Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add instructions/julienkay/com.doji.package-authoring/agents-mdgit clone --depth 1 https://github.com/julienkay/com.doji.package-authoringWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/julienkay/com.doji.package-authoring/agents-md)<a href="https://agentmods.dev/instructions/julienkay/com.doji.package-authoring/agents-md"><img src="https://agentmods.dev/badge/instructions/julienkay/com.doji.package-authoring/agents-md.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00634 | $0.00634 |
| Opus 5 | $0.00317 | $0.00317 |
| Sonnet 5 | $0.00127 | $0.00127 |
| Haiku 4.5 | $0.00063 | $0.00063 |
Grade A, and why
com.doji.package-authoring AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 64 lines — stays where its author put it; the contents beside it link to each section on GitHub.
AGENTS.md
Project Intent
This repository is a Unity 6.3 template project centered on editor tooling for creating reusable Unity packages and companion sample or test projects.
Source Of Truth
Prefer these locations:
com.doji.package-authoring/: local package under development.codex/skills/: project-specific skills; when a task matches one, read and follow the relevantSKILL.md.codex/project-memory.md: durable project memory and agent-oriented project context
Prefer working in existing package folders when functionality is package-owned.
Project Memory
Keep durable project memory in .codex/project-memory.md.
Do not create or maintain a second long-lived project memory file under docs/.
Conventions
When adding code:
- keep editor-only code in
Editorfolders or editor-only assemblies - use asmdefs deliberately and keep assembly references explicit
- keep namespaces, folders, and asmdef boundaries coherent for Unity and Rider
- preserve
.metafiles when moving Unity assets or scripts
C# Style (Unity)
- No raw public fields.
- Prefer properties over public fields.
- Use
[field: SerializeField] public TYPE Name { get; private set; }when inspector/serializer input should be externally read-only. - Use
[field: SerializeField] public TYPE Name { get; set; }for serialized data objects/DTOs that are intentionally edited through tooling code. - Use
[SerializeField] private TYPE name;for private Inspector fields. - Private instance fields use
_camelCase. - Private computed properties may use
PascalCasewhen they read like derived values rather than stored state. - Private static readonly shared collections/values may use
PascalCasewhen treated as internal constants/shared state. - Place multiple attributes on separate lines.
- Prefer property-based public APIs; keep backing fields private or compiler-generated.
- Follow Unity conventions for
MonoBehaviourandEditorWindowmethods; do not add unnecessaryUpdate()orFixedUpdate().
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 5d ago First seen · 64 lines · 634 tokens per session scan A 30855551cd2d
com.doji.package-authoring AGENTS.md is an instructions file published in the GitHub repository julienkay/com.doji.package-authoring (5 stars, last pushed 3mo ago), licensed MIT. It adds 634 tokens to every session, about $0.0032 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other instructions, from other repositories
claudemon CLAUDE.md
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unity-code-style-guide AGENTS.md
Instructions for krogh-jacobsen/unity-code-style-guide, covering agents.md — unity 6 c, project setup — edit this block, never do these — they corrupt the project, deprecated in unity 6 and if you read nothing else.
nes-php-glfw copilot-instructions.md
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Claude Code instructions for sylverb/game-and-watch-retro-go-sd, covering claude.md, what this project is, build / flash workflow, architecture and three storage tiers, one elf.
base-building-trap-defense-design-agent-skill CLAUDE.md
Instructions for dungnotnull/base-building-trap-defense-design-agent-skill, covering claude.md — skill 250: base-building-trap-defense-design, skill identity, problem this skill solves, harness flow summary and sub-skills.
trident-mcp AGENTS.md
Instructions for mordor-forge/trident-mcp, covering agents.md, what this is, build and test, single-file verification and e2e tests.