hoi4-agent-tools: Instructions file for Codex

AGENTS.md

hoi4-agent-tools AGENTS.md is an instructions file for Codex, OpenCode from klimPaskov/hoi4-agent-tools. It costs 691 tokens per session, scanned A, original, Apache-2.0.

Project instructions for HOI4 Agent Tools, an MCP server that helps coding agents inspect and edit Hearts of Iron IV mod files. Hearts of Iron IV is a strategy game with community-created modifications.

In plain words
What is it for?
Use them when developing the server or its adapters for event chains, technology trees, focus trees, scripted interfaces, maps, parsing, diagnostics, atomic writes, and recovery.
Why use it?
They define safe engineering boundaries, shared core services, workspace checks, and preservation rules for targeted mod-file edits.

Instructions file for CodexOpenCode

Written for Codex and OpenCode: the file is AGENTS.md.

This is klimPaskov/hoi4-agent-tools's own configuration. It tells Codex and OpenCode how to work on hoi4-agent-tools itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything hoi4-agent-tools configures →

Reuse

Borrowing it

Nothing to install: this file belongs to klimPaskov/hoi4-agent-tools. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/klimPaskov/hoi4-agent-tools/main/AGENTS.md
Clone the repo
git clone --depth 1 https://github.com/klimPaskov/hoi4-agent-tools

Made for: Codex, OpenCode.

Wrote this? Show the measurements

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README.md
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Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.

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<a href="https://agentmods.dev/instructions/klimpaskov/hoi4-agent-tools/agents-md"><img src="https://agentmods.dev/badge/instructions/klimpaskov/hoi4-agent-tools/agents-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>
Per session 691 This file is loaded in full into every session.
When invoked 691 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00691 $0.00691
Opus 5.5 $0.00276 $0.00276
Sonnet 5.5 $0.00138 $0.00138
Haiku 4.5 $0.00069 $0.00069

Measured 1mo ago against content hash ce21f40129c6, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

hoi4-agent-tools AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

AGENTS.md · 35 lines

How it starts

The opening of the file, as written. The whole thing — 35 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Project Instructions

HOI4 Agent Tools is a public Model Context Protocol server for coding agents that analyze event chains and technology trees and create or clean focus trees, scripted GUIs, and maps in external Hearts of Iron IV mods. The MCP server is the product surface; do not add a dashboard, interactive editor, or gameplay-tool CLI.

Engineering boundaries

  • Keep workspace resolution, Clausewitz parsing, indexing, diagnostics, atomic writes, artifacts, diffs, and failure recovery in src/hoi4_agent_tools/core.
  • Focus, GUI, map, event, technology, and MCP adapters must call the same typed core services. Transport handlers contain no domain logic.
  • Preserve source bytes when no edit is requested. Preserve comments, ordering, unknown fields, raw blocks, newline style, and detected encoding during targeted edits.
  • Refuse a rewrite when a construct cannot be represented safely.
  • Every real mod directory directly beneath a configured mod root is discovered as a writable workspace. Explicit workspaces may add nonstandard locations, but they must not weaken canonical-path checks. Each domain rewrite is one MCP call; validation, stale-source checks, atomic replacement, and failure recovery stay internal. Never expose transaction IDs, plan hashes, separate apply calls, or rollback commands to coding agents.
  • Remote rewrites retain authentication, Origin and Host validation, principal-to-workspace grants, request limits, and session isolation. Remote access never broadens a configured root or principal grant.
  • Reject traversal, symlink escape, cross-workspace access, stale source or provenance, arbitrary commands, and access outside configured roots.
  • Never launch, automate, control, or capture output from the game. Offline renders are tool-generated evidence, never game screenshots.
  • Keep the Event Chain Viewer read-only. It statically analyzes definitions, calls, state, scope, timing, and routes; it is not an event writer or runtime simulator.
  • Keep the Technology Tree Viewer read-only. It statically analyzes technologies, doctrines, placements, unlocks, grants, bonuses, and references; it is not a technology writer, balance scorer, or runtime simulator.
  • Do not commit installed-game files, third-party mod source, or raw game assets. User-approved in-game screenshots and MCP renders may be published under docs/images/comparisons/ with attribution and outside the npm package. CI fixtures must be synthetic and project-owned.

Read the full file on GitHub · 35 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago Changed · +33 tokens per session ce21f40129c6
  2. 2mo ago First seen · 35 lines · 658 tokens per session scan A f2257aca3934

Subscribe to this mod's changes

hoi4-agent-tools AGENTS.md is an instructions file published in the GitHub repository klimPaskov/hoi4-agent-tools (9 stars, last pushed 4d ago), licensed Apache-2.0. It adds 691 tokens to every session, about $0.0028 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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