minecraft-dev-mcp AGENTS.md

An agent handbook for a Minecraft MCP server that can decompile, rename, search, and compare Minecraft code. Decompiled code is reconstructed from compiled game files, while mappings replace obfuscated names with readable ones.

In plain words
What is it for?
Use it when maintaining Minecraft version support, decompilation, remapping, registry extraction, third-party mod analysis, or cached game data.
Why use it?
It records important technical rules for selecting JAR files, applying mappings, preserving caches, and keeping the server's module format working.

Instructions file for CodexOpenCode

Install

Getting it into your agent

One page per mod, every tool's command on it. A separate URL per tool would split the same page into five that compete with each other.

agentmods
npx agentmods add instructions/mcdxai/minecraft-dev-mcp/agents-md
Clone the repo
git clone --depth 1 https://github.com/MCDxAI/minecraft-dev-mcp

Made for: Codex, OpenCode.

Per session 1,145 This file is loaded in full into every session.
When invoked 1,145 The same file — it is already loaded in full.
Security scan A 0 findings. Scan, not verified.
Origin original No closer match found in the catalogue.
Token cost

What it costs to keep this loaded

Counted locally with the o200k_base tokenizer, which is exact for GPT models; Claude uses its own tokenizer and its counts differ. Treat this as one consistent yardstick across the catalogue rather than a bill. Prices are per million input tokens.

ModelPer sessionOnce invoked
Fable 5 $0.01145 $0.01145
Opus 5 $0.00573 $0.00573
Sonnet 5 $0.00229 $0.00229
Haiku 4.5 $0.00114 $0.00114

Measured 3d ago against content hash a6a3c32cecd5, method: parsed. Prices are Anthropic first-party input rates as of 2026-08-30, from the pricing page.

Security

Grade A, and why

minecraft-dev-mcp AGENTS.md scanned grade A with 0 findings against 26 rules in 11 categories — prompt injection, anti-refusal, data exfiltration, privilege escalation, supply chain, agent snooping, system-prompt leakage, SSRF and excessive agency — measured 3d ago.

A static scan of the body, not an audit. Every finding is printed with the line that produced it so you can judge whether it matters here. A mod is markdown that instructs an agent; that is exactly why what it instructs is worth reading.

Nothing flagged

None of the 26 patterns this scan looks for appear in this file: no shell pipes, no recursive deletes, no credential paths, no hidden text, no instruction-override or anti-refusal phrasing, no agent-config snooping. That is not a guarantee, it is the absence of the things that are checkable.

AGENTS.md · 54 lines

How it starts

The opening of the file, as written. The whole thing — 54 lines — stays where its author put it; the contents beside it link to each section on GitHub.

AGENT HANDBOOK – Minecraft Dev MCP

Reference for AI/agent operators working in this repo. Grounded in CLAUDE.md and current project state.

Project Snapshot

  • MCP server that lets agents decompile, remap, search, and analyze Minecraft (1.14+; obfuscated through 1.21.11).
  • Phase 1 & 2 complete (core + advanced tools); 29 integration tests green as of 2025-12-06.
  • Phase 3 focus: third-party mod analysis; missing piece is decompiling remapped mod JARs (see TODO).
  • Stack: Node 18+/ESM-only ("type": "module"), TS 5.7, Java 17+ (21+ for newest MC), better-sqlite3, VineFlower decompiler, tiny-remapper.

What Agents Should Prioritize

  • Keep ESM intact: no CommonJS, ensure .js extensions on local imports after build.
  • Registry extraction must use the obfuscated server JAR with version-aware bundler flag; never the client JAR.
  • Yarn remapping is two-step: official → intermediary → yarn; do not collapse into one pass.
  • Respect cache layout in platform app data (jars/, mappings/, remapped/, decompiled/{version}/{mapping}/, registry/{version}/, resources/, search-index/, cache.db).
  • VineFlower drops libraries/, versions/, logs/ in CWD during runs; temporary and gitignored.

Architecture Wayfinder (src/)

  • services/: version-manager (JARs), mapping-service (Yarn/Mojmap/Intermediary), remap-service (two-step Yarn), decompile-service (VineFlower), registry-service (data generator on server JAR), source-service (pipeline orchestrator).
  • java/: tiny-remapper, vineflower, mc-data-gen (bundler vs legacy invocation), java-process (exec wrapper).
  • downloaders/: Mojang assets/mappings, Yarn mappings, Java tool JARs.
  • cache/: cache manager + SQLite metadata DB.
  • utils/paths.ts: resolves OS-specific cache roots.

Available MCP Tools (for LLM surfaces)

  • Phase 1 core: get_minecraft_source, decompile_minecraft_version, list_minecraft_versions, get_registry_data.
  • Phase 2 analysis: remap_mod_jar, find_mapping, search_minecraft_code, compare_versions, analyze_mixin, validate_access_widener, validate_access_transformer, compare_versions_detailed, index_minecraft_version, search_indexed, get_documentation, search_documentation.
  • Phase 3: analyze_mod_jar (metadata/mixins/bytecode scan). Missing: decompile remapped mod JARs.

Read the full file on GitHub · 54 lines

Changes

What this file has done since we first saw it

Hashed on every crawl. A supply-chain change to an agent config is a question of when, not whether, so the history is kept rather than the latest state alone.

  1. 3d ago First seen · 54 lines · 1,145 tokens per session scan A a6a3c32cecd5

Subscribe to this mod's changes

minecraft-dev-mcp AGENTS.md is an instructions file published in the GitHub repository MCDxAI/minecraft-dev-mcp (35 stars, last pushed 27d ago), licensed MIT. It adds 1,145 tokens to every session, about $0.0057 per session on Opus 5. A static security scan graded it A with 0 findings. No closer match exists in the catalogue, so it is treated as the original; first seen 2026-08-30.

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