SwiftUIShaders AGENTS.md

SwiftUIShaders AGENTS.md is an instructions file for Codex, OpenCode from krispuckett/SwiftUIShaders. It costs 2,320 tokens per session, scanned A, original, MIT.

A project guide for SwiftUIShaders, a Swift package containing SwiftUI visual effects written with Apple’s Metal shader language. It explains how the shader source and SwiftUI view modifiers fit together.

In plain words
What is it for?
Use it when creating a new shader, modifying an existing effect, or understanding how Metal functions are connected to SwiftUI views.
Why use it?
It gives coding agents the architecture and conventions needed to add or change shader effects correctly.

Instructions file for CodexOpenCode

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add instructions/krispuckett/swiftuishaders/agents-md
Clone the repo
git clone --depth 1 https://github.com/krispuckett/SwiftUIShaders

Made for: Codex, OpenCode.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

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README.md
[![agentmods](https://agentmods.dev/badge/instructions/krispuckett/swiftuishaders/agents-md.svg)](https://agentmods.dev/instructions/krispuckett/swiftuishaders/agents-md)
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Per session 2,320 This file is loaded in full into every session.
When invoked 2,320 The same file — it is already loaded in full.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.02320 $0.02320
Opus 5 $0.01160 $0.01160
Sonnet 5 $0.00464 $0.00464
Haiku 4.5 $0.00232 $0.00232

Measured 5d ago against content hash e6f256414b7a, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

SwiftUIShaders AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 5d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

AGENTS.md · 143 lines

How it starts

The opening of the file, as written. The whole thing — 143 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AGENTS.md: architecture for coding agents

This file is for an AI agent (Claude Code, Codex, etc.) asked to use, extend, modify, or rebuild these shaders. It explains exactly how the package is wired so you can work without re-deriving the conventions.

What this package is

  • A SwiftPM library, SwiftUIShaders, with two source files:
    • Sources/SwiftUIShaders/Shaders/SwiftUIShaders.metal: 41 [[ stitchable ]] SwiftUI fragment shaders plus 5 shared helper functions. This is the source of truth.
    • Sources/SwiftUIShaders/ShaderEffects.swift: one typed View modifier per shader, plus two private ViewModifiers (_StaticShaderEffect, _AnimatedShaderEffect) that do the actual layerEffect plumbing.
  • No third-party dependencies. No app code. The bcs_ prefix is just a namespace (it originated as "book cover shaders").

How SwiftUI Metal shader effects work (the mental model)

SwiftUI exposes three shader entry points on View: .colorEffect, .layerEffect, and .distortionEffect. Every shader here is a layerEffect, because they all need to sample neighboring pixels (blur, displacement, refraction). A layerEffect Metal function has this fixed signature shape:

[[ stitchable ]] half4 bcs_name(
    float2 position,        // pixel being computed (SwiftUI supplies this)
    SwiftUI::Layer layer,   // the source view, sample it with layer.sample(coord) (SwiftUI supplies this)
    float2 size,            // view size in pixels  <- first user argument
    float time,             // seconds, for animation (only on animated shaders)
    float param1,           // ...effect-specific knobs
    ...
) { ... }

position and layer are provided by SwiftUI automatically. Everything after layer is provided in order by the Swift call, via Shader.Argument values (.float, .float2, .color, …). The arguments must match the Metal parameter order exactly.

At runtime the shaders live in a compiled default.metallib inside the package's resource bundle. You reach them with:

Read the full file on GitHub · 143 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 5d ago First seen · 143 lines · 2,320 tokens per session scan A e6f256414b7a

Subscribe to this mod's changes

SwiftUIShaders AGENTS.md is an instructions file published in the GitHub repository krispuckett/SwiftUIShaders (328 stars, last pushed 3mo ago), licensed MIT. It adds 2,320 tokens to every session, about $0.0116 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

Related

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