everquest-companion: Instructions file for Codex

AGENTS.md

everquest-companion AGENTS.md is an instructions file for Codex, OpenCode from jmoyers/everquest-companion. It costs 36,674 tokens per session, scanned C, original, no licence file.

Repository guidance for the EQ Legends Companion project, stored in an AGENTS.md file. It documents the project, its tools, known setup issues, linting rules, and architecture.

In plain words
What is it for?
Use it when working on EQ Legends Companion to understand the toolchain, run linting correctly, and follow the documented architecture.
Why use it?
It gives coding agents the project-specific rules they need before changing code, including how its ESLint 9 setup and linting ratchet work.

Instructions file for CodexOpenCode

Written for Codex and OpenCode: the file is AGENTS.md.

This is jmoyers/everquest-companion's own configuration. It tells Codex and OpenCode how to work on everquest-companion itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything everquest-companion configures →

Reuse

Borrowing it

Nothing to install: this file belongs to jmoyers/everquest-companion. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/jmoyers/everquest-companion/main/AGENTS.md
Clone the repo
git clone --depth 1 https://github.com/jmoyers/everquest-companion

Made for: Codex, OpenCode.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for everquest-companion AGENTS.md

README.md
[![agentmods](https://agentmods.dev/badge/instructions/jmoyers/everquest-companion/agents-md/github.svg)](https://agentmods.dev/instructions/jmoyers/everquest-companion/agents-md)
Your own site
<a href="https://agentmods.dev/instructions/jmoyers/everquest-companion/agents-md"><img src="https://agentmods.dev/badge/instructions/jmoyers/everquest-companion/agents-md/github.svg" alt="Measured on agentmods" height="20"></a>

Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

agentmods 80×15 button for everquest-companion AGENTS.md

Your own site · 80×15
<a href="https://agentmods.dev/instructions/jmoyers/everquest-companion/agents-md"><img src="https://agentmods.dev/badge/instructions/jmoyers/everquest-companion/agents-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 36,674 This file is loaded in full into every session.
When invoked 36,674 The same file — it is already loaded in full.
Security scan C 1 finding. A grade says what 26 rules found in the file — not that it is safe.
Origin unknown No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.36674 $0.36674
Opus 5.5 $0.14670 $0.14670
Sonnet 5.5 $0.07335 $0.07335
Haiku 4.5 $0.03667 $0.03667

Measured 2mo ago against content hash 89f99c171961, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade C, and why

everquest-companion AGENTS.md scanned grade C with 1 finding against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Recursive force deletehighDestructive command

rm -rf with a variable or a broad path is one typo away from removing the wrong tree.

`rm -rf node_modules/.cache/eslint`, not code); a throwaway
AGENTS.md · 2,030 lines

The source is not reproduced here

A licence we could not identify

The repository carries a LICENSE file, but it is custom or dual enough that GitHub cannot name it and neither can this catalogue. Unknown terms are not permission, so the body is not copied here. Read the licence at the source and decide for yourself.

Read it on GitHub

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago Changed · +23 lines · +488 tokens per session 89f99c171961
  2. 2mo ago First seen · 2,007 lines · 36,186 tokens per session scan C 4a2a228235ae

Subscribe to this mod's changes

everquest-companion AGENTS.md is an instructions file published in the GitHub repository jmoyers/everquest-companion (54 stars, last pushed 11d ago), with no licence file. It adds 36,674 tokens to every session, about $0.1467 per session on Opus 5.5. A static security scan graded it C with 1 finding (recursive force delete). No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

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