Record<string, unknown>. This was a real build failure — don't repeat it.

  5. Test against real Remotion. When adding or modifying @oanim/core components, verify they work in at least one example project (examples/hello-world or examples/launch-video) by checking npx remotion studio opens.

  6. Keep the CLI thin. The oanim CLI wraps Remotion's own tooling — it does not reimplement rendering. oanim render shells to npx remotion render with config from animate.json.

  7. No JSX in .ts files. Remotion components use React.createElement() in .ts files or JSX in .tsx files. The core package uses React.createElement() throughout for maximum compatibility. Keep this consistent.

  8. Workspace topology matters. Both packages/* and examples/* are in the pnpm workspace. Examples reference @oanim/core as workspace:*. This means pnpm install at root links them automatically.


What is oanim

Open-source CLI + component library + agent skill for creating React motion graphics via Remotion and exporting MP4.

Read the full file on GitHub · 140 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 140 lines · 1,598 tokens per session scan A 5ca0a86b5964

Subscribe to this mod's changes

open-animate CLAUDE.md is an instructions file published in the GitHub repository jacobcwright/open-animate (23 stars, last pushed 5mo ago), licensed Apache-2.0. It adds 1,598 tokens to every session, about $0.0080 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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