Borrowing it
Nothing to install: this file belongs to Makio64/threejs-cinematic-world-zoom. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.
curl -O https://raw.githubusercontent.com/Makio64/threejs-cinematic-world-zoom/main/AGENTS.mdgit clone --depth 1 https://github.com/Makio64/threejs-cinematic-world-zoomWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/makio64/threejs-cinematic-world-zoom/agents-md)<a href="https://agentmods.dev/instructions/makio64/threejs-cinematic-world-zoom/agents-md"><img src="https://agentmods.dev/badge/instructions/makio64/threejs-cinematic-world-zoom/agents-md/github.svg" alt="Measured on agentmods" height="20"></a>Or the 80×15 button, for a site that already has a row of RSS and ATOM ones. Only the verdict fits; the numbers stay here.
<a href="https://agentmods.dev/instructions/makio64/threejs-cinematic-world-zoom/agents-md"><img src="https://agentmods.dev/badge/instructions/makio64/threejs-cinematic-world-zoom/agents-md.svg" alt="Reviewed on agentmods" width="80" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5.1 | $0.02583 | $0.02583 |
| Opus 5 | $0.01291 | $0.01291 |
| Sonnet 5 | $0.00517 | $0.00517 |
| Haiku 4.5 | $0.00258 | $0.00258 |
Grade A, and why
threejs-cinematic-world-zoom AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 10d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 215 lines — stays where its author put it; the contents beside it link to each section on GitHub.
Working on this codebase
A three.js app that flies a camera from orbit onto a landmark on Google's photorealistic 3D tiles and records the flight to MP4. Read the README first for what it does; this file is how it is built.
No framework, no build step beyond Vite, no state library. Plain ES modules, plain DOM.
Commands
pnpm install # also vendors the sky binaries into public/assets
pnpm dev # vite on :5180
pnpm build # -> dist/
pnpm assets # re-vendor public/assets by hand
There is no test suite and no linter. Verify by running it: the flight is the
test, and world.seek( t ) will step it without a clock (see Verifying a
change).
Layout
src/
main.js wiring only: UI ↔ world ↔ recorder. No logic.
sun.js NOAA solar position, the daylight solve, light presets
assets.js local-first asset resolution, CDN fallback
tilesAuth.js Cesium Ion / Google Maps key resolution + verification
camera/
Rig.js geographic camera rig, singularity-free
shots.js the five moves
easing.js curves
world/
World.js renderer, tiles, atmosphere, clouds, the loop
EffectAdapter.js pmndrs postprocessing → renderer.setEffects()
TileCreasedNormalsPlugin.js local three addon — minify-safe worker alias
record/Recorder.js frame-locked WebCodecs capture
data/landmarks.js the landmark table, plus text → target
data/mapLinks.js pasted map links and codes → lat/lon, offline
ui/UI.js all of the DOM
ui/Venue.js the conference mark, and its card over the venue
scripts/copy-assets.mjs vendors the atmosphere and cloud binaries into public/
How a flight works
UI.on.go
└─ main.launch()
├─ world.prepareShot() solve the sun → derive the end bearing →
│ build the shot sampler
├─ world.preroll() ease to the top of the shot while tiles stream
├─ world.settle() pump the tile pipeline until quiet
├─ world.autoExpose() meter 5 points, build an exposure curve
└─ world.play() state = 'flying'; the rAF loop samples the
shot by shotTime and applies it to the rig
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 10d ago First seen · 215 lines · 2,583 tokens per session scan A 27911be19122
threejs-cinematic-world-zoom AGENTS.md is an instructions file published in the GitHub repository Makio64/threejs-cinematic-world-zoom (150 stars, last pushed 1mo ago), licensed MIT. It adds 2,583 tokens to every session, about $0.0129 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.
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