Getting it into your agent
One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.
npx agentmods add instructions/mbogdan95/unity-indexer/claude-mdgit clone --depth 1 https://github.com/Mbogdan95/unity-indexerWrote this? Show the measurements
A badge with what this costs and how it scanned, read live from this page, so it follows the numbers instead of freezing them. Markdown for a README, HTML for a documentation site or a project page.
[](https://agentmods.dev/instructions/mbogdan95/unity-indexer/claude-md)<a href="https://agentmods.dev/instructions/mbogdan95/unity-indexer/claude-md"><img src="https://agentmods.dev/badge/instructions/mbogdan95/unity-indexer/claude-md.svg" alt="Measured on agentmods" height="20"></a>What it costs to keep this loaded
Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.
| Model | Per session | Once invoked |
|---|---|---|
| Fable 5 | $0.00756 | $0.00756 |
| Opus 5 | $0.00378 | $0.00378 |
| Sonnet 5 | $0.00151 | $0.00151 |
| Haiku 4.5 | $0.00076 | $0.00076 |
Grade A, and why
unity-indexer CLAUDE.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 4d ago.
A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.
Nothing flagged
None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.
How it starts
The opening of the file, as written. The whole thing — 72 lines — stays where its author put it; the contents beside it link to each section on GitHub.
unity-indexer MCP Tools
This project has the unity-indexer MCP server active. Use these tools instead of reading Unity asset files (.unity, .prefab, .asset, .meta) directly — they are YAML binary blobs that are expensive to parse manually.
Starting the server
If tools are unavailable, start the server:
npx unity-indexer <path-to-unity-project>
For auto-discovery (watches for Unity projects):
npx unity-indexer
Available Tools (23)
Scene & Prefab
| Tool | Purpose |
|---|---|
get_scene_hierarchy |
GameObject tree for a scene or prefab. Use before drilling into specific objects. |
get_prefab_structure |
GameObject structure for a prefab file. |
get_game_object |
Full details (components, children) for a specific GameObject. |
get_component |
A specific component on a named GameObject. |
Scripts (C#)
| Tool | Purpose |
|---|---|
list_scripts |
List C# classes, filterable by namespace, base class, assembly, or MonoBehaviour. Start here when exploring an unfamiliar system. |
get_script_detail |
Members (fields, methods, properties) with signatures and line numbers, plus callers/callees/implementors. Returns file_path — use with Read to fetch method bodies. |
batch_get_script_detail |
Same as get_script_detail but for multiple classes in one call. |
get_script_member |
Details for a single member of a class. |
What this file has done since we first saw it
Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.
- 4d ago First seen · 72 lines · 756 tokens per session scan A a02a9a5aee87
unity-indexer CLAUDE.md is an instructions file published in the GitHub repository Mbogdan95/unity-indexer (1 stars, last pushed 1mo ago), licensed MIT. It adds 756 tokens to every session, about $0.0038 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-31.
Other instructions, from other repositories
claudemon CLAUDE.md
Instructions for zamarrowski/claudemon, covering ai agent guidelines, project shape, general guidelines, general rules and guards & defensive code.
unity-code-style-guide AGENTS.md
Instructions for krogh-jacobsen/unity-code-style-guide, covering agents.md — unity 6 c, project setup — edit this block, never do these — they corrupt the project, deprecated in unity 6 and if you read nothing else.
nes-php-glfw copilot-instructions.md
Instructions for oliverearl/nes-php-glfw, covering github copilot development guidelines for nes emulator, agent document source of truth, project overview, code style & standards and documentation.
game-and-watch-retro-go-sd CLAUDE.md
Claude Code instructions for sylverb/game-and-watch-retro-go-sd, covering claude.md, what this project is, build / flash workflow, architecture and three storage tiers, one elf.
base-building-trap-defense-design-agent-skill CLAUDE.md
Instructions for dungnotnull/base-building-trap-defense-design-agent-skill, covering claude.md — skill 250: base-building-trap-defense-design, skill identity, problem this skill solves, harness flow summary and sub-skills.
trident-mcp AGENTS.md
Instructions for mordor-forge/trident-mcp, covering agents.md, what this is, build and test, single-file verification and e2e tests.