Borrowing it
Nothing to install: this file belongs to klimPaskov/hoi4-agent-tools. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/klimPaskov/hoi4-agent-tools/main/AGENTS.mdgit clone --depth 1 https://github.com/klimPaskov/hoi4-agent-toolsWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/klimpaskov/hoi4-agent-tools/agents-md)<a href="https://agentmods.dev/instructions/klimpaskov/hoi4-agent-tools/agents-md"><img src="https://agentmods.dev/badge/instructions/klimpaskov/hoi4-agent-tools/agents-md/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/instructions/klimpaskov/hoi4-agent-tools/agents-md"><img src="https://agentmods.dev/badge/instructions/klimpaskov/hoi4-agent-tools/agents-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.00691 | $0.00691 |
| Opus 5.5 | $0.00276 | $0.00276 |
| Sonnet 5.5 | $0.00138 | $0.00138 |
| Haiku 4.5 | $0.00069 | $0.00069 |
Grade A, and why
hoi4-agent-tools AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 35 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Project Instructions
HOI4 Agent Tools is a public Model Context Protocol server for coding agents that analyze event chains and technology trees and create or clean focus trees, scripted GUIs, and maps in external Hearts of Iron IV mods. The MCP server is the product surface; do not add a dashboard, interactive editor, or gameplay-tool CLI.
Engineering boundaries
- Keep workspace resolution, Clausewitz parsing, indexing, diagnostics, atomic writes, artifacts, diffs, and failure recovery in
src/hoi4_agent_tools/core. - Focus, GUI, map, event, technology, and MCP adapters must call the same typed core services. Transport handlers contain no domain logic.
- Preserve source bytes when no edit is requested. Preserve comments, ordering, unknown fields, raw blocks, newline style, and detected encoding during targeted edits.
- Refuse a rewrite when a construct cannot be represented safely.
- Every real mod directory directly beneath a configured mod root is discovered as a writable workspace. Explicit workspaces may add nonstandard locations, but they must not weaken canonical-path checks. Each domain rewrite is one MCP call; validation, stale-source checks, atomic replacement, and failure recovery stay internal. Never expose transaction IDs, plan hashes, separate apply calls, or rollback commands to coding agents.
- Remote rewrites retain authentication, Origin and Host validation, principal-to-workspace grants, request limits, and session isolation. Remote access never broadens a configured root or principal grant.
- Reject traversal, symlink escape, cross-workspace access, stale source or provenance, arbitrary commands, and access outside configured roots.
- Never launch, automate, control, or capture output from the game. Offline renders are tool-generated evidence, never game screenshots.
- Keep the Event Chain Viewer read-only. It statically analyzes definitions, calls, state, scope, timing, and routes; it is not an event writer or runtime simulator.
- Keep the Technology Tree Viewer read-only. It statically analyzes technologies, doctrines, placements, unlocks, grants, bonuses, and references; it is not a technology writer, balance scorer, or runtime simulator.
- Do not commit installed-game files, third-party mod source, or raw game assets. User-approved in-game screenshots and MCP renders may be published under
docs/images/comparisons/with attribution and outside the npm package. CI fixtures must be synthetic and project-owned.
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 1mo ago Changed · +33 tokens per session ce21f40129c6
- 2mo ago First seen · 35 lines · 658 tokens per session scan A f2257aca3934
hoi4-agent-tools AGENTS.md is an instructions file published in the GitHub repository klimPaskov/hoi4-agent-tools (9 stars, last pushed 4d ago), licensed Apache-2.0. It adds 691 tokens to every session, about $0.0028 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other instructions, from other repositories
vscode buildNext.instructions.md
Working notes and architecture documentation for the new esbuild-based build system in build/next. Use when making changes to the new build pipeline (transpile/bundle commands, NLS plugin, source-map handling, resource copying, or self-hosting watch tasks).
next.js AGENTS.md
AGENTS.md instructions for vercel/next.js, covering next.js development guide, codebase structure, monorepo overview, core package: packages/next and other important packages.
vscode oss-third-party-notices.instructions.md
Instructions for microsoft/vscode, covering vs code oss third-party-notices pipeline, architecture, pipeline flow in ci, cache eligibility and rollout and applying the notice (cutover).
langchain AGENTS.md
AGENTS.md instructions for langchain-ai/langchain, covering global development guidelines for the langchain monorepo, corridor security analysis, project architecture and context, monorepo structure and development tools & commands.
vscode copilot-instructions.md
Copilot instructions for microsoft/vscode, covering vs code copilot instructions, project overview, root folders, core architecture (src/ folder) and built-in extensions (extensions/ folder).
deno copilot-instructions.md
Copilot instructions for denoland/deno, covering deno development guide for github copilot, network access, high level overview, key directories and key files to understand first.