hoi4-agent-tools AGENTS.md

hoi4-agent-tools AGENTS.md is an instructions file for Codex, OpenCode from klimPaskov/hoi4-agent-tools. It costs 658 tokens per session, scanned A, original, Apache-2.0.

Project instructions for HOI4 Agent Tools, an MCP server that helps coding agents inspect and edit Hearts of Iron IV mod files. Hearts of Iron IV is a strategy game with community-created modifications.

In plain words
What is it for?
Use them when developing the server or its adapters for event chains, technology trees, focus trees, scripted interfaces, maps, parsing, diagnostics, atomic writes, and recovery.
Why use it?
They define safe engineering boundaries, shared core services, workspace checks, and preservation rules for targeted mod-file edits.

Instructions file for CodexOpenCode

Written for Codex and OpenCode: the file is AGENTS.md.

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add instructions/klimpaskov/hoi4-agent-tools/agents-md
Clone the repo
git clone --depth 1 https://github.com/klimPaskov/hoi4-agent-tools

Made for: Codex, OpenCode.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for hoi4-agent-tools AGENTS.md

README.md
[![agentmods](https://agentmods.dev/badge/instructions/klimpaskov/hoi4-agent-tools/agents-md.svg)](https://agentmods.dev/instructions/klimpaskov/hoi4-agent-tools/agents-md)
Your own site
<a href="https://agentmods.dev/instructions/klimpaskov/hoi4-agent-tools/agents-md"><img src="https://agentmods.dev/badge/instructions/klimpaskov/hoi4-agent-tools/agents-md.svg" alt="Measured on agentmods" height="20"></a>
Per session 658 This file is loaded in full into every session.
When invoked 658 The same file — it is already loaded in full.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00658 $0.00658
Opus 5 $0.00329 $0.00329
Sonnet 5 $0.00132 $0.00132
Haiku 4.5 $0.00066 $0.00066

Measured 5d ago against content hash f2257aca3934, method: parsed. Prices are Anthropic first-party input rates as of 2026-09-06, from the pricing page.

Security

Grade A, and why

hoi4-agent-tools AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

AGENTS.md · 35 lines

How it starts

The opening of the file, as written. The whole thing — 35 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Project Instructions

HOI4 Agent Tools is a public Model Context Protocol server for coding agents that analyze event chains and technology trees and create or clean focus trees, scripted GUIs, and maps in external Hearts of Iron IV mods. The MCP server is the product surface; do not add a dashboard, interactive editor, or gameplay-tool CLI.

Engineering boundaries

  • Keep workspace resolution, Clausewitz parsing, indexing, diagnostics, atomic writes, artifacts, diffs, and failure recovery in src/hoi4_agent_tools/core.
  • Focus, GUI, map, event, technology, and MCP adapters must call the same typed core services. Transport handlers contain no domain logic.
  • Preserve source bytes when no edit is requested. Preserve comments, ordering, unknown fields, raw blocks, newline style, and detected encoding during targeted edits.
  • Refuse a rewrite when a construct cannot be represented safely.
  • Every real mod directory directly beneath a configured mod root is discovered as a writable workspace. Explicit workspaces may add nonstandard locations, but they must not weaken canonical-path checks. Each domain rewrite is one MCP call; validation, stale-source checks, atomic replacement, and failure recovery stay internal. Never expose transaction IDs, plan hashes, separate apply calls, or rollback commands to coding agents.
  • Remote rewrites retain authentication, Origin and Host validation, principal-to-workspace grants, request limits, and session isolation. Remote access never broadens a configured root or principal grant.
  • Reject traversal, symlink escape, cross-workspace access, stale source or provenance, arbitrary commands, and access outside configured roots.
  • Never launch, automate, control, or capture output from the game. Offline renders are tool-generated evidence, never game screenshots.
  • Keep the Event Chain Viewer read-only. It statically analyzes definitions, calls, state, scope, timing, and routes; it is not an event writer or runtime simulator.
  • Keep the Technology Tree Viewer read-only. It statically analyzes technologies, doctrines, placements, unlocks, grants, bonuses, and references; it is not a technology writer, balance scorer, or runtime simulator.
  • Do not commit installed-game content or third-party mod content. CI fixtures must be synthetic and project-owned.

Read the full file on GitHub · 35 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 35 lines · 658 tokens per session scan A f2257aca3934

Subscribe to this mod's changes

hoi4-agent-tools AGENTS.md is an instructions file published in the GitHub repository klimPaskov/hoi4-agent-tools (5 stars, last pushed yesterday), licensed Apache-2.0. It adds 658 tokens to every session, about $0.0033 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

Other instructions, from other repositories