nyrve: Instructions file for GitHub Copilot

.github/instructions/interactive.instructions.md

nyrve interactive.instructions.md is an instructions file for GitHub Copilot from malwarebo/nyrve. It costs 938 tokens per session, scanned A, a copy of vscode interactive.instructions.md, MIT.

Architecture documentation for the interactive window in Visual Studio Code, a code area that behaves like a REPL by running code and showing results. It explains how extensions provide execution, completion, and result rendering.

In plain words
What is it for?
Use it when developing or changing code in VS Code's interactive window component, including notebook controllers, code completion, and input handling.
Why use it?
It helps developers understand the VS Code APIs and document types involved when extending this interactive coding experience.

Instructions file for GitHub Copilot

Written for GitHub Copilot: a Copilot instructions file.

This is malwarebo/nyrve's own configuration. It tells GitHub Copilot how to work on nyrve itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything nyrve configures →

Reuse

Borrowing it

Nothing to install: this file belongs to malwarebo/nyrve. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/malwarebo/nyrve/main/.github/instructions/interactive.instructions.md
Clone the repo
git clone --depth 1 https://github.com/malwarebo/nyrve

Made for: GitHub Copilot.

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

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README.md
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agentmods 80×15 button for nyrve interactive.instructions.md

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Per session 938 This file is loaded in full into every session.
When invoked 938 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin 100% copy Near-identical to another mod in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.00938 $0.00938
Opus 5.5 $0.00375 $0.00375
Sonnet 5.5 $0.00188 $0.00188
Haiku 4.5 $0.00094 $0.00094

Measured 1mo ago against content hash 26ddeb782fd4, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

nyrve interactive.instructions.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 1mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

Origin

This is a copy

100% identical to vscode interactive.instructions.md — 0 lines differ, which has more behind it and is treated as the original. This page carries a canonical link to it rather than competing with it.

.github/instructions/interactive.instructions.md · 51 lines

How it starts

The opening of the file, as written. The whole thing — 51 lines — stays where its author put it; the contents beside it link to each section on GitHub.

Interactive Window

The interactive window component enables extensions to offer REPL like experience to its users. VS Code provides the user interface and extensions provide the execution environment, code completions, execution results rendering and so on.

The interactive window consists of notebook editor at the top and regular monaco editor at the bottom of the viewport. Extensions can extend the interactive window by leveraging the notebook editor API and text editor/document APIs:

  • Extensions register notebook controllers for the notebook document in the interactive window through vscode.notebooks.createNotebookController. The notebook document has a special notebook view type interactive, which is contributed by the core instead of extensions. The registered notebook controller is responsible for execution.
  • Extensions register auto complete provider for the bottom text editor through vscode.languages.registerCompletionItemProvider. The resource scheme for the text editor is interactive-input and the language used in the editor is determined by the notebook controller contributed by extensions.

Users can type in code in the text editor and after users pressing Shift+Enter, we will insert a new code cell into the notebook document with the content from the text editor. Then we will request execution for the newly inserted cell. The notebook controller will handle the execution just like it's in a normal notebook editor.

Interactive Window Registration

Registering a new editor type in the workbench consists of two steps:

  • Register an editor input factory which is responsible for resolving resources with given glob patterns. Here we register an InteractiveEditorInput for all resources with vscode-interactive scheme.
  • Register an editor pane factory for the given editor input type. Here we register InteractiveEditor for our own editor input InteractiveEditorInput.

The workbench editor service is not aware of how models are resolved in EditorInput, neither how EditorPanes are rendered. It only cares about the common states and events on EditorInput or EditorPane, i.e., display name, capabilities (editable), content change, dirty state change. It's EditorInput/EditorPane's responsibility to provide the right info and updates to the editor service. One major difference between Interactive Editor and other editor panes is Interactive Window is never dirty so users never see a dot on the editor title bar.

Read the full file on GitHub · 51 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 1mo ago First seen · 51 lines · 938 tokens per session scan A 26ddeb782fd4

Subscribe to this mod's changes

nyrve interactive.instructions.md is an instructions file published in the GitHub repository malwarebo/nyrve (5 stars, last pushed 4mo ago), licensed MIT. It adds 938 tokens to every session, about $0.0038 per session on Opus 5.5. A static security scan graded it A with 0 findings. It is 100% identical to vscode interactive.instructions.md, differing in 0 lines, and is treated as a copy.

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