godot-mcp: Instructions file for Claude Code

CLAUDE.md

godot-mcp CLAUDE.md is an instructions file for Claude Code from jamesdowzard/godot-mcp. It costs 502 tokens per session, scanned A, original, MIT.

A set of Claude Code instructions for developing a Godot 4 MCP server fork with Android export validation. Godot is a game engine, and Android export validation checks that Android build settings are present and valid.

In plain words
What is it for?
Use it when working on this Godot MCP server, especially its Android build checks or AI tooling.
Why use it?
It explains the fork's purpose, development commands, project layout, and rules so changes follow the repository's conventions.

Instructions file for Claude Code

Written for Claude Code: the file is CLAUDE.md. Also seen: reads .claude/ paths; mentions Claude Code.

This is jamesdowzard/godot-mcp's own configuration. It tells Claude Code how to work on godot-mcp itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything godot-mcp configures →

Reuse

Borrowing it

Nothing to install: this file belongs to jamesdowzard/godot-mcp. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/jamesdowzard/godot-mcp/main/CLAUDE.md
Clone the repo
git clone --depth 1 https://github.com/jamesdowzard/godot-mcp

Made for: Claude Code.

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Per session 502 This file is loaded in full into every session.
When invoked 502 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00502 $0.00502
Opus 5.5 $0.00201 $0.00201
Sonnet 5.5 $0.00100 $0.00100
Haiku 4.5 $0.00050 $0.00050

Measured 2mo ago against content hash 6da1368fd69f, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

godot-mcp CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

CLAUDE.md · 50 lines

How it starts

The opening of the file, as written. The whole thing — 50 lines — stays where its author put it; the contents beside it link to each section on GitHub.

godot-mcp

MCP server for Godot 4 with Android export validator support. Fork of Coding-Solo/godot-mcp at commit 1209744 (MIT licence); maintained independently by @jamesdowzard. Fork relationship is severed at the git level; attribution preserved per MIT.

Published npm: @jamesdowzard/godot-mcp.

Why the fork exists

Upstream does not cover Android export validation. James's Godot work (piano-xr, vr-player, others) needs automated checks that Android export presets are present and valid before a CI/local build. This fork adds that validator and other AI-friendly tooling.

Do not submit changes here upstream unless you are sure they belong there — the fork's direction is AI tooling + Android pipeline, which may diverge from upstream's scope.

Run / dev

bun install             # or npm i
bun run build
bun run dev             # local stdio server for Claude Code

Register in ~/.claude.json MCP servers block (stdio transport) — see README.md for the exact snippet.

Layout

Top-level directories, as harness-docs-drift reads them against git ls-files. Only depth-0 rows are parsed — keep this flat.

godot-mcp/
├── scripts/
└── src/
Path Purpose
src/ TypeScript MCP server — tool handlers, Godot CLI wrapper
build/ compiled JS (committed for quick npm install)
scripts/ dev helpers

House rules

  • Feature branches only. No direct commits to main.
  • Keep Android export validator and other added tools cleanly separated from upstream modules so a future upstream rebase stays tractable.
  • MIT notices must stay intact — do not remove the upstream attribution header in README.md.
  • Reference: reference_godot_mcp_fork.md in auto-memory.
  • Apps using it: piano-xr, vr-player, unity-quest-base-adjacent work.
  • Claude Code dossier: dossiers/claude-stack/ covers the MCP server inventory.

Read the full file on GitHub · 50 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 50 lines · 502 tokens per session scan A 6da1368fd69f

Subscribe to this mod's changes

godot-mcp CLAUDE.md is an instructions file published in the GitHub repository jamesdowzard/godot-mcp (0 stars, last pushed 2mo ago), licensed MIT. It adds 502 tokens to every session, about $0.0020 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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