wolfs-basement: Instructions file for Codex

AGENTS.md

wolfs-basement AGENTS.md is an instructions file for Codex, OpenCode from manager/wolfs-basement. It costs 2,087 tokens per session, scanned A, original, MIT.

Configuration instructions for four themed agents in Wolf's Basement, including their roles, personalities, screen positions, colors, animations, and dialogue behavior.

In plain words
What is it for?
Use them when changing the Wolf's Basement agent roster, work animations, speech bubbles, or other agent-specific behavior.
Why use it?
They provide the details needed to keep the agents' behavior and appearance consistent while the project is developed.

Instructions file for CodexOpenCode

Written for Codex and OpenCode: the file is AGENTS.md. Also seen: mentions CLAUDE.md; mentions AGENTS.md.

This is manager/wolfs-basement's own configuration. It tells Codex and OpenCode how to work on wolfs-basement itself, so it is not a mod to install elsewhere. Copy it as a starting point and replace the rules that are about this project. Everything wolfs-basement configures →

Reuse

Borrowing it

Nothing to install: this file belongs to manager/wolfs-basement. Take a copy, put it at the same path in your own repository, and replace the rules that are about this project with yours.

Copy the file
curl -O https://raw.githubusercontent.com/manager/wolfs-basement/master/AGENTS.md
Clone the repo
git clone --depth 1 https://github.com/manager/wolfs-basement

Made for: Codex, OpenCode.

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README.md
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Per session 2,087 This file is loaded in full into every session.
When invoked 2,087 The same file — it is already loaded in full.
Security scan A 0 findings. A grade says what 26 rules found in the file — not that it is safe.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5.1 $0.02087 $0.02087
Opus 5.5 $0.00835 $0.00835
Sonnet 5.5 $0.00417 $0.00417
Haiku 4.5 $0.00209 $0.00209

Measured 2mo ago against content hash 6f89a38b9b01, method: parsed. Prices are Anthropic first-party input rates as of 2026-10-07, from the pricing page.

Security

Grade A, and why

wolfs-basement AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 2mo ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

AGENTS.md · 118 lines

How it starts

The opening of the file, as written. The whole thing — 118 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AGENTS.md

Configuration and behavior reference for the four dungeon agents in Wolf's Basement.

Agent Roster

Agent 1 — Igor (Red)

  • Color: #cc4040 / RGB(204,64,64)
  • Personality: Fearful hunchback servant. Stammers, grovels, refers to self in third person. "y-yes Master", "Igor does it right away!", "please don't hurt Igor"
  • Station: Top-left (15%, 30%)
  • Work Animation: Barista — coffee machine with steam, single growing puddle (3 concentric layers: outer medium-brown, mid darker, core darkest), drip streams, particles. Puddle grows over ~80s.
  • Bubble Behavior: Escalating coffee madness ("brewing..." → "THE BEANS SPEAK" → "god is coffee" → "(incoherent gurgling)")
  • Whip Cry: Pain/fear exclamations in English
  • Unique: Only agent with coffee flood system. Flood cleaned up with fade-out tween on work end.

Agent 2 — Elon (Blue)

  • Color: #6090cc / RGB(96,144,204)
  • Personality: Bitter ex-nobleman. Dry sarcasm crushed under servitude, condescending remarks followed by panicked apologies. "as you command, Master", "brilliant order, truly... I mean, yes Master"
  • Station: Top-right (85%, 30%)
  • Work Animation: Mathematician — equations on whiteboard text ("2+1=3", "pi=3.2!", "0/0=inf"), text grows + reddens with panic over time, tilts after 40s
  • Bubble Behavior: Escalating mathematical despair ("calculating..." → "the numbers mock me" → "I USED TO HAVE SERFS" → "(sobbing in calculus)")
  • Bubble Position: Offset FAR LEFT when at station (bx = ax - tw - 40) so whiteboard remains visible. Tail anchored at right edge of bubble.
  • Whip Cry: Indignant/bitter exclamations

Agent 3 — Misa (Gothic Pink/Black)

  • Color: #dd2255 / RGB(221,34,85) — card color; in-game body is 0x1a1a1a (black gothic lolita)
  • Personality: Bubbly gothic-lolita girl with fragmented amnesia. Flashes of a notebook, a beautiful boy, cameras — but can't piece it together. Obsessively devoted to "Kira" (what she calls her master — the name feels right but she can't remember why). Flirty, theatrical, yandere. "anything for you, Kira~♡", "Misa-Misa will do it~!", "does Kira love Misa now?"
  • Visual: Highly detailed — blonde pigtails with red ribbon bows, big anime eyes with red irises and heavy eyeliner, corset dress with red lacing, flared skirt with petticoat, cross necklace, choker with pendant, thigh-high stockings with lace trim, platform boots with buckles and gold studs, gothic bracelets, beauty mark, blush marks, pouty red lips. Most visually detailed agent.
  • Station: Bottom-left (15%, 65%) — vanity desk with Death Note notebook, small mirror, red pen
  • Work Animation: Writing in the Death Note — open notebook with lines appearing in red ink, pen bobs as she writes, heart doodles on margins after 40s. No sweat/redness.
  • Bubble Behavior (working): Notebook writing escalation ("ooh, nice notebook~♡" → "I'll write them down~" → "L... no. Light...?" → "why is the pen red" → "Misa's hand won't stop~")
  • Proximity: Notebook amnesia — when near her station while NOT working, fragmented Death Note memories surface ("that notebook... feels familiar...", "names... Misa should write names..."). 66s cooldown, cycles through 6 lines.
  • Proximity: Jealousy — when near another awake agent, possessive reactions. 75s cooldown, never same target twice in a row.
  • Bubble Position: Offset FAR RIGHT when at station (bx = ax + 40) so sweat/redness animation remains visible. Tail anchored at left edge of bubble.
  • Whip Cry: Default cries (shared pool)

Read the full file on GitHub · 118 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 2mo ago First seen · 118 lines · 2,087 tokens per session scan A 6f89a38b9b01

Subscribe to this mod's changes

wolfs-basement AGENTS.md is an instructions file published in the GitHub repository manager/wolfs-basement (6 stars, last pushed 6mo ago), licensed MIT. It adds 2,087 tokens to every session, about $0.0083 per session on Opus 5.5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

Related

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