unity-indexer CLAUDE.md

unity-indexer CLAUDE.md is an instructions file for coding agents from Mbogdan95/unity-indexer. It costs 756 tokens per session, scanned A, original, MIT.

Repository instructions for using Unity Indexer to inspect Unity scenes, prefabs, and C# scripts through dedicated tools.

In plain words
What is it for?
Finding scene and prefab hierarchies, inspecting GameObjects and components, and exploring C# classes, methods, callers, and related code.
Why use it?
They help an agent explore Unity projects without manually parsing Unity asset files, which are difficult structured text files.

Instructions file

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add instructions/mbogdan95/unity-indexer/claude-md
Clone the repo
git clone --depth 1 https://github.com/Mbogdan95/unity-indexer

Wrote this? Show the measurements

A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.

agentmods badge for unity-indexer CLAUDE.md

README.md
[![agentmods](https://agentmods.dev/badge/instructions/mbogdan95/unity-indexer/claude-md.svg)](https://agentmods.dev/instructions/mbogdan95/unity-indexer/claude-md)
Your own site
<a href="https://agentmods.dev/instructions/mbogdan95/unity-indexer/claude-md"><img src="https://agentmods.dev/badge/instructions/mbogdan95/unity-indexer/claude-md.svg" alt="Measured on agentmods" height="20"></a>
Per session 756 This file is loaded in full into every session.
When invoked 756 The same file — it is already loaded in full.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.00756 $0.00756
Opus 5 $0.00378 $0.00378
Sonnet 5 $0.00151 $0.00151
Haiku 4.5 $0.00076 $0.00076

Measured 4d ago against content hash a02a9a5aee87, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

unity-indexer CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

CLAUDE.md · 72 lines

How it starts

The opening of the file, as written. The whole thing — 72 lines — stays where its author put it; the contents beside it link to each section on GitHub.

unity-indexer MCP Tools

This project has the unity-indexer MCP server active. Use these tools instead of reading Unity asset files (.unity, .prefab, .asset, .meta) directly — they are YAML binary blobs that are expensive to parse manually.

Starting the server

If tools are unavailable, start the server:

npx unity-indexer <path-to-unity-project>

For auto-discovery (watches for Unity projects):

npx unity-indexer

Available Tools (23)

Scene & Prefab

Tool Purpose
get_scene_hierarchy GameObject tree for a scene or prefab. Use before drilling into specific objects.
get_prefab_structure GameObject structure for a prefab file.
get_game_object Full details (components, children) for a specific GameObject.
get_component A specific component on a named GameObject.

Scripts (C#)

Tool Purpose
list_scripts List C# classes, filterable by namespace, base class, assembly, or MonoBehaviour. Start here when exploring an unfamiliar system.
get_script_detail Members (fields, methods, properties) with signatures and line numbers, plus callers/callees/implementors. Returns file_path — use with Read to fetch method bodies.
batch_get_script_detail Same as get_script_detail but for multiple classes in one call.
get_script_member Details for a single member of a class.

Read the full file on GitHub · 72 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 4d ago First seen · 72 lines · 756 tokens per session scan A a02a9a5aee87

Subscribe to this mod's changes

unity-indexer CLAUDE.md is an instructions file published in the GitHub repository Mbogdan95/unity-indexer (1 stars, last pushed 1mo ago), licensed MIT. It adds 756 tokens to every session, about $0.0038 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.

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