SwiftUIShaders: Instructions file for Codex

AGENTS.md

SwiftUIShaders AGENTS.md is an instructions file for Codex, OpenCode from krispuckett/SwiftUIShaders. It costs 2,320 tokens per session, scanned A, original, MIT.

A project guide for SwiftUIShaders, a Swift package containing SwiftUI visual effects written with Apple’s Metal shader language. It explains how the shader source and SwiftUI view modifiers fit together.

In plain words
What is it for?
Use it when creating a new shader, modifying an existing effect, or understanding how Metal functions are connected to SwiftUI views.
Why use it?
It gives coding agents the architecture and conventions needed to add or change shader effects correctly.

Instructions file for CodexOpenCode

Written for Codex and OpenCode: the file is AGENTS.md. Also seen: mentions Claude Code; mentions AGENTS.md; mentions Codex.

This is krispuckett/SwiftUIShaders's own configuration. It tells Codex and OpenCode how to work on SwiftUIShaders itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything SwiftUIShaders configures →

Reuse

Borrowing it

Nothing to install: this file belongs to krispuckett/SwiftUIShaders. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/krispuckett/SwiftUIShaders/main/AGENTS.md
Clone the repo
git clone --depth 1 https://github.com/krispuckett/SwiftUIShaders

Made for: Codex, OpenCode.

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Per session 2,320 This file is loaded in full into every session.
When invoked 2,320 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.02320 $0.02320
Opus 5.5 $0.00928 $0.00928
Sonnet 5.5 $0.00464 $0.00464
Haiku 4.5 $0.00232 $0.00232

Measured 2mo ago against content hash e6f256414b7a, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

SwiftUIShaders AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

AGENTS.md · 143 lines

How it starts

The opening of the file, as written. The whole thing — 143 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AGENTS.md: architecture for coding agents

This file is for an AI agent (Claude Code, Codex, etc.) asked to use, extend, modify, or rebuild these shaders. It explains exactly how the package is wired so you can work without re-deriving the conventions.

What this package is

  • A SwiftPM library, SwiftUIShaders, with two source files:
    • Sources/SwiftUIShaders/Shaders/SwiftUIShaders.metal: 41 [[ stitchable ]] SwiftUI fragment shaders plus 5 shared helper functions. This is the source of truth.
    • Sources/SwiftUIShaders/ShaderEffects.swift: one typed View modifier per shader, plus two private ViewModifiers (_StaticShaderEffect, _AnimatedShaderEffect) that do the actual layerEffect plumbing.
  • No third-party dependencies. No app code. The bcs_ prefix is just a namespace (it originated as "book cover shaders").

How SwiftUI Metal shader effects work (the mental model)

SwiftUI exposes three shader entry points on View: .colorEffect, .layerEffect, and .distortionEffect. Every shader here is a layerEffect, because they all need to sample neighboring pixels (blur, displacement, refraction). A layerEffect Metal function has this fixed signature shape:

[[ stitchable ]] half4 bcs_name(
    float2 position,        // pixel being computed (SwiftUI supplies this)
    SwiftUI::Layer layer,   // the source view, sample it with layer.sample(coord) (SwiftUI supplies this)
    float2 size,            // view size in pixels  <- first user argument
    float time,             // seconds, for animation (only on animated shaders)
    float param1,           // ...effect-specific knobs
    ...
) { ... }

position and layer are provided by SwiftUI automatically. Everything after layer is provided in order by the Swift call, via Shader.Argument values (.float, .float2, .color, …). The arguments must match the Metal parameter order exactly.

At runtime the shaders live in a compiled default.metallib inside the package's resource bundle. You reach them with:

Read the full file on GitHub · 143 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 143 lines · 2,320 tokens per session scan A e6f256414b7a

Subscribe to this mod's changes

SwiftUIShaders AGENTS.md is an instructions file published in the GitHub repository krispuckett/SwiftUIShaders (348 stars, last pushed 1mo ago), licensed MIT. It adds 2,320 tokens to every session, about $0.0093 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

SwiftUIShaders AGENTS.md compared with instructions from other repositories

SwiftUIShaders AGENTS.md next to 6 instructions from other repositories
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SwiftUIShaders AGENTS.mdkrispuckett/SwiftUIShadersInstructions file3481mo agoMITA2,320Codex, OpenCode
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vscode oss-third-party-notices.instructions.mdmicrosoft/vscodeInstructions file195kyesterdayMITA5,516GitHub Copilot
vscode copilot-instructions.mdmicrosoft/vscodeInstructions file195kyesterdayMITA3,093GitHub Copilot
deepseek-harness AGENTS.mddeepseek-ai/deepseek-harnessInstructions file274k2d agoMITA4,313Codex, OpenCode